3324 Commits

Author SHA1 Message Date
badlogic
59dc784cb2 [ts] Ported fix for DeformTimeline, see #932 2017-06-27 16:25:30 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
fdee465333 [lua][love][corona] Added vertex effect support. See #898 2017-06-27 15:46:44 +02:00
badlogic
943b4f98a7 [as3][starling] Added VertexEffect and implementations plus support for Starling. See #898 2017-06-27 14:25:02 +02:00
John
7361358121 [unity] AttachmentTools handle Points and Clipping 2017-06-27 15:36:18 +08:00
badlogic
0abefacf23 [cocos2d-objc] Added vertex effects support. See #898 2017-06-26 15:19:14 +02:00
badlogic
798f7c584f Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-06-26 15:01:04 +02:00
badlogic
7488383b15 [cocos2dx] Added support for vertex effects. See #898 2017-06-26 15:00:59 +02:00
John
4323329b1f [unity] Reallow manual SkeletonDataAsset setup. 2017-06-26 20:18:15 +08:00
badlogic
65d1f51acc [c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests. 2017-06-26 14:00:00 +02:00
pharan
635ef9ca97 [unity] Fix and update examples. 2017-06-26 15:34:55 +08:00
badlogic
fc06686080 Merged origin 3.6 with local 3.6 manually. 2017-06-26 09:08:53 +02:00
pharan
83d45b5492 [tk2d] Allow Spine.AtlasAsset fallback for TK2D in inspector. 2017-06-26 14:16:14 +08:00
pharan
f62e2e12b8 [unity] Shorten BoneFollower.SetBone string API. 2017-06-26 14:14:04 +08:00
pharan
02d1bfc465 [unity] Fix SkeletonGraphic.OverrideTexture. 2017-06-26 14:13:16 +08:00
John
4139546b87 [csharp] Don't use DIP_MIX across tracks.
based on 61e54a5771
2017-06-24 12:44:38 +08:00
NathanSweet
61e54a5771 [libgdx] Don't use DIP_MIX across tracks.
`DIP_MIX` finds the next entry which does NOT key the timeline property and mixes out the "dip fix" (which is where a timeline is fully applied because a subsequent timeline keys the same property). This handles the case of A->B->C->D where A, B, and C key the same property but D doesn't. A uses the dip fix, then when D mixes in, `DIP_MIX` causes A to mix out, affecting B and C. If D is in another track, it is applied concurrently with A, B, and C so should not cause A to mix out.
2017-06-24 03:06:50 +02:00
badlogic
114447bdeb Merged TS SkeletonClipping fix in the wrong direction... 2017-06-22 20:47:09 +02:00
badlogic
c614de0946 [c] Initializing bone transforms to identity on creation. Closes #924. 2017-06-22 20:44:14 +02:00
NathanSweet
3c01f212d6 Merge remote-tracking branch 'origin/3.6' into 3.6 2017-06-22 10:35:16 +02:00
NathanSweet
1a92702456 Less odd control flow.
End result is the same.
2017-06-22 10:35:08 +02:00
pharan
0f13ee892a [tk2d] Fix TK2D AttachmentLoader for 3.6. 2017-06-22 11:44:38 +08:00
pharan
4e7a409a63 [csharp] Fixed mixing unweighted meshes that aren't keyed on frame zero. a8e1faf4dd 2017-06-22 11:27:46 +08:00
pharan
f9a4107e41 [unity] BoneFollower.SetBoneByName. 2017-06-22 11:24:22 +08:00
pharan
0f3786d869 [unity] Cleaner Vertex Effect API. 2017-06-22 11:21:06 +08:00
NathanSweet
256db33d11 Merge remote-tracking branch 'origin/3.6' into 3.6 2017-06-21 21:25:31 +02:00
NathanSweet
3c1c829e97 Remove unused import. 2017-06-21 21:25:26 +02:00
badlogic
8d4a14b200 [ts][threejs] Added VertexEffect to SkeletonMesh 2017-06-21 16:32:12 +02:00
badlogic
b685e490c1 [ts][webgl] Fixed vertex effects for clipped attachments 2017-06-21 16:19:49 +02:00
badlogic
df4fb90402 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-06-21 16:08:24 +02:00
badlogic
40010cb228 [ts] Fixed SwirlEffect 2017-06-21 16:08:17 +02:00
NathanSweet
5138d703f3 Merge remote-tracking branch 'origin/3.6' into 3.6 2017-06-21 15:46:38 +02:00
NathanSweet
a8e1faf4dd [libgdx] Fixed mixing unweighted meshes that aren't keyed on frame zero.
closes #925
2017-06-21 15:46:33 +02:00
badlogic
5aebd65c01 [ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken.. 2017-06-21 15:43:54 +02:00
badlogic
16af9b9a5c Updated CHANGELOG with VertexEffect addition to libGDX 2017-06-21 14:52:28 +02:00
badlogic
ddf38c0ce1 [libGDX] VertexEffect now also lets you modify UVs and light/dark color. 2017-06-21 14:35:55 +02:00
badlogic
37f555a5c7 [ue4] Removed ProceduralMeshComponent reference from example project. Breaks HTML5 build. Thanks @NuLL3rr0r 2017-06-20 19:46:34 +02:00
pharan
55fb613b48 [unity] Built-in shaders for SkeletonGraphic tint black. 2017-06-20 10:00:06 +08:00
badlogic
c9de3116f0 [maven-release-plugin] prepare for next development iteration 2017-06-19 22:42:53 +02:00
badlogic
521f459764 [maven-release-plugin] prepare release spine-libgdx-3.6.34.0 spine-libgdx-3.6.34.0 2017-06-19 22:42:46 +02:00
badlogic
add46aeda6 [corona] Another fix for color handling in renderer. 2017-06-19 18:23:13 +02:00
badlogic
14bd5ecbfe [corona] Fixed color handling in renderer. 2017-06-19 18:08:22 +02:00
badlogic
b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 2017-06-19 17:49:01 +02:00
badlogic
9f569fef3b [c] Fixed sorting of path constraints when slot attachment is null. 2017-06-19 17:41:08 +02:00
badlogic
2a37edd8a6 [c] Fixed parsing of ClippingAttachments with bone weights in SkeletonJson 2017-06-19 17:38:36 +02:00
NathanSweet
2ed0561322 Merge remote-tracking branch 'origin/3.6' into 3.6 2017-06-19 17:02:33 +02:00
NathanSweet
069e3e3236 Better atlas finding. 2017-06-19 17:02:24 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
283f63b466 Updated README to reflect new branching model 3.6.32 2017-06-19 14:16:40 +02:00
NathanSweet
c39c5de07a Merge remote-tracking branch 'origin/3.6-beta' into 3.6 2017-06-19 14:04:29 +02:00