badlogic
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8b89fddea1
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[cpp] Bug in ColorTimeline, created a stack copy instead of a reference, resulting in the setup pose slot color not being set. Partial fix for #1188.
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2018-10-03 14:15:55 +02:00 |
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badlogic
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9f0dea3a21
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[cpp] Fixes #1186, missed null check when iterating track entries.
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2018-10-01 11:04:55 +02:00 |
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badlogic
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bb48f1466b
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[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
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2018-09-28 16:47:19 +02:00 |
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badlogic
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8de7a66920
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[cpp][ue4] Attempted fix for linker errors in UE4.
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2018-09-28 14:54:38 +02:00 |
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badlogic
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f534058fef
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[ue4] Our RTTI implementation compared tags by address. That doesn't work for UE4 hot reloading, as on reload of a shared library, the new tags have an address != the tags of the old shared library. We use string comparison now, which is more robust.
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2018-09-25 13:18:13 +02:00 |
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badlogic
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0e6673c370
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-24 15:01:50 +02:00 |
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badlogic
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59bab83701
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[cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178.
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2018-09-24 14:23:21 +02:00 |
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badlogic
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d6c047359d
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-11 15:41:29 +02:00 |
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badlogic
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de6bbc356d
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[cpp] Ported holdPrevious in AnimationState. See #1169.
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2018-09-11 15:41:17 +02:00 |
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badlogic
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e06c4056ae
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[cpp] Fixed name spacing.
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2018-09-06 16:03:41 +02:00 |
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badlogic
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7c398be3b6
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-06 16:01:12 +02:00 |
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badlogic
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454ecf0c2c
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[cpp] Added event volume and balance, see #1171.
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2018-09-06 15:27:49 +02:00 |
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badlogic
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dce7731855
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-05 15:31:42 +02:00 |
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badlogic
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1d3d425028
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[cpp] Fixed parsing of points in skin. See #1168.
[c] Fixed c unit tests.
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2018-09-05 15:31:28 +02:00 |
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badlogic
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f5cc2933be
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-24 11:37:12 +02:00 |
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badlogic
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66236adea5
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[c][cpp] Ported addition of uniform/compressed IK and rotation fix.
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2018-08-23 16:30:16 +02:00 |
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badlogic
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be272c63df
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[cpp] Fix to stretchy IK.
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2018-08-14 15:30:30 +02:00 |
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badlogic
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e724231c5f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 15:09:15 +02:00 |
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badlogic
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a506047242
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[c] Ported stretchy IK, fixed warnings.
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2018-08-14 15:05:40 +02:00 |
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badlogic
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b4d71f68c2
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[cpp] Bone length fix for stretchy IK.
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2018-08-14 14:32:41 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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7fba618e88
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[cpp] Fixed bug in handling of dark colors on load.
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2018-08-13 17:21:24 +02:00 |
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badlogic
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7a7fc714c0
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-13 14:09:55 +02:00 |
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badlogic
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5f9bc785cb
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[ue4][cpp] UE4 pulls in various system headers on macOS that collide with our types. Fixes #1150.
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2018-08-13 14:09:43 +02:00 |
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badlogic
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253bda4ee4
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-10 11:54:49 +02:00 |
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badlogic
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1c86d63941
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[cpp] Fixes #1159, illegal memory access in Vector.
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2018-08-10 11:52:59 +02:00 |
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badlogic
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393e0405c0
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-24 16:33:49 +02:00 |
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badlogic
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5087cd0373
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[cpp] Closes #1149, C++ EventTimeline had a bug that prevented it from firing events.
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2018-07-24 16:33:20 +02:00 |
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badlogic
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6515b5dcfd
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-24 13:06:30 +02:00 |
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badlogic
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5aab588928
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[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-23 15:16:21 +02:00 |
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badlogic
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cb22d5dab9
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 15:20:05 +02:00 |
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badlogic
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0284abe548
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[cpp][sfml] Removed Atlas::dispose, merged into destructor. Destructor calls TextureLoader::unload now. Fixed up SFML backend accordingly.
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2018-07-18 15:05:23 +02:00 |
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badlogic
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fbe0692c4c
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-03 13:45:19 +02:00 |
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badlogic
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fd162c73a2
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[cpp] Fixed compilation error on MSVC, compiler inferred division by 0 and errored out.
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2018-07-02 13:39:20 +02:00 |
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badlogic
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f9c25b7c40
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Updated SFML example to use unique_prts and stack allocation where possible.
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2018-06-27 14:55:35 +02:00 |
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badlogic
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39226bc601
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Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp
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2018-06-11 14:52:42 +02:00 |
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badlogic
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9415a9a27f
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Added new operator on SpineObject that doesn't require file and line number.
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2018-06-11 14:52:35 +02:00 |
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badlogic
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ca6a6fc930
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Updated all READMEs.
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2018-06-08 14:18:51 +02:00 |
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badlogic
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ff3cc660ca
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Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
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2018-06-07 17:32:01 +02:00 |
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badlogic
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2726229071
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[c][cpp] Ported fix for #1119
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2018-06-07 16:54:32 +02:00 |
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badlogic
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307230259e
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[cpp] Fixed asserts in Atlas.cpp.
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2018-06-07 13:12:22 +02:00 |
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badlogic
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77d4dd5a41
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[ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now.
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2018-06-06 16:46:50 +02:00 |
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badlogic
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e1daddebf4
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[cpp] Fixed constants in MathUtil.
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2018-06-06 16:24:46 +02:00 |
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badlogic
|
b724853158
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[cpp] MSVC doesn't understand constant.
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2018-06-06 15:47:38 +02:00 |
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badlogic
|
1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
|
f315f36956
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[cocos2dx] Fixed batchers, MSVC projects.
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2018-06-05 14:36:20 +02:00 |
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badlogic
|
7e68a48189
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[cocos2dx] More fixes to two color batching.
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2018-06-05 13:30:00 +02:00 |
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badlogic
|
ec718b73ee
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[cocos2dx] Fixed Android example project.
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2018-06-05 11:48:54 +02:00 |
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badlogic
|
162ce9f5aa
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Fixed meshes.
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2018-05-30 18:31:36 +02:00 |
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badlogic
|
878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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