badlogic
4202fd1363
[ts] Fixes reference cycle in animation state. See #1174 .
2018-09-10 11:58:32 +02:00
pharan
01564c622a
[csharp] Revert holdPrevious AnimationState change
2018-09-10 15:59:40 +08:00
pharan
2d7f26a21c
[csharp] Fix and match AnimationState port.
2018-09-09 18:24:09 +08:00
pharan
c741ed18c9
[unity] SkeletonDataModifierAsset
2018-09-08 21:30:38 +08:00
pharan
1d0221e44d
[unity] SkeletonUtility replace flip with scale.
2018-09-08 21:14:52 +08:00
pharan
7b631b2961
[unity] BlendModeMaterials Asset.
2018-09-08 21:13:57 +08:00
pharan
514450f3a5
[csharp] IHasRendererObject setter
2018-09-08 21:08:28 +08:00
pharan
da58acd9c2
[csharp] Memberwise cloning for AtlasPage and AtlasRegion.
2018-09-08 21:08:05 +08:00
NathanSweet
18bd64f657
Added BoneTimeline and SlotTimeline interfaces.
2018-09-07 21:18:20 +02:00
badlogic
519d7a6278
[ts] Ported holdPrevious addition in AnimationState. See #1169."
2018-09-07 16:37:50 +02:00
badlogic
97c978a749
Updated CHANGELOG.
2018-09-06 15:59:53 +02:00
badlogic
751c6e23db
[lua] Added event volume and balance, see #1171 .
2018-09-06 15:57:27 +02:00
badlogic
ab3dcb0823
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-09-06 15:45:27 +02:00
badlogic
e496bdd6c1
[as3] Added event volume and balance, see #1171 .
2018-09-06 15:43:55 +02:00
pharan
068559e6cb
[csharp] TrackEntry holdPrevious. See #1169
2018-09-06 21:38:30 +08:00
NathanSweet
bc77029711
[libgdx] Removed unnecessary local.
2018-09-06 15:35:44 +02:00
badlogic
454ecf0c2c
[cpp] Added event volume and balance, see #1171 .
2018-09-06 15:27:49 +02:00
badlogic
7e1a0c172d
[c] Added event volume and balance, see #1171 .
2018-09-06 15:05:13 +02:00
badlogic
c408b7bae0
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-09-06 14:46:18 +02:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
pharan
0d33b54ef0
[csharp] Add event volume and balance.
2018-09-06 20:33:41 +08:00
NathanSweet
45fbd64e30
Added event volume and balance.
2018-09-06 10:59:02 +02:00
badlogic
1d3d425028
[cpp] Fixed parsing of points in skin. See #1168 .
...
[c] Fixed c unit tests.
2018-09-05 15:31:28 +02:00
badlogic
642687f882
Merge branch '3.6' into 3.7-beta
2018-09-05 15:24:31 +02:00
badlogic
3a1aedc035
[c] Json parser was missing parsing of points in skins. See #1168
2018-09-05 15:22:08 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
badlogic
057d81799b
[as3] Ported addition of uniform/compressed IK and rotation fix. See #1163 .
2018-09-03 15:01:13 +02:00
pharan
5a73833416
[unity] Fix GetRemappedClone not using sourceMaterial when non-pma.
2018-08-25 05:54:51 +08:00
pharan
23c4f3501f
[unity] Fix GetRemappedClone not using sourceMaterial when non-pma.
2018-08-25 05:52:56 +08:00
Mario Zechner
c1e62e9690
[cocos2dx] Fixed VS2015 example project.
2018-08-24 16:27:23 +02:00
Mario Zechner
af32155930
Merge branch '3.6' into 3.7-beta
2018-08-24 16:16:55 +02:00
Mario Zechner
68f329c4fc
[cocos2d] Fixed VS 2015 solution.
2018-08-24 15:02:37 +02:00
pharan
aef9261d40
[unity] Add IkConstraint compress and uniform to SkeletonDebugWindow.
2018-08-24 05:59:20 +08:00
pharan
cbd6b2617e
[csharp] Port IkConstraint unform and compress.
2018-08-24 05:54:02 +08:00
badlogic
66236adea5
[c][cpp] Ported addition of uniform/compressed IK and rotation fix.
2018-08-23 16:30:16 +02:00
badlogic
3e8cb852bb
[lua] Ported addition of uniform/compressed IK and rotation fix.
2018-08-23 15:47:50 +02:00
badlogic
d079555f84
[ts] Fix up for compression IK timeline keys.
2018-08-23 15:38:44 +02:00
badlogic
18f2ccf480
[ts] Ported addition of uniform/compressed IK and rotation fix. See #1163 .
2018-08-23 15:23:18 +02:00
NathanSweet
7df713b13f
Added IK constraint compress and uniform settings.
2018-08-23 12:15:38 +02:00
pharan
671c921089
[csharp] Fix rotation spinning out of control.
...
Port of: 7996f2b
2018-08-17 23:19:49 +08:00
NathanSweet
9b259c66e0
Added TrackEntry#holdPrevious to avoid dipping in higher tracks.
...
Also:
- Added mixingTo to make track entries a doubly linked list, removing the need for the mixingTo array.
- Renamed dip->hold, timelineData->timelineMode, timelineDipMix->timelineHoldMix ("dip" naming was bad).
2018-08-16 02:51:49 +02:00
NathanSweet
7996f2bae0
[libgdx] Prevent rotation from spinning out of control.
...
For example, when diff is -360 at the == 0 check, it later becomes 0.
2018-08-16 02:51:49 +02:00
pharan
1ed6d7c485
[examples] Root motion animation on stretchyman-pro.
2018-08-15 16:10:32 +08:00
pharan
3d52f1a7e2
[unity] IkConstraint.stretch
2018-08-15 00:04:07 +08:00
pharan
1b238325d6
[unity] Clarify version check message.
2018-08-15 00:03:14 +08:00
pharan
31b48382a5
[unity] Minor formatting.
2018-08-15 00:01:37 +08:00
pharan
c3fb8cb962
[unity] Minor change to SkeletonGhost inspector and default.
2018-08-15 00:01:05 +08:00
pharan
56566fb774
[unity] Update SkeletonGhostRenderer implementation.
2018-08-15 00:00:43 +08:00
pharan
70448abcdc
[csharp] Update formatting and docs.
2018-08-14 23:51:33 +08:00
pharan
d5354cb6bf
[csharp] Ported stretchy IK. See https://github.com/EsotericSoftware/spine-runtimes/issues/1142
2018-08-14 23:45:38 +08:00