198 Commits

Author SHA1 Message Date
badlogic
8b89fddea1 [cpp] Bug in ColorTimeline, created a stack copy instead of a reference, resulting in the setup pose slot color not being set. Partial fix for #1188. 2018-10-03 14:15:55 +02:00
badlogic
9f0dea3a21 [cpp] Fixes #1186, missed null check when iterating track entries. 2018-10-01 11:04:55 +02:00
badlogic
bb48f1466b [cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error. 2018-09-28 16:47:19 +02:00
badlogic
8de7a66920 [cpp][ue4] Attempted fix for linker errors in UE4. 2018-09-28 14:54:38 +02:00
badlogic
f534058fef [ue4] Our RTTI implementation compared tags by address. That doesn't work for UE4 hot reloading, as on reload of a shared library, the new tags have an address != the tags of the old shared library. We use string comparison now, which is more robust. 2018-09-25 13:18:13 +02:00
badlogic
0e6673c370 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-24 15:01:50 +02:00
badlogic
59bab83701 [cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178. 2018-09-24 14:23:21 +02:00
badlogic
d6c047359d Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-11 15:41:29 +02:00
badlogic
de6bbc356d [cpp] Ported holdPrevious in AnimationState. See #1169. 2018-09-11 15:41:17 +02:00
badlogic
e06c4056ae [cpp] Fixed name spacing. 2018-09-06 16:03:41 +02:00
badlogic
7c398be3b6 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-06 16:01:12 +02:00
badlogic
454ecf0c2c [cpp] Added event volume and balance, see #1171. 2018-09-06 15:27:49 +02:00
badlogic
dce7731855 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-05 15:31:42 +02:00
badlogic
1d3d425028 [cpp] Fixed parsing of points in skin. See #1168.
[c] Fixed c unit tests.
2018-09-05 15:31:28 +02:00
badlogic
f5cc2933be Merge branch '3.7-beta' into 3.7-beta-cpp 2018-08-24 11:37:12 +02:00
badlogic
66236adea5 [c][cpp] Ported addition of uniform/compressed IK and rotation fix. 2018-08-23 16:30:16 +02:00
badlogic
be272c63df [cpp] Fix to stretchy IK. 2018-08-14 15:30:30 +02:00
badlogic
e724231c5f Merge branch '3.7-beta' into 3.7-beta-cpp 2018-08-14 15:09:15 +02:00
badlogic
a506047242 [c] Ported stretchy IK, fixed warnings. 2018-08-14 15:05:40 +02:00
badlogic
b4d71f68c2 [cpp] Bone length fix for stretchy IK. 2018-08-14 14:32:41 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
badlogic
7fba618e88 [cpp] Fixed bug in handling of dark colors on load. 2018-08-13 17:21:24 +02:00
badlogic
7a7fc714c0 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-08-13 14:09:55 +02:00
badlogic
5f9bc785cb [ue4][cpp] UE4 pulls in various system headers on macOS that collide with our types. Fixes #1150. 2018-08-13 14:09:43 +02:00
badlogic
253bda4ee4 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-08-10 11:54:49 +02:00
badlogic
1c86d63941 [cpp] Fixes #1159, illegal memory access in Vector. 2018-08-10 11:52:59 +02:00
badlogic
393e0405c0 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-07-24 16:33:49 +02:00
badlogic
5087cd0373 [cpp] Closes #1149, C++ EventTimeline had a bug that prevented it from firing events. 2018-07-24 16:33:20 +02:00
badlogic
6515b5dcfd Merge branch '3.7-beta' into 3.7-beta-cpp 2018-07-24 13:06:30 +02:00
badlogic
5aab588928 [c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 15:16:21 +02:00
badlogic
cb22d5dab9 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-07-18 15:20:05 +02:00
badlogic
0284abe548 [cpp][sfml] Removed Atlas::dispose, merged into destructor. Destructor calls TextureLoader::unload now. Fixed up SFML backend accordingly. 2018-07-18 15:05:23 +02:00
badlogic
fbe0692c4c Merge branch '3.7-beta' into 3.7-beta-cpp 2018-07-03 13:45:19 +02:00
badlogic
fd162c73a2 [cpp] Fixed compilation error on MSVC, compiler inferred division by 0 and errored out. 2018-07-02 13:39:20 +02:00
badlogic
f9c25b7c40 Updated SFML example to use unique_prts and stack allocation where possible. 2018-06-27 14:55:35 +02:00
badlogic
39226bc601 Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp 2018-06-11 14:52:42 +02:00
badlogic
9415a9a27f Added new operator on SpineObject that doesn't require file and line number. 2018-06-11 14:52:35 +02:00
badlogic
ca6a6fc930 Updated all READMEs. 2018-06-08 14:18:51 +02:00
badlogic
ff3cc660ca Merge branch '3.7-beta' into 3.7-beta-ue4-cpp 2018-06-07 17:32:01 +02:00
badlogic
2726229071 [c][cpp] Ported fix for #1119 2018-06-07 16:54:32 +02:00
badlogic
307230259e [cpp] Fixed asserts in Atlas.cpp. 2018-06-07 13:12:22 +02:00
badlogic
77d4dd5a41 [ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now. 2018-06-06 16:46:50 +02:00
badlogic
e1daddebf4 [cpp] Fixed constants in MathUtil. 2018-06-06 16:24:46 +02:00
badlogic
b724853158 [cpp] MSVC doesn't understand constant. 2018-06-06 15:47:38 +02:00
badlogic
1454f8a97a [ue4] Fixed up spine-cpp for use in UE4. 2018-06-06 15:44:09 +02:00
badlogic
f315f36956 [cocos2dx] Fixed batchers, MSVC projects. 2018-06-05 14:36:20 +02:00
badlogic
7e68a48189 [cocos2dx] More fixes to two color batching. 2018-06-05 13:30:00 +02:00
badlogic
ec718b73ee [cocos2dx] Fixed Android example project. 2018-06-05 11:48:54 +02:00
badlogic
162ce9f5aa Fixed meshes. 2018-05-30 18:31:36 +02:00
badlogic
878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 2018-05-30 17:31:11 +02:00