Nathan Sweet
55e8cd3880
[libgdx] Increased minimum Java version to 1.8.
2024-11-06 21:56:32 -10:00
Davide Tantillo
e8719ebb99
[ts] Run tsfmt
2024-11-06 17:57:46 +01:00
Mat Groves
ecbe9b0247
Add PixiJS v8 support to spine ( #2641 )
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* add v8 support to spine!
* Renamed examples folder for consistency.
* Gitignore dist.
* Tsconfig.
* Package json.
* Modification due to strictNullChecks=true.
* Run tsfmt.
* Use clipper.clipTriangles not deprecated version.
* Aligned example to spine-pixi (v7).
* Fix clipping dark tint wrong param.
* Removed useless clipper.
* Push texture issue repro example
* fix attachment.uvs by copying them
* SlotObject alpha connected to skeleton and slot alpha.
* add topology for future v8 release
* Dark tint rendered is enabled if at least one slot has dark tint, or by configuration.
Fixed clipping while using dark tint.
* Optimized clipping by using clipTrianglesUnpacked.
* Repro example for clipping issue.
* Aligned constructor and from signature of spine-pixi(-v7) to v8. Deprecated old signatures.
* Removed useless function.
* Fixed clipping issue flagging attachment as dirty if indices change.
* Clipping attachments clip slot object through Pixi Graphics masks.
* Add autoUpdate in SpineFromOptions
* Added javadoc to pixiv8
* Updated pixi7 examples to use SpineFromOptions interface
* Aligned atlas loader to use texturePreference for bundles.
* Add pool to manage slot objects masks
* Fixed minor issues with SpineDebugRenderer
* Aligned spine-pixi-v8 with latest spine-core
* Updated build and publish script
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Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2024-11-06 17:23:01 +01:00
Mario Zechner
b610bd7b7a
[godot] Fixes #2670 , animation tracks must be set to discrete, so we only get a single name/loop change for each key.
2024-11-06 16:11:44 +01:00
Davide Tantillo
c3d510e3c8
[ts] Release 4.2.62
2024-11-05 17:31:40 +01:00
Davide Tantillo
8a03d8a7c7
[ts][phaser] Automatically set UNPACK_PREMULTIPLY_ALPHA_WEBGL to false when spine texture is created, then restore it.
2024-11-05 16:09:13 +01:00
kikiloveswift
4f7fe00427
ADD: spine-ios support Cocoapods :Static Framework ( #2658 )
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Co-authored-by: liqiang <liqiangbj01@kanyun.com>
2024-11-05 15:48:35 +01:00
Mario Zechner
19d3d1b29b
[ios] Closes #2666 , expose SkeletonBounds via spine-cpp-lite/Swift
2024-11-05 15:46:53 +01:00
Mario Zechner
9207cd2a40
[cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, closes #2668 , add binary Spineboy to example
2024-11-05 13:55:28 +01:00
Mario Zechner
28fb83d1d7
[cpp] Fix passing argument by reference
2024-11-05 13:27:01 +01:00
Mario Zechner
eef05281fd
[godot] Do not register editor types for template extension builds.
2024-10-30 10:45:21 +01:00
Mario Zechner
33ea72017b
[godot] Fix branch enumeration in setup script.
2024-10-30 10:17:26 +01:00
Mario Zechner
220678f336
[android] Next snapshot
2024-10-29 10:26:46 +01:00
Mario Zechner
f38683f9d9
[android] 4.2.8 release
2024-10-29 10:26:32 +01:00
hiki
41532fea5f
FIX: clipEnd not called issue when attachment is null ( #2662 )
2024-10-29 09:11:27 +01:00
misaki-eymard
76361f67a0
[godot] Update the Raptor texture atlas in the example project to the correct one. See #2663
2024-10-28 11:52:24 +09:00
Mario Zechner
405db7da51
[godot] Another fix for the template build script. See #2657
2024-10-23 12:03:08 +02:00
Mario Zechner
32be2c1ef1
[godot] Fix build script for Android template, closes #2657
2024-10-23 11:21:48 +02:00
Mario Zechner
623e2b9786
[godot] Fix web builds for Godot <= 4.2
2024-10-17 15:21:39 +02:00
Mario Zechner
cf5b340210
[godot] Another build script fix.
