badlogic
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58c68ab604
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-15 15:26:40 +02:00 |
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badlogic
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fdb3bd02d4
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[corona] Added simple test harness.
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2018-10-15 15:26:23 +02:00 |
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badlogic
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dc6601f1e2
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[lua] Fixes #1195, events on higher tracks did not fire.
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2018-10-15 15:25:50 +02:00 |
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badlogic
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5bd4360ff7
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-15 14:00:35 +02:00 |
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badlogic
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2bc3adb366
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[csharp] Removes [Serializable] from ExposedList and its enumarator. Fixes compilation on UWP. See #1193.
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2018-10-15 13:59:54 +02:00 |
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badlogic
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d361f45971
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-15 13:57:11 +02:00 |
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badlogic
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02c6f9cc63
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[cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192.
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2018-10-15 13:56:53 +02:00 |
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badlogic
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cdabc333fa
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-15 13:43:21 +02:00 |
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pharan
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cdc37a5554
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[xna] Fix example code.
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2018-10-09 07:09:40 +08:00 |
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pharan
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88c6c0e405
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[monogame] Fix example code.
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2018-10-09 07:07:27 +08:00 |
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pharan
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910e88bbb3
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[unity] Assorted cleanup.
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2018-10-08 04:55:47 +08:00 |
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pharan
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230ae89d66
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[unity] Improved multiedit for attributes. Updated inspectors.
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2018-10-08 04:54:37 +08:00 |
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pharan
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8112f9c55d
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[unity] Material cache for BlendModeMaterials
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2018-10-08 04:50:53 +08:00 |
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pharan
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6fee0e3622
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[unity] Use dummy AnimationState for AnimationState timeline mixer preview.
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2018-10-06 02:39:29 +08:00 |
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pharan
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2dcff2e50f
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[unity] Timeline count tooltip for animation list.
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2018-10-06 02:38:14 +08:00 |
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pharan
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6e7370f603
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[unity] Use scale instead of flip for SkeletonFlip timeline mixer.
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2018-10-06 02:37:38 +08:00 |
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pharan
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bb73f7d6e4
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[unity] Some code and editor cleanup.
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2018-10-06 02:37:09 +08:00 |
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badlogic
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70cbb2efe7
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[ts][widget] Added transitions example.
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2018-10-05 17:18:23 +02:00 |
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badlogic
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47fb53273f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-05 17:06:01 +02:00 |
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pharan
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801081eae0
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[unity] Improved edit mode data reloading.
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2018-10-05 04:18:15 +08:00 |
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badlogic
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85139aed5f
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[ue4] fixed up header.
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2018-10-03 22:05:40 +02:00 |
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badlogic
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8b89fddea1
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[cpp] Bug in ColorTimeline, created a stack copy instead of a reference, resulting in the setup pose slot color not being set. Partial fix for #1188.
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2018-10-03 14:15:55 +02:00 |
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badlogic
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d3e7b81aae
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Updated CHANGELOG to reflect change from #1174.
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2018-10-03 13:26:04 +02:00 |
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przemyslawlis
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566afe6c57
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[UE4] UBoneDriverComponent and UBoneFollowerComponent as USceneComponent (#1175)
* bone driver component as scene component
* bone follower component as scene component
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2018-10-03 13:23:02 +02:00 |
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badlogic
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e7058b225c
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[ue4] Fixed include paths, closes #1189.
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2018-10-03 13:21:43 +02:00 |
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badlogic
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8f95417ac3
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-03 13:20:06 +02:00 |
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pharan
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8f68feaff5
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[unity] Bake event ints into intParameter instead of floatParameter.
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2018-10-01 22:05:12 +08:00 |
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pharan
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32d56c9c68
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[unity] Remove unused local.
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2018-10-01 22:03:45 +08:00 |
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pharan
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a03b0cc288
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[unity] Fix SkeletonPartsRendererInspector multi-edit.
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2018-10-01 22:02:14 +08:00 |
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pharan
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f8e465a9d6
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[unity] AnimationState arrangement extension.
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2018-10-01 22:01:44 +08:00 |
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pharan
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db2c531a3c
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[unity] Docs for GetSkeletonData(bool)
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2018-10-01 21:57:54 +08:00 |
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pharan
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9eba3e1bbd
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[unity] Move instantiation code.
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2018-10-01 21:57:32 +08:00 |
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pharan
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c81f9dbe62
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[unity] Copy properties when cloning a MeshAttachment as a linked mesh.
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2018-10-01 21:57:11 +08:00 |
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badlogic
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9f0dea3a21
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[cpp] Fixes #1186, missed null check when iterating track entries.
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2018-10-01 11:04:55 +02:00 |
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NathanSweet
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12338fa262
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[gdx] Update TwoColorPolygonBatch to match latest libgdx changes.
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2018-09-29 01:11:07 +02:00 |
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badlogic
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6f486a03a1
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[ue4] Reverted re-import fix, lead to memory corruption...
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2018-09-28 17:54:27 +02:00 |
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badlogic
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bb48f1466b
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[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
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2018-09-28 16:47:19 +02:00 |
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badlogic
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8de7a66920
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[cpp][ue4] Attempted fix for linker errors in UE4.
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2018-09-28 14:54:38 +02:00 |
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badlogic
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90112276d4
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[ue4] Clean-up of UE4 example game build file.
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2018-09-25 16:08:46 +02:00 |
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badlogic
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7f551c90e6
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Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp
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2018-09-25 16:00:18 +02:00 |
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badlogic
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a653a0a412
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[ue4] Fixed up editor plugin build file.
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2018-09-25 15:47:42 +02:00 |
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badlogic
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b2479bf7bf
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[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
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2018-09-25 15:46:09 +02:00 |
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badlogic
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f534058fef
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[ue4] Our RTTI implementation compared tags by address. That doesn't work for UE4 hot reloading, as on reload of a shared library, the new tags have an address != the tags of the old shared library. We use string comparison now, which is more robust.
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2018-09-25 13:18:13 +02:00 |
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pharan
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b8ed13f219
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Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta
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2018-09-25 18:09:22 +08:00 |
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pharan
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6a8e1df108
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[unity] Separate auto-adding Rigidbody2D for following bones.
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2018-09-25 18:03:26 +08:00 |
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pharan
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9ea81260eb
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[unity] Minor cleanup.
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2018-09-25 18:00:56 +08:00 |
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badlogic
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0e6673c370
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-24 15:01:50 +02:00 |
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badlogic
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854ec90657
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Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-09-24 14:23:26 +02:00 |
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badlogic
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59bab83701
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[cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178.
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2018-09-24 14:23:21 +02:00 |
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pharan
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7da81ecad1
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[unity] Disable playmode state change reload.
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2018-09-24 00:04:57 +08:00 |
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