NathanSweet
5390d40093
Fixed spine-unity, spine-tk2d.
2013-09-29 22:15:25 +02:00
NathanSweet
9556eeb306
Update spineboy to show off keyable draw order, etc.
2013-09-27 23:56:43 +02:00
NathanSweet
359b25d9d4
spine-tk2d and spine-unity updated to latest spine-csharp.
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closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
727899c4ff
Added .inst.
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http://www.esotericsoftware.com/forum/viewtopic.php?p=5430#p5430
2013-08-21 15:07:01 +02:00
NathanSweet
8e393a8cd5
Fixed submesh index recalculation. Fixed #82 , Clear onDisable causing problems.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
2013-08-16 13:30:54 +02:00
Nathan Sweet
56c9d00c6f
Update README.md
2013-08-16 11:54:47 +02:00
Nathan Sweet
8e96fa3c9d
Update README.md
2013-08-15 12:18:06 +02:00
Nathan Sweet
1ffcbc4fcc
Update README.md
2013-08-15 12:17:35 +02:00
Nathan Sweet
b253a78fb7
Update README.md
2013-08-15 12:17:03 +02:00
Nathan Sweet
b7e20bdcea
Update README.md
2013-08-15 12:16:54 +02:00
Nathan Sweet
211c9d2cc9
Update README.md
2013-08-15 12:16:31 +02:00
Nathan Sweet
b3ee316300
Update README.md
2013-08-15 12:13:21 +02:00
NathanSweet
7318ec912a
Calculate normals and tangets.
2013-08-04 11:04:22 +02:00
NathanSweet
335259f954
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
NathanSweet
0a7c47f2c4
Don't need to set submesh triangles every frame.
2013-08-01 17:19:39 +02:00
NathanSweet
43d572c187
Don't need mesh.Clear() every frame.
2013-08-01 17:10:19 +02:00
NathanSweet
99ee8361e2
spine-tk2d now supports whitespace trimmed atlases.
2013-07-28 17:27:37 +02:00
NathanSweet
4d2e9180f1
Fixed NPE when slot has no attachment.
2013-07-23 18:43:08 +02:00
NathanSweet
aa07641691
Links are hard..
2013-06-29 01:21:21 +02:00
NathanSweet
dac8aff14c
Added video link.
2013-06-29 01:20:45 +02:00
Yonsh
0b2a6bd2a5
Prevent mesh from temporary disappearing in Unity Editor
2013-06-26 14:49:02 +09:00
Andrey Viktorov
d6d0a4b600
Not relying only on first material anymore
2013-06-25 17:15:24 +07:00
NathanSweet
a0b29a2719
Merge remote-tracking branch 'origin/master'
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Conflicts:
spine-tk2d/Code/tk2dSpineSkeleton.cs
2013-06-18 20:32:58 +02:00
Yonsh
8851f3919f
Change to pharan's recommendation
2013-06-15 16:57:24 +08:00
Yonsh
4603b7eed3
Fix: Unable to select in editor when flipped
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http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=823
2013-06-15 13:21:45 +09:00
Andrey Viktorov
3ce1298005
Color -> Color32 in skeleton mesh generation
2013-06-14 15:54:54 +07:00
Andrey Viktorov
1f8e251732
Code cleanup, fixed empty skeleton data errors, renderer materials are updated once with submeshes cached
2013-06-13 19:56:29 +07:00
Andrey Viktorov
ba279725a8
Multiple atlas support, animation component was extracted from tk2dSpineSkeleton
2013-06-13 19:40:43 +07:00
NathanSweet
b096766fe5
Compute scale using sprite collection's target ortho size. Removed scale from skeletondata asset.
2013-06-03 21:18:12 +02:00
NathanSweet
b6bab0b9c2
Fixed spineboy script.
2013-05-30 03:01:50 +02:00
NathanSweet
78625d6dcd
Fixed project.
2013-05-29 17:35:13 +02:00
NathanSweet
5070b21341
Initialize skeleton on start.
2013-05-29 03:24:44 +02:00
NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
NathanSweet
3172f66480
Nasty stuff, Unity.
2013-05-26 22:13:41 +02:00
NathanSweet
b70c0c8c49
Update example to not crash Unity 3.5.7.
2013-05-26 13:17:53 +02:00
NathanSweet
9d4aff8da7
Stripped folder paths from atlas region names. Formatting.
2013-05-25 17:41:52 +02:00
Dgizusse
73f2407f9d
- Fixed source textures being included in the build along the atlas. ***NOT BACKWARD COMPATIBLE***
2013-05-15 12:12:07 -04:00
Dgizusse
cd21837efb
- Added Tangents generation if needed.
2013-05-13 21:20:49 -04:00
Dgizusse
0a24fc576f
- Recalculate normals only if required by the SpriteCollection.
2013-05-13 19:04:31 -04:00
Dgizusse
a1570c960a
- Clear the mesh before setting it up again to prevent an assert when showing/hiding a slot image.
2013-05-13 17:36:12 -04:00
Dgizusse
aee230b156
- Properly update mesh data when switching platform in editor.
2013-05-13 11:25:08 -04:00
Dgizusse
99c81b6b01
- Added support for SpriteCollection using multi-platform.
2013-05-13 11:18:57 -04:00
Andrey Viktorov
824b79295e
Initial spine-tk2d commit
2013-05-10 19:46:09 +07:00