7458 Commits

Author SHA1 Message Date
Harald Csaszar
5fbbc156ac [unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class. 2022-07-28 20:19:11 +02:00
Harald Csaszar
d9c6e048a0 [unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129. 2022-07-28 18:47:49 +02:00
Harald Csaszar
2b28510acd [unity] Fixed SkeletonGraphic shader flickering on low alpha vertex colors in Linear color space. Closes #2128. 2022-07-27 19:27:11 +02:00
Mario Zechner
246e5a039b Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-07-26 10:06:14 +02:00
Mario Zechner
72c547bd01 [godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
2022-07-26 10:06:05 +02:00
Harald Csaszar
4f4d339c57 [unity] Fixed issues with image sequence import, including custom slot blend modes. Closes #2126, closes #2127. 2022-07-25 19:50:14 +02:00
Mario Zechner
ec034a0654 [godot] Closes #2125, fix help menu 2022-07-25 16:15:26 +02:00
Mario Zechner
c0ec155716 [godot] Add SpineObjectWrapper docs. 2022-07-25 15:48:42 +02:00
Mario Zechner
0860331e99 [cpp] Format fixes. 2022-07-25 15:21:38 +02:00
Mario Zechner
3e1b2b10cb [godot] Added single skin previewing for SpineSprite in editor. 2022-07-25 15:16:19 +02:00
Mario Zechner
c31ea7c6fd [sfml] Use x86_64 on macOS for SFML as they don't ship ARM binaries. 2022-07-22 14:33:57 +02:00
Mario Zechner
110e11d540 [c] Closes #2123, spTransformConstraintTimeline_setFrame assigned mixY to the wrong entry. 2022-07-22 10:01:45 +02:00
Mario Zechner
60922f90b0 [godot] Experimental support for blend trees for SpineAnimationTrack
Check the "blend tree mode" checkbox on the SpineAnimationTrack
2022-07-20 18:26:34 +02:00
Mario Zechner
6f2519b2bb [godot] Don't bail out if a player is found by SpineAnimationTrack 2022-07-20 17:35:09 +02:00
Mario Zechner
25c57766e8 [godot] Closes #2121, SpineAnimationTrack not creating AnimationPlayer. 2022-07-20 17:25:51 +02:00
Mario Zechner
2c92fba484 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-07-20 17:08:05 +02:00
Mario Zechner
1b4c53f0b4 [godot] Add CLion config files that got smoked due to incorrect .gitignore 2022-07-20 17:07:56 +02:00
Harald Csaszar
5bb43d31a5 [unity] Fixed TK2D sprite collection rotated region import. See #2113. 2022-07-20 11:02:04 +02:00
Harald Csaszar
79be6d41a1 [unity] Added remarks to URP example scenes regarding common setup problems. 2022-07-18 17:14:38 +02:00
Mario Zechner
4bba3f1822 Merge branch '4.0' into 4.1 2022-07-18 14:10:10 +02:00
Toru Hisai
85af0f6580
prevent a crash when a skin has no attachments. (#2114) 2022-07-18 14:09:12 +02:00
Daniel Collins
3cdfb25a48
[c] Fixed JSON parsing of PathConstraint spacing mode (#2065). (#2115)
See 4ec3290b987230a0b71d67c34269ba50f4e5e57f
2022-07-18 14:07:14 +02:00
Mario Zechner
2ddcf751e3 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-07-18 14:03:42 +02:00
Mario Zechner
30863a69c2 [maven-release-plugin] prepare for next development iteration 2022-07-18 14:03:33 +02:00
Mario Zechner
cd3118f9e0 [maven-release-plugin] prepare release spine-libgdx-4.1.0 spine-libgdx-4.1.0 2022-07-18 14:02:24 +02:00
Harald Csaszar
b79316de81 [unity] Fixed skeleton import and Inspector behaviour of TK2D integration on 4.1. See #2113. 2022-07-18 13:16:14 +02:00
Mario Zechner
ef11ae9653 [godot] Update links for 4.1 branch 2022-07-18 10:59:07 +02:00
Mario Zechner
7fa0c841a2 [godot] Fix version compatibility note in README 2022-07-18 10:29:21 +02:00
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00
Harald Csaszar
1549cdea5c [unity] Fixed TK2D SpriteCollectionAttachmentLoader compile errors on 4.1. See #2113. 2022-07-14 19:24:37 +02:00
Harald Csaszar
696c723013 [Unity] Now really fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. See #2110. 2022-07-13 20:34:17 +02:00
Harald Csaszar
2ef38e4f01 [Unity] Fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. Closes #2110. 2022-07-13 12:19:21 +02:00
Harald Csaszar
766105189f [unity] Fixed Sprite.ToAtlasRegion and SpriteAttacher example script ignoring pivot in 4.1. Closes #2109. Issue was introduced in commit 9ecf28b, see #1884. 2022-07-12 14:51:59 +02:00
Mario Zechner
514469f45b [sfml] Force x86_64 on macOS, SFML doesn't ship ARM64 binaries yet. 2022-07-11 11:11:41 +02:00
一线灵
e964de68df
[cocos2d-x] Use backend shader definations (#2104) 2022-07-11 10:00:23 +02:00
badlogic
91a26443a9 Merge branch '4.0' into 4.1 2022-07-04 14:01:12 +02:00
badlogic
de5f8cd469 [ue4] Fix formatting. 2022-07-04 14:00:50 +02:00
GGgRain
a85765d4d9
[ue4] Black Spots and Normal Flipping Bug Fixes By CCW Resolve (Old Title : Normal Generation Improvement) (#2096)
* [ue4] Normal Generation Improvement

