Harald Csaszar
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20e6eedc16
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[unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864.
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2021-03-23 16:24:53 +01:00 |
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badlogic
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22f6782fe5
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[c] 4.0 porting, more timeline work.
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2021-03-23 15:58:56 +01:00 |
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badlogic
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a4c5b9937f
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[c] 4.0 port. refactor the way we handle animation and timeline data.
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2021-03-22 15:21:14 +01:00 |
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Harald Csaszar
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cd3b9816c2
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[xna] Fixed an example shader fx compile error (occurring under some setups) at a pow() call.
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2021-03-22 15:16:43 +01:00 |
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Harald Csaszar
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285da8c43f
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Merge branch '3.8' into 4.0-beta
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2021-03-19 18:24:04 +01:00 |
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Harald Csaszar
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26b6d0816c
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[unity] Timeline flip track now displays Flip X/Y in track editor instead of class name. Closes #1863.
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2021-03-19 18:18:01 +01:00 |
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Harald Csaszar
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c9e52024f5
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Merge branch '3.8' into 4.0-beta
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2021-03-19 16:15:39 +01:00 |
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Harald Csaszar
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0fb0b065d7
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[unity] Fixed SkeletonMecanim BlendTree animations being incorrectly applied on WebGL. Was numeric problem of weight == 0 and actual weight being e.g. 1.1E-15. Closes #1862.
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2021-03-19 16:10:42 +01:00 |
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Harald Csaszar
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bb0a4f6998
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[unity] Fixed error message output behaviour in SkeletonRenderer.Initialize when quiet is set (quiet logic was just plain wrong).
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2021-03-18 17:03:03 +01:00 |
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badlogic
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1fa5545f19
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[c] 4.0 porting, constraints & skeleton
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2021-03-18 14:44:38 +01:00 |
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badlogic
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f0255427aa
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Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
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2021-03-18 11:07:26 +01:00 |
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badlogic
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8798b48e39
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[c] Remove SPINE_SHORT_NAMES and C++ struct constructors.
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2021-03-18 11:07:16 +01:00 |
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Harald Csaszar
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417388d2e7
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[unity] Now detecting and warning when binary or json file has been exported with the opposite ending. Improved loading error reporting behaviour. Closes #1857.
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2021-03-16 15:09:04 +01:00 |
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Nathan Sweet
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af336cc23a
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[libgdx] Don't set font color every frame.
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2021-03-15 12:37:41 +01:00 |
|
Nathan Sweet
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4ecca69cff
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[libgdx] Added FboTest. Use ScreenUtils#clear.
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2021-03-15 12:37:16 +01:00 |
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Nathan Sweet
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b05422bf0d
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[libgdx] Added SkeletonLoader#readSkeletonData(InputStream).
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2021-03-13 19:07:48 +01:00 |
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Mario Zechner
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365b242a46
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[libgdx] Update Gradle build to use latest libGDX release.
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2021-03-10 21:56:57 +01:00 |
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Mario Zechner
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8dde2fd976
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[ci] Update spine-libgdx workflow
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2021-03-10 21:54:45 +01:00 |
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Harald Csaszar
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3b5f0b1c35
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Merge branch '3.8' into 4.0-beta
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2021-03-10 14:50:38 +01:00 |
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Harald Csaszar
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305bb21615
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[unity] minor: increased Timeline UPM package version number since dependency versions were increased in last commit.
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2021-03-10 14:48:50 +01:00 |
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Harald Csaszar
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6c34d1f0a0
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[unity] Fixed Timeline track displaying None as SkeletonAnimation reference on Unity 2020.1+. Fixed by increasing minimum Timeline dependency version to 1.2.10 (still compatible with the same Unity versions), as this issue shows only until 1.2.9. Closes #1855.
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2021-03-10 14:42:04 +01:00 |
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Harald Csaszar
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7cd2c12443
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[unity] Fixed SkeletonGraphic Skeleton property not calling Initialize(), as SkeletonRenderer does. Closes #1858.
