Mario Zechner
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3cce0af971
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[ts] Clean-up examples
# Conflicts:
# spine-ts/index.css
# spine-ts/index.html
# spine-ts/spine-player/example/physics.html
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2023-12-08 01:02:28 +01:00 |
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Mario Zechner
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c61ff7ee93
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[godot] Add MoltenVK framework to iOS export template, closes #2377
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2023-12-07 14:05:39 +01:00 |
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Mario Zechner
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63f75dcd38
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[godot] Update GH workflow for Android to use JDK 17
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2023-12-07 13:26:38 +01:00 |
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Mario Zechner
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38fa8800f3
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[godot] Fix for 4.0/4.1, different API.
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2023-12-06 17:29:17 +01:00 |
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Mario Zechner
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91895b6512
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Formatting
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2023-12-06 17:26:00 +01:00 |
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Mario Zechner
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0d282215bc
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[godot] Fix compilation error with 4.2-stable
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2023-12-06 17:16:47 +01:00 |
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Mario Zechner
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07178017e2
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[ts] Release 4.1.50
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2023-12-03 22:46:14 +01:00 |
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Mario Zechner
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da25d821c3
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[ts][player] Add SpinePlayerEditor back in for documentation page/blog.
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2023-12-03 22:44:23 +01:00 |
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Mario Zechner
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8a9e345bdb
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[ts] Release 4.1.49
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2023-12-03 22:19:12 +01:00 |
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Mario Zechner
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8f0a0f8bef
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[ts] Publish minified spine-player.css
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2023-12-03 22:16:51 +01:00 |
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Mario Zechner
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092595d19e
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[godot] Add 4.2-stable to build matrix
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2023-12-01 08:40:09 +01:00 |
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Mario Zechner
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401a149729
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[ue] Remove PostLoadAssetRegistryTags usage for compatibility with UE 4.27
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2023-11-29 00:43:18 +01:00 |
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Harald Csaszar
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b9b118c76e
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[csharp] Minor: increased version number for preceding commit.
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2023-11-28 13:41:44 +01:00 |
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Harald Csaszar
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907166572b
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[csharp] Port of commit c11afb2, see #2412. Take skeleton scale into account when applying translation only IK constraint.
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2023-11-28 13:40:57 +01:00 |
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Mario Zechner
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5d4b86e070
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[flutter] Release 4.1.10
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2023-11-28 13:40:27 +01:00 |
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Mario Zechner
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c0b76ccdc8
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[ts] Release 4.1.48
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2023-11-28 13:36:27 +01:00 |
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Mario Zechner
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f3dbe0d332
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[haxe] Fix for #2412
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2023-11-28 13:31:23 +01:00 |
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Mario Zechner
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501ad3553d
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[c][cpp] Fix for #2412
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2023-11-28 13:30:02 +01:00 |
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Mario Zechner
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b62cb372e5
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[ts] Fix for #2412
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2023-11-28 13:28:00 +01:00 |
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Mario Zechner
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c11afb283d
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[libgdx] Take skeleton scale into account when applying translation only IK constraint, see #2412
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2023-11-28 13:25:06 +01:00 |
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Mario Zechner
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ab92e26ca8
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[ts] Release 4.1.47
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2023-11-28 12:18:37 +01:00 |
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Mario Zechner
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eae8468dc2
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[phaser] Use GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL
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2023-11-28 12:13:13 +01:00 |
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Mario Zechner
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8a80baa0ac
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[cpp][ts] Improved test beds.
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2023-11-27 12:06:52 +01:00 |
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Mario Zechner
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3dabb07561
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[flutter] Release 4.1.8
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2023-11-26 14:04:26 +01:00 |
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Mario Zechner
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58887199ca
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[flutter] Upgraded to Flutter 3.16.0, fixes #2420
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2023-11-26 13:59:38 +01:00 |
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Mario Zechner
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14089dba6a
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[ts] Release 4.2.26
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2023-11-26 13:23:12 +01:00 |
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Harald Csaszar
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7eea8ce8b3
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[unity] On-demand loading: Fixed a bug of editor not always resetting textures when exiting play mode.