All the vertex normals now face correct direction. It will prevent some of the flicker in some occasions.

* [ue4] A Huge Rendering Improvement

A really huge upgrade for the rendering.
Now the renderer can resolving CCW of the triangles to remove the black spot of some parts, and it now has much more simple normal generation.
There is no need to restrict the movement of the joint / bone to avoid some ugly black spots being rendered from now, just do it without even thinking about it!
And also the flicking bug that caused by the normal flipping bug has been fixed with it, so now you can use lit material more practically with spine. Try to create some cool scenes with a great light setting!
2022-07-04 13:11:56 +02:00
Harald Csaszar
cffd11a4b3 [unity] Fixed Unity defines, see #2101. 2022-07-01 14:34:33 +02:00
Nathan Sweet
a2158cb64f Revert "[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build."
Nothing to see here!

This reverts commit 4a6e2fee4bb4a198a4c8a65b7b89c2e05eee5dd0.
2022-06-30 22:27:36 -04:00
Nathan Sweet
4a6e2fee4b [libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build. 2022-06-30 22:13:49 -04:00
Harald Csaszar
ab28b77c70 [unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101. 4.1.00 2022-06-28 16:32:24 +02:00
Harald Csaszar
0a32573581 [unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101. 2022-06-28 15:57:04 +02:00
Harald Csaszar
845cc33895 Merge branch '4.0' into 4.1-beta 2022-06-27 14:06:22 +02:00
Harald Csaszar
6e659dc08b [unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property. 2022-06-27 14:03:12 +02:00
Harald Csaszar
61a09fd650 [unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098. 2022-06-23 17:25:02 +02:00
Mario Zechner
4c527e3055 [ts] Release 4.1.19 2022-06-22 14:11:51 +02:00
Mario Zechner
386ad25ebc [ts] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be, fix VertexAttachment.timlineAttachment typo. 2022-06-22 14:08:28 +02:00
Luke Ingram
838b9dd4c3 [ts] Port of 81baef0b5bb181376d15b0208697db8dabce095e 2022-06-20 23:25:15 -05:00
Mario Zechner
ca75d3605e [c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e 2022-06-20 15:39:33 +02:00