2024-10-17 12:12:09 +02:00
Mario Zechner
da3fa70d97
[godot] Fix build script.
2024-10-17 11:44:56 +02:00
Mario Zechner
9ea50d85a5
[godot] Try to fix web build on GitHub.
2024-10-17 11:30:42 +02:00
Mario Zechner
e4469dc77b
[godot] Fix compilation with emscripten.
2024-10-17 09:00:18 +02:00
Mario Zechner
09542677f4
Fix Godot GH actions
2024-10-17 08:37:22 +02:00
Mario Zechner
5b15994403
Merge branch '4.2' into gdextension
2024-10-15 15:14:41 +02:00
Mario Zechner
bd34b7a9c8
[c] Fix incorrect != in spBone_parentToWorld
2024-10-15 15:14:29 +02:00
Mario Zechner
6063071809
[c] Fix incorrect != in spBone_parentToWorld
2024-10-15 14:57:07 +02:00
alvov
54ecc39017
Add sources to source maps via TS configuration option
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Fixes #2652
2024-10-10 10:40:30 +02:00
Mario Zechner
5600d0d7c7
[godot] Fix statics deinitialization
2024-10-09 21:14:01 +02:00
Mario Zechner
62aad81999
[godot] Fix rendering in GDExtension.
2024-10-09 12:55:17 +02:00
Mario Zechner
728b96b85e
[godot] Fix setup script, remove .idea references.
2024-10-09 11:18:04 +02:00
Mario Zechner
13127aa587
[godot] Fix module build for Godot 4.x
2024-10-09 11:13:37 +02:00
Mario Zechner
64c3e9af16
[godot] Restore old build/setup.sh
2024-10-08 17:17:50 +02:00
Mario Zechner
a3fa4e926f
[godot] Clean-up, properly point to editor binaries in .gdextension file.
2024-10-08 17:16:20 +02:00
Mario Zechner
687a6959bb
[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
2024-10-08 17:08:43 +02:00
Mario Zechner
0dc8422c95
[godot] Remove superfluous GodotSpineExtension::_readFile impl
2024-10-08 16:00:53 +02:00
Mario Zechner
6dbed6044f
[godot] Fix importers for extension settings
2024-10-08 15:49:23 +02:00
Mario Zechner
14992a57c3
[godot] Fix up extension build and setup script, add VS Code task and launch config
2024-10-08 15:16:47 +02:00
Mario Zechner
887f20435f
[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73
[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
2024-10-07 13:55:01 +02:00
Mario Zechner
f8a0b5b6f7
Merge branch '4.2' into gdextension
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# Conflicts:
# spine-godot/spine_godot/SpineAtlasResource.cpp
2024-10-07 08:38:57 +02:00
Mario Zechner
d4a3444328
[godot] Add support for load from disk for Godot 3.x and example
2024-10-07 08:20:38 +02:00
Mario Zechner
e4999922b6
[godot] Fix missing return statement in SpineAtlasResource::load_from_atlas_file
2024-10-07 07:46:06 +02:00
Mario Zechner
dbf0db5c10
[godot] Expose physics constraints, closes #2612
2024-10-02 16:47:53 +02:00
Mario Zechner
7897cffb3b
[godot] Added example showing how to load files from disk.
2024-10-02 16:38:49 +02:00
Mario Zechner
7e6671456b
[godot] Remove debug defines
2024-10-02 16:24:32 +02:00
Silc Lizard (Tokage) Renew
15ecabc4a8
[godot] Fix Skeleton/Texture loader for runtime loading ( #2630 )
2024-10-02 16:12:14 +02:00
Mario Zechner
4f06406e96
[godot] Fix spurious errors on first import of .atlas file. Closes #2385
2024-10-02 16:01:04 +02:00
Mario Zechner
29288ca44d
[godo] Fix icons for Godot 4.x, see #2385
2024-10-02 13:37:19 +02:00
Mario Zechner
eb6a973f98
[cpp] Fix compliation on VS2017, closes #2645
2024-10-02 12:34:33 +02:00