449 Commits

Author SHA1 Message Date
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
a04c0088cb Merge branch 'master' into 3.6-beta 2017-02-23 14:38:23 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
9045a73696 [libgdx] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:55:31 +01:00
badlogic
80a0bc90ab Fixed pan in SkeletonViewer 2017-02-09 11:21:42 +01:00
NathanSweet
694214d729 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-01-31 03:10:52 +01:00
badlogic
6d948697cf [libgdx] Fixed TWoColorPolygonBatch, wrong number of components specified for dark color vertex attribute. Can't do 3 components in libGDX for packed color, we send a 4 byte float 2017-01-30 17:14:16 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
badlogic
e49b587fa8 Merged latest from master 2017-01-27 09:47:00 +01:00
badlogic
8f99571185 [ts][libgdx] Fixed TwoColorTimeline ordinal 2017-01-26 14:56:05 +01:00
NathanSweet
f3dbc650f8 [libgdx] MeshAttachment setParent should set worldVerticesLength. 2016-12-28 19:51:31 +01:00
NathanSweet
5bc5c6511e Formatting. 2016-12-27 16:54:58 +01:00
NathanSweet
6d87c3bddb Expose applied transform as public API, allow world transform to be modified. 2016-12-24 19:36:14 +01:00
NathanSweet
12c986806d worldToLocalRotation and localToWorldRotation utility methods.
http://esotericsoftware.com/forum/RegionAttachment-offset-7662?p=35770#p35770
2016-12-24 18:04:48 +01:00
NathanSweet
7dbf7c5268 Fixed recursion when calling setEmptyAnimations from a listener.
#797
2016-12-14 22:44:25 +01:00
NathanSweet
f6cf88103c Fixed recursion when calling clearTracks from a listener.
#797
2016-12-14 22:43:09 +01:00
NathanSweet
cdaaf295b2 Merge branch 'master' into 3.6-beta 2016-12-14 19:12:16 +01:00
NathanSweet
d77e1fbc53 Clear updateCacheReset when recomputing the update cache. 2016-12-14 19:12:02 +01:00
NathanSweet
d1de3ce22a Reduce bone transforms for local transform constraints.
This is totally right in all scenarios. Right? Right.
2016-12-14 18:30:56 +01:00
NathanSweet
e80b5bc7c9 Added local and relative to transform constraint. 2016-12-14 03:14:52 +01:00
NathanSweet
98b4f3870d Docs. 2016-12-12 14:45:35 +01:00
NathanSweet
2677eff35c [libgdx] Use binarySearch method without step param. 2016-12-07 23:51:12 +01:00
NathanSweet
6fb9a4e991 Merge branch 'master' into 3.6-beta 2016-12-06 16:57:05 +01:00
NathanSweet
c512ee5d59 [libgdx] Don't fire event or complete events when mixDuration is 0.
closes #795
2016-12-06 13:34:17 +01:00
NathanSweet
c136596bff Fixed bone debug rendering. 2016-12-02 13:58:15 +01:00
NathanSweet
932467e3ac [libgdx] Fixed AnimationStateTests. 2016-12-02 04:28:15 +01:00
NathanSweet
b32957bfe0 [libgdx] Default trackEnd to max value, even for non-looping animations.
There will always be a use case where you need to change `trackEnd` from the default value, but it's simpler if the default value is the same for both looping and non-looping animations.
2016-12-01 20:19:57 +01:00
NathanSweet
a6ac746b4f [libgdx] Avoid setting a NaN mixAlpha.
http://esotericsoftware.com/forum/UNITY-5-4-1f1-BUG-ArithmeticException-NAN-7135?p=34824#p34824
2016-12-01 17:29:04 +01:00
NathanSweet
c79dee0dc8 Fixed two color shader. 2016-12-01 14:36:55 +01:00
NathanSweet
e11cd56bac Fixed point attachment world rotation. 2016-12-01 14:36:47 +01:00
NathanSweet
e8296ebc52 Merge branch 'master' into 3.6-beta 2016-11-30 17:44:25 +01:00
NathanSweet
efd0b31723 Added PointAttachment. 2016-11-30 01:11:09 +01:00
NathanSweet
25eae31ae8 [libgdx] Less ugly test code. 2016-11-29 19:07:28 +01:00
NathanSweet
b75a3ddecb Left some code commented out for easier AnimationState testing. 2016-11-29 18:15:42 +01:00
NathanSweet
8e0972d732 Scale path spacing.
http://esotericsoftware.com/forum/Scaling-bone-messes-up-animation-order-7487?p=34659#p34659
2016-11-29 13:23:50 +01:00
NathanSweet
a24fea41c0 Merge branch 'master' into 3.6-beta 2016-11-28 19:25:30 +01:00
NathanSweet
15145fe709 [libgdx] Fixed Skeleton Viewer NPE when project fails to open. 2016-11-28 19:25:10 +01:00
NathanSweet
6af978871b [libgdx] Better way to reset rotation direction on first frame. 2016-11-28 18:10:44 +01:00
NathanSweet
fdd66af5e0 [libgdx] Reset rotation direction for mixing out.
closes #779
2016-11-28 17:50:01 +01:00
NathanSweet
75b44deda0 [libgdx] Added test for two setAnimation calls with mixing. 2016-11-28 16:39:38 +01:00
NathanSweet
7e4ce21951 [libgdx] Added tracking to AnimationState pool. 2016-11-28 16:28:16 +01:00
NathanSweet
9eb18fa2eb Fixed keeping mixingFrom when calling setAnimation twice.
#761
2016-11-28 15:52:10 +01:00
NathanSweet
6a2b0f50de Renamed test events to 0 and 1, matching their indices, added a third test event. 2016-11-28 15:52:03 +01:00
NathanSweet
ae2b708ffc Fixed keeping mixingFrom when calling setAnimation twice.
#761
2016-11-28 15:50:28 +01:00
NathanSweet
e9a1a5d080 Added a third test event. 2016-11-28 15:48:51 +01:00
NathanSweet
19bb3ccf35 Renamed test events to 0 and 1, matching their indices. 2016-11-28 15:42:12 +01:00
NathanSweet
38d925d1a7 JSON and binary loading for two color tinting. 2016-11-28 03:29:49 +01:00
NathanSweet
626a734940 Allow blend func to be bypassed. 2016-11-28 01:52:54 +01:00
NathanSweet
10b5318921 Fixed blending when using two color tinting. 2016-11-28 01:46:46 +01:00
NathanSweet
77099330ad Refactored skeleton renderer, added two color tint polygon renderer. 2016-11-28 00:41:41 +01:00