badlogic
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4812fe6d73
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[ue4] Updated test scene.
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2019-04-26 14:46:57 +02:00 |
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Harald Csaszar
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89e759a8f5
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[unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340.
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2019-04-25 18:41:56 +02:00 |
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Harald Csaszar
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e09ea0b212
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[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339.
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2019-04-25 16:35:11 +02:00 |
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badlogic
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03057c6073
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[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
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2019-04-24 15:05:07 +02:00 |
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badlogic
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0e8e0646e4
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[ts][webgl] Fixed spritesheet demo, was using old animation API.
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2019-04-23 16:13:49 +02:00 |
|
Harald Csaszar
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4ff249fa30
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[unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336.
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2019-04-22 22:13:44 +02:00 |
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NathanSweet
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ae8adb9fab
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Merge branch '3.7' into 3.8-beta
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2019-04-21 21:12:49 +02:00 |
|
NathanSweet
|
51d6681db4
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[libgdx] Fixed NPE when a mesh has no region.
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2019-04-18 21:04:10 +02:00 |
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Harald Csaszar
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bf93b00e6b
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[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330.
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2019-04-18 19:53:55 +02:00 |
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Harald Csaszar
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14a98545a1
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[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330.
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2019-04-18 19:53:03 +02:00 |
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badlogic
|
470c2f5953
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[csharp] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 18:21:49 +02:00 |
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badlogic
|
5ad114f671
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[lua] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 17:48:49 +02:00 |
|
badlogic
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cdd06b22f1
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-18 17:06:16 +02:00 |
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badlogic
|
1ea001110e
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[as3] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 17:06:10 +02:00 |
|
Harald Csaszar
|
dfb5ed1106
|
[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:02:00 +02:00 |
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Harald Csaszar
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5e4141cbdd
|
[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:00:58 +02:00 |
|
Harald Csaszar
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356fb38442
|
[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331.
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2019-04-17 18:10:01 +02:00 |
|
Harald Csaszar
|
299ffc6de8
|
[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331.
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2019-04-17 18:09:20 +02:00 |
|
badlogic
|
0a3f6cc28c
|
[cpp] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 17:26:22 +02:00 |
|
badlogic
|
3a4151baf0
|
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-17 17:20:17 +02:00 |
|
badlogic
|
9a30520669
|
[c] Ported rotated mesh region UV loading. See #1327.
|
2019-04-17 17:18:59 +02:00 |
|
badlogic
|
8c0e1a845f
|
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-17 16:28:36 +02:00 |
|
badlogic
|
145aaf27ce
|
[ue4] Skeletons in SpineWidget are centered now. Closes #1329.
|
2019-04-17 16:28:25 +02:00 |
|
badlogic
|
037802bb0c
|
[ts] Ported rotated mesh region UV loading. See #1327.
|
2019-04-17 14:07:28 +02:00 |
|
NathanSweet
|
d2c006dfd9
|
[libgdx] Rotated mesh region UV loading.
|
2019-04-16 19:04:57 +02:00 |
|
NathanSweet
|
175bb90523
|
[libgdx] Javadoc.
|
2019-04-16 19:04:57 +02:00 |
|
NathanSweet
|
a42f135baa
|
[libgdx] SkeletonViewer, show "Reload" for load scale reset button.
|
2019-04-16 19:04:57 +02:00 |
|
badlogic
|
d337f587b7
|
[csharp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
|
2019-04-16 14:55:54 +02:00 |
|
badlogic
|
67753024ec
|
[lua] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
|
2019-04-16 14:52:52 +02:00 |
|
badlogic
|
6e67fbf5e3
|
[as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
|
2019-04-16 14:50:04 +02:00 |
|
badlogic
|
c68d85a1fc
|
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
|
2019-04-16 14:06:41 +02:00 |
|
badlogic
|
9531cb0b7d
|
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
|
2019-04-16 13:53:02 +02:00 |
|
badlogic
|
cfb1e8c5f0
|
[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
|
2019-04-16 13:52:56 +02:00 |
|
NathanSweet
|
b99df7286a
|
[libgdx] Fixed AnimationState crash when the number of timelines changes during a mix.
|
2019-04-14 00:30:56 +02:00 |
|
badlogic
|
19fc021d58
|
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
|
2019-04-12 17:12:09 +02:00 |
|
badlogic
|
64542d92cc
|
[ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds.
|
2019-04-12 17:11:46 +02:00 |
|
NathanSweet
|
269e3970ba
|
[libgdx] Added x and y coordinates for setup pose AABB.
|
2019-04-12 16:39:15 +02:00 |
|
badlogic
|
bf0999e202
|
[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
|
2019-04-12 16:17:11 +02:00 |
|
badlogic
|
8ca8012804
|
[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
|
2019-04-11 16:31:44 +02:00 |
|
badlogic
|
90a2565a78
|
Merge branch '3.7' into 3.8-beta
|
2019-04-11 16:16:42 +02:00 |
|
badlogic
|
a29dbcaf97
|
[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
|
2019-04-11 16:16:25 +02:00 |
|
badlogic
|
262f2d8aa6
|
Merge branch '3.7' into 3.8-beta
|
2019-04-08 18:04:27 +02:00 |
|
badlogic
|
4f0b7bef2c
|
[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
|
2019-04-08 18:04:08 +02:00 |
|
badlogic
|
35edb7922e
|
[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
|
2019-04-08 17:47:42 +02:00 |
|
badlogic
|
03999fc938
|
Merge branch '3.7' into 3.8-beta
|
2019-04-08 17:02:22 +02:00 |
|
Harald Csaszar
|
5fc3f99d4b
|
[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
|
2019-04-05 14:34:55 +02:00 |
|
Harald Csaszar
|
a3916b82c8
|
[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
|
2019-04-05 14:34:08 +02:00 |
|
badlogic
|
2a1b39ee59
|
Merge branch '3.7' into 3.8-beta
|
2019-04-04 14:58:35 +02:00 |
|
badlogic
|
ab9b5dc731
|
[csharp] Port of additive blending fix, see #1322.
|
2019-04-04 14:55:20 +02:00 |
|
badlogic
|
97ff156362
|
[lua] Port of additive blending fix, see #1322.
|
2019-04-04 14:54:39 +02:00 |
|