4445 Commits

Author SHA1 Message Date
badlogic
58c68ab604 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-10-15 15:26:40 +02:00
badlogic
fdb3bd02d4 [corona] Added simple test harness. 2018-10-15 15:26:23 +02:00
badlogic
dc6601f1e2 [lua] Fixes #1195, events on higher tracks did not fire. 2018-10-15 15:25:50 +02:00
badlogic
5bd4360ff7 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-10-15 14:00:35 +02:00
badlogic
2bc3adb366 [csharp] Removes [Serializable] from ExposedList and its enumarator. Fixes compilation on UWP. See #1193. 2018-10-15 13:59:54 +02:00
badlogic
d361f45971 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-10-15 13:57:11 +02:00
badlogic
02c6f9cc63 [cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192. 2018-10-15 13:56:53 +02:00
badlogic
cdabc333fa Merge branch '3.7-beta' into 3.7-beta-cpp 2018-10-15 13:43:21 +02:00
pharan
cdc37a5554
[xna] Fix example code. 2018-10-09 07:09:40 +08:00
pharan
88c6c0e405
[monogame] Fix example code. 2018-10-09 07:07:27 +08:00
pharan
910e88bbb3 [unity] Assorted cleanup. 2018-10-08 04:55:47 +08:00
pharan
230ae89d66 [unity] Improved multiedit for attributes. Updated inspectors. 2018-10-08 04:54:37 +08:00
pharan
8112f9c55d [unity] Material cache for BlendModeMaterials 2018-10-08 04:50:53 +08:00
pharan
6fee0e3622 [unity] Use dummy AnimationState for AnimationState timeline mixer preview. 2018-10-06 02:39:29 +08:00
pharan
2dcff2e50f [unity] Timeline count tooltip for animation list. 2018-10-06 02:38:14 +08:00
pharan
6e7370f603 [unity] Use scale instead of flip for SkeletonFlip timeline mixer. 2018-10-06 02:37:38 +08:00
pharan
bb73f7d6e4 [unity] Some code and editor cleanup. 2018-10-06 02:37:09 +08:00
badlogic
70cbb2efe7 [ts][widget] Added transitions example. 2018-10-05 17:18:23 +02:00
badlogic
47fb53273f Merge branch '3.7-beta' into 3.7-beta-cpp 2018-10-05 17:06:01 +02:00
pharan
801081eae0 [unity] Improved edit mode data reloading. 2018-10-05 04:18:15 +08:00
badlogic
85139aed5f [ue4] fixed up header. 2018-10-03 22:05:40 +02:00
badlogic
8b89fddea1 [cpp] Bug in ColorTimeline, created a stack copy instead of a reference, resulting in the setup pose slot color not being set. Partial fix for #1188. 2018-10-03 14:15:55 +02:00
badlogic
d3e7b81aae Updated CHANGELOG to reflect change from #1174. 2018-10-03 13:26:04 +02:00
przemyslawlis
566afe6c57 [UE4] UBoneDriverComponent and UBoneFollowerComponent as USceneComponent (#1175)
* bone driver component as scene component

* bone follower component as scene component
2018-10-03 13:23:02 +02:00
badlogic
e7058b225c [ue4] Fixed include paths, closes #1189. 2018-10-03 13:21:43 +02:00
badlogic
8f95417ac3 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-10-03 13:20:06 +02:00
pharan
8f68feaff5 [unity] Bake event ints into intParameter instead of floatParameter. 2018-10-01 22:05:12 +08:00
pharan
32d56c9c68 [unity] Remove unused local. 2018-10-01 22:03:45 +08:00
pharan
a03b0cc288 [unity] Fix SkeletonPartsRendererInspector multi-edit. 2018-10-01 22:02:14 +08:00
pharan
f8e465a9d6 [unity] AnimationState arrangement extension. 2018-10-01 22:01:44 +08:00
pharan
db2c531a3c [unity] Docs for GetSkeletonData(bool) 2018-10-01 21:57:54 +08:00
pharan
9eba3e1bbd [unity] Move instantiation code. 2018-10-01 21:57:32 +08:00
pharan
c81f9dbe62 [unity] Copy properties when cloning a MeshAttachment as a linked mesh. 2018-10-01 21:57:11 +08:00
badlogic
9f0dea3a21 [cpp] Fixes #1186, missed null check when iterating track entries. 2018-10-01 11:04:55 +02:00
NathanSweet
12338fa262 [gdx] Update TwoColorPolygonBatch to match latest libgdx changes. 2018-09-29 01:11:07 +02:00
badlogic
6f486a03a1 [ue4] Reverted re-import fix, lead to memory corruption... 2018-09-28 17:54:27 +02:00
badlogic
bb48f1466b [cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error. 2018-09-28 16:47:19 +02:00
badlogic
8de7a66920 [cpp][ue4] Attempted fix for linker errors in UE4. 2018-09-28 14:54:38 +02:00
badlogic
90112276d4 [ue4] Clean-up of UE4 example game build file. 2018-09-25 16:08:46 +02:00
badlogic
7f551c90e6 Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp 2018-09-25 16:00:18 +02:00
badlogic
a653a0a412 [ue4] Fixed up editor plugin build file. 2018-09-25 15:47:42 +02:00
badlogic
b2479bf7bf [ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177. 2018-09-25 15:46:09 +02:00
badlogic
f534058fef [ue4] Our RTTI implementation compared tags by address. That doesn't work for UE4 hot reloading, as on reload of a shared library, the new tags have an address != the tags of the old shared library. We use string comparison now, which is more robust. 2018-09-25 13:18:13 +02:00
pharan
b8ed13f219 Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta 2018-09-25 18:09:22 +08:00
pharan
6a8e1df108 [unity] Separate auto-adding Rigidbody2D for following bones. 2018-09-25 18:03:26 +08:00
pharan
9ea81260eb [unity] Minor cleanup. 2018-09-25 18:00:56 +08:00
badlogic
0e6673c370 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-24 15:01:50 +02:00
badlogic
854ec90657 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-09-24 14:23:26 +02:00
badlogic
59bab83701 [cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178. 2018-09-24 14:23:21 +02:00
pharan
7da81ecad1 [unity] Disable playmode state change reload. 2018-09-24 00:04:57 +08:00