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2023-11-21 14:34:37 +01:00 |
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Harald Csaszar
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97a03e059e
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[unity] Minor fixed a typo in a documentation line.
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2023-11-21 14:01:18 +01:00 |
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Harald Csaszar
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3a4d99d761
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[unity] Minor: Added doc on skeleton baking unsupported uninherited rotation when negative scale is used. See #2419.
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2023-11-21 13:48:28 +01:00 |
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Mario Zechner
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54706aeea7
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[godot] Closes #2421, fix check whether mesh indices changed in between frames.
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2023-11-17 19:30:16 +01:00 |
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Mario Zechner
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094d3cbda7
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[godot] Update to 4.1.3
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2023-11-15 15:53:10 +01:00 |
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Harald Csaszar
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f9bf739498
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[unity] Fixed a memory leak in SkeletonPartsRenderer. Closes #2414.
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2023-11-13 15:40:35 +01:00 |
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Mario Zechner
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b09e189c64
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[ts] Add missing .js extensions.
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2023-11-06 13:32:35 +01:00 |
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Mario Zechner
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5c2afe7bd5
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[ts] Release 4.1.45
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2023-11-06 12:45:28 +01:00 |
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Mario Zechner
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9d4d86ced3
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[ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407
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2023-11-06 12:42:00 +01:00 |
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Mario Zechner
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c00ffb2e2d
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[ts] Release 4.1.44
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2023-11-06 11:45:40 +01:00 |
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Vadim Goncharov
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09bb49b5db
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[pixi][phaser][threejs] Fixed "ReferenceError: window is not defined" in Node.js environment. See #2409 (#2410)
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2023-11-06 11:41:47 +01:00 |
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Harald Csaszar
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1cc01d6c6b
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[unity] Increased package version for previous commit 3172475. See #2408.
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2023-11-02 21:24:49 +01:00 |
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Harald Csaszar
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3172475cd6
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[unity] Fixed SkeletonGraphic.MatchRectTransformWithBounds setting referenceSize. Closes #2408.
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2023-11-02 21:19:47 +01:00 |
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Mario Zechner
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fa4310b4d3
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[haxe] Closes #2403, deform vertices arrays need to be initialized with default values.
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2023-10-30 15:10:19 +01:00 |
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Harald Csaszar
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3527b926bd
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[unity] URP shader build error when added to always included shaders. Closes #2406.
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2023-10-26 23:19:54 +02:00 |
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Harald Csaszar
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fa324fd838
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[libgdx] Fix json TransformConstraint timeline mixShearY value being ignored. See commit c8f2370.
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2023-10-26 23:02:45 +02:00 |
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Harald Csaszar
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c8f2370e75
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[csharp] Fix json TransformConstraint timtline mixShearY value being ignored.
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2023-10-26 20:56:42 +02:00 |
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Mario Zechner
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8d3af4d6e3
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[ts] Release 4.1.43
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2023-10-24 19:42:34 +02:00 |
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Mario Zechner
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8d4ed3056a
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[phaser] Closes #2390, reset static gameWebGLRenderer to remounts in React/Vue work.
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2023-10-24 19:13:43 +02:00 |
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Mario Zechner
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a7bb103ec9
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[haxe] Fix Scene touch handling, fix PathConstraint
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2023-10-24 18:52:55 +02:00 |
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Mario Zechner
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d12431d72c
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[haxe] Fix MeshAttachment#updateRegion for the 270° case.
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2023-10-24 17:11:10 +02:00 |
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Mario Zechner
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c960402c08
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[c] Closes #2401, fixed incorrect allocation of TransformTimeline.
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2023-10-23 13:18:04 +02:00 |
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Mario Zechner
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5989c861ca
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[c] Closes #2397, buffer overflow when loading sequences with less than 10 frames.
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2023-10-19 19:43:59 +02:00 |
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Harald Csaszar
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3c1492ac32
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[unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders.
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2023-10-18 18:20:54 +02:00 |
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