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2021-03-09 12:06:02 +01:00 |
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Harald Csaszar
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055a2d993d
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[unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856.
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2021-03-08 18:09:31 +01:00 |
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Harald Csaszar
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2a3d5245d9
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[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.
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2021-03-08 12:52:15 +01:00 |
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badlogic
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f8560fc551
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[cpp] Completed 4.0 port.
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2021-03-06 10:03:31 +01:00 |
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badlogic
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1a928d9c65
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[cpp] 4.0 porting, fix SkeletonBinary.
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2021-03-05 16:37:47 +01:00 |
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badlogic
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3a503336bf
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[cpp] 4.0 porting, fix Atlas region UVs.
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2021-03-05 16:10:18 +01:00 |
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badlogic
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cf3a28e3a4
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[cpp] More 4.0 porting, Atlas, fixes.
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2021-03-05 15:44:19 +01:00 |
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badlogic
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4375342576
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[cpp] More 4.0 porting, SkeletonJson.
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2021-03-05 13:47:50 +01:00 |
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badlogic
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5ef75959b9
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Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
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2021-03-04 19:19:29 +01:00 |
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badlogic
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dbd708c866
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[cpp] More 4.0 porting, SkeletonBinary.
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2021-03-04 19:19:21 +01:00 |
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Harald Csaszar
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b6793b9a9d
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[unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854.
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2021-03-04 18:55:57 +01:00 |
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Harald Csaszar
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bd6a4df888
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[unity] Updated UPM package version numbers in package.json description files.
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2021-03-04 18:42:45 +01:00 |
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Harald Csaszar
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4a43174bce
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Merge branch '3.8' into 4.0-beta
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2021-03-04 18:36:22 +01:00 |
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Harald Csaszar
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07b7b9371c
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[unity] Increased UPM package versions for changes of last commit d50cdef.
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2021-03-04 18:31:18 +01:00 |
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Harald Csaszar
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d50cdef325
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[unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850.
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2021-03-04 17:47:48 +01:00 |
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badlogic
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df6de224e3
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[cpp] More 4.0 porting, animation state.
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2021-03-04 17:30:45 +01:00 |
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Harald Csaszar
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47e357aa88
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[unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853.
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2021-03-04 17:25:19 +01:00 |
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Harald Csaszar
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c5c71747c3
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[unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850.
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2021-03-03 20:18:35 +01:00 |
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Harald Csaszar
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16e3de63cc
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[unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852.
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2021-03-03 17:07:42 +01:00 |
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badlogic
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7b154fb92f
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[cpp] More 4.0 porting, all of animation and timelines.
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2021-03-03 16:46:54 +01:00 |
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badlogic
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bc20f546cc
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Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
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2021-03-02 16:55:06 +01:00 |
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badlogic
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653c06a6b8
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[cpp] 4.0 port, half done.
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2021-03-02 16:54:14 +01:00 |
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Harald Csaszar
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b6a6dcecef
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Merge branch '3.8' into 4.0-beta
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2021-03-02 16:06:22 +01:00 |
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Harald Csaszar
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b5a7601a41
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[unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version.
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2021-03-02 15:57:28 +01:00 |
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Harald Csaszar
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dc6a0233f3
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[unity] minor 4.0 changelog update, added line regarding BoneFollower and BoneFollowerGraphic improvements from 3.8 to 4.0 section as well.
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2021-03-02 13:52:26 +01:00 |
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Nathan Sweet
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8c4d03c8be
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Fixed reading path constraint mix timelines in binary data.
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2021-03-01 18:18:05 +01:00 |
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Nathan Sweet
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8f7a9254f4
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Minor Skeleton Viewer improvements.
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2021-03-01 17:51:42 +01:00 |
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Harald Csaszar
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7ea2f19836
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[unity] GetRemappedClone caused incorrect results at 270 degree roated MeshAttachments. See #1847.
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2021-03-01 17:27:00 +01:00 |
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badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
|