badlogic
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4812fe6d73
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[ue4] Updated test scene.
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2019-04-26 14:46:57 +02:00 |
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badlogic
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145aaf27ce
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[ue4] Skeletons in SpineWidget are centered now. Closes #1329.
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2019-04-17 16:28:25 +02:00 |
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badlogic
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64542d92cc
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[ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds.
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2019-04-12 17:11:46 +02:00 |
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badlogic
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bf0999e202
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[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
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2019-04-12 16:17:11 +02:00 |
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badlogic
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8ca8012804
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[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
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2019-04-11 16:31:44 +02:00 |
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badlogic
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0ab491491b
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[ue4] Added test scenes and blueprints.
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2019-03-29 16:57:05 +01:00 |
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badlogic
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8fe981cfe1
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[ue4] Fixed up PR #1251.
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2019-01-23 16:42:38 +01:00 |
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badlogic
|
ad2a38d8db
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[ue4] Clean up of raptor sample.
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2019-01-22 16:40:06 +01:00 |
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badlogic
|
cc8bc6f93f
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[ue4] Removed test maps and blueprints.
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2019-01-22 16:04:53 +01:00 |
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badlogic
|
3c06a0881f
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[ue4] Clean-up of assets and build scripts.
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2019-01-17 16:35:03 +01:00 |
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badlogic
|
93b56b4754
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[ue4] fixed sample binary format...
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2018-07-24 16:46:51 +02:00 |
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badlogic
|
8ebf1e34d6
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[ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now.
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2018-07-24 16:13:49 +02:00 |
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badlogic
|
51f73fab6e
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[ue4] Fixed flipx/flipy in samples.
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2018-07-24 15:47:47 +02:00 |
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badlogic
|
b0c88b2322
|
Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags...
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2018-07-13 14:27:34 +02:00 |
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badlogic
|
4273b798f3
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[ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample.
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2018-06-08 15:40:14 +02:00 |
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badlogic
|
d3c104c20b
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[ue4] Final clean-up.
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2018-06-08 14:58:02 +02:00 |
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badlogic
|
781057ddb1
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[ue4] First steps towards UMG widgets.
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2018-03-28 17:03:11 +02:00 |
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badlogic
|
ce3c04da6d
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[ue4] Added missing assets.
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2018-03-20 16:43:54 +01:00 |
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badlogic
|
67b8aed689
|
[ue4] Fixed collision mesh cooking. See #1085
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2018-03-20 16:40:57 +01:00 |
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badlogic
|
0c02bace47
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[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
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2018-03-20 15:04:19 +01:00 |
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badlogic
|
77221b4cee
|
[ue4] SkeletonRendererComponent now generates collision meshes by default.
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2017-10-12 15:39:58 +02:00 |
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badlogic
|
91d44b29fd
|
[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
|
e7ae2435b0
|
[ue4] More changes to cpp example
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2017-08-29 11:39:11 +02:00 |
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badlogic
|
e02f8b7a1c
|
[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
|
2017-08-29 11:37:19 +02:00 |
|
badlogic
|
15011e81b7
|
[ue4] Added simple C++ example
|
2017-07-04 11:21:12 +02:00 |
|
badlogic
|
ffddfe51b4
|
[ue4] Implemented two color tinting.
|
2017-05-24 10:55:32 +02:00 |
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badlogic
|
8ae6f56294
|
[ue4] Using packed vertex format, implemented two color tint in test material.
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2017-05-23 14:26:34 +02:00 |
|
badlogic
|
e56f4f9fcb
|
[ue4] Updated test assets
|
2017-05-22 19:37:05 +02:00 |
|
badlogic
|
0dc67709d2
|
[ue4] First steps toward two color tint
|
2017-05-22 19:34:58 +02:00 |
|
badlogic
|
7c852570a5
|
[ue4] Added clipping.
|
2017-04-29 14:00:28 +02:00 |
|
badlogic
|
6256ebcb86
|
[ue4] Tested with latest 4.15 release, fixed up controller map
|
2017-02-23 14:50:54 +01:00 |
|
badlogic
|
b9c32d925c
|
[ue4] More samples
|
2017-01-23 15:55:39 +01:00 |
|
badlogic
|
c71e1dd57e
|
[ue4] More samples
|
2017-01-23 15:19:14 +01:00 |
|
badlogic
|
637eb23253
|
[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
|
2017-01-10 16:57:06 +01:00 |
|
badlogic
|
25876edba5
|
[ue4] First batch of samples.
|
2016-12-22 17:17:59 +01:00 |
|
badlogic
|
6d21a0183b
|
[ue4] Changes to example map.
|
2016-12-20 10:57:27 +01:00 |
|
badlogic
|
b8e94a84a9
|
[ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component
|
2016-12-15 14:15:16 +01:00 |
|
badlogic
|
00b9ae60eb
|
[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
|
2016-12-14 16:57:09 +01:00 |
|
badlogic
|
ae339ccb51
|
[ue4] Test assets
|
2016-12-14 13:50:09 +01:00 |
|
badlogic
|
74850f67a3
|
[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
|
2016-12-14 12:31:38 +01:00 |
|
badlogic
|
277920b7fa
|
[ue4] Reworked material generation so we can implement (most) blend modes
|
2016-12-14 11:32:47 +01:00 |
|
badlogic
|
ba70ec17b4
|
[ue4] Fixed up bone driver, only does position at the moment
|
2016-12-13 17:17:59 +01:00 |
|
badlogic
|
84766e3a99
|
[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
|
2016-12-13 16:39:33 +01:00 |
|
badlogic
|
8287e90298
|
[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
|
2016-12-13 14:54:17 +01:00 |
|
badlogic
|
3b21f24027
|
[ue4] Fixed playback time issue
|
2016-12-13 12:22:42 +01:00 |
|
badlogic
|
c66088a3f2
|
[ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D
|
2016-12-13 12:06:27 +01:00 |
|
badlogic
|
724fdf13c0
|
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
|
2016-12-12 15:10:44 +01:00 |
|
badlogic
|
064303c77e
|
[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
|
2016-12-09 17:28:08 +01:00 |
|
badlogic
|
ff5792a96f
|
[ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper
|
2016-12-09 13:43:39 +01:00 |
|
badlogic
|
daca67f78a
|
[ue4] Added ability to listen for animation events on both the animation state and individual track entries.
|
2016-12-07 17:06:23 +01:00 |
|