28 Commits

Author SHA1 Message Date
NathanSweet
4a03850829 Some small optimizations. 2013-06-10 17:02:49 +02:00
NathanSweet
fbbe262a39 Fixed spine-unity. 2013-05-29 00:03:06 +02:00
NathanSweet
fbefc609a2 SpineboyComponent renamed to Spineboy. 2013-05-14 01:36:50 +02:00
NathanSweet
beeff7d752 Unity optimizations. 2013-05-11 19:34:28 +02:00
NathanSweet
6bbce812f8 Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.
Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
2013-05-06 15:45:08 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
2a480de598 Fixed slot alpha blending in spine-unity. 2013-05-04 12:03:38 +02:00
NathanSweet
9fbf337881 Committing spine-csharp twice was a bad idea.
I have bad ideas.
2013-04-27 13:46:28 +02:00
NathanSweet
7a35f88966 Committing spine-csharp twice was a bad idea.
I have bad ideas.
2013-04-27 13:44:06 +02:00
NathanSweet
e0fffa79b3 Fixed slot colors. 2013-04-24 19:05:20 +02:00
NathanSweet
4b9b17e190 Skin select box and goblins example for Unity. 2013-04-24 18:41:57 +02:00
NathanSweet
4a4098ed45 Committed spine-c into spine-unity.
Screw it, it's easier for Unity people.
2013-04-23 21:54:52 +02:00
NathanSweet
ff66231378 Meta files for Unity 3.5. 2013-04-22 12:15:04 +02:00
NathanSweet
75552e397f More text. 2013-04-22 12:10:59 +02:00
NathanSweet
a37a59ee59 Example project instructions. 2013-04-22 12:09:49 +02:00
NathanSweet
2eb8627894 Fixes needed for Unity 3.5.
Unity 3.5 is pretty terrible. :(
2013-04-22 11:55:22 +02:00
NathanSweet
643439dc9c Separate Unity 4 and 3.5 examples. 2013-04-22 11:54:57 +02:00
NathanSweet
5b346095cf Fixed curves for spine-csharp. 2013-04-21 20:08:05 +02:00
NathanSweet
7bd6f62a2b Added AnimationState clear.
id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
f2a08876c7 Support for disposing textures. 2013-04-18 12:20:24 +02:00
NathanSweet
143f99a81f Refactoring for multi page atlas support. 2013-04-17 22:09:58 +02:00
NathanSweet
23e04c3b08 Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna. 2013-04-16 12:44:55 +02:00
NathanSweet
d4f2011aba License headers. 2013-04-16 11:40:44 +02:00
Calvin Rien
0f767689f6 "using UnityEditor" is not necessary. 2013-04-15 18:32:08 -07:00
Calvin Rien
3dd401b342 Made Unity project directory structure more plugin compliant.
Added .sln for spine-csharp that compiles under MonoDevelop.  Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
d3bd35a0e3 Reorganized Unity project. 2013-04-15 12:02:48 +02:00
NathanSweet
a9d03f668f Unity runtime. 2013-04-15 11:17:13 +02:00