39 Commits

Author SHA1 Message Date
pharan
64ec35a1ac [unity] Added missing event data to Raptor sample skeleton. 2016-07-31 18:18:29 +08:00
John
1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00
pharan
129a92afec Updated sample scenes. 2016-03-24 01:58:10 +08:00
pharan
a734671090 Removed old raptor sample binary. 2016-03-15 12:05:34 +08:00
pharan
f018d2451a Fixed transform constraints. 2016-02-18 12:21:58 +08:00
pharan
1d030bb88f SkeletonGraphic disabled for Unity 5.1 and below. 2016-02-17 10:07:28 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00
pharan
e116c15ffb [Unity] Minor update to sample scene scripts. 2015-12-31 09:45:14 +08:00
John
ed35664230 Merge pull request #437 from witcher112/master
Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
Fenrisul
5ee7823116 [Unity] Spine Gauge Example and misc importer tweak 2015-06-24 20:24:24 -07:00
Tomasz Jaworski
14803b4fab Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1

Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
Fenrisul
45d8adb64c [Unity] Repaired misc Ragdoll things. 2015-05-16 06:20:20 -07:00
Fenrisul
c6ecfb87ce [Unity] Added SkeletonRagdoll, SkeletonRagdoll2D, and Ragdoll example. 2015-05-15 23:14:51 -07:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
Fenrisul
e5a3cf3070 [Unity] No seriously this time, fixed the Basic Platformer.unity example scene. 2015-04-07 11:55:36 -07:00
Fenrisul
2cc4add0a1 [Unity] Updated Basic Platformer example scene with mesh Hero. 2015-04-05 11:41:37 -07:00
NathanSweet
1ccef4f1cf SkeletonDataAsset can now parse binary files.
Left benchmark code commented out.
2015-03-29 17:54:08 +02:00
Fenrisul
9c7b95ff30 SkeletonAnimator update
Unity5 compatibility pass
2015-02-17 18:22:51 -08:00
Fenrisul
39e754315e Added SkeletonAnimator
Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
Fenrisul
86a5b5289d updated footsoldier example 2015-01-26 22:05:39 -08:00
Fenrisul
dc5873876b Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if the gameobject its attached to is no longer visible. 2015-01-26 22:02:55 -08:00
Fenrisul
7638ed96ff Missing reference fix 2015-01-23 00:23:41 -08:00
Fenrisul
d60bc9241c more attributes
more bug fixes
more helper menus
even more examples
2015-01-23 00:01:32 -08:00
Fenrisul
444a536dad Importer improvements
Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
Fenrisul
803a7152bc [Unity] Updated Eye Constraint example, atlas was broken from 1.9.17 export? 2014-10-06 00:00:29 -07:00
NathanSweet
2902fb2ec9 Formatted source, committed formatter policy. 2014-10-05 20:29:11 +02:00
NathanSweet
b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 2014-10-05 18:53:47 +02:00
NathanSweet
323f4a4fd5 Fixed compilation for Unity < 4.5. 2014-10-05 18:53:30 +02:00
Fenrisul
bbb27ee2e3 [Unity] Forgot to merge scene and audio references 2014-09-30 01:20:37 -07:00
Fenrisul
131e4babe0 [Unity] Added Basic Platformer scripts and Hero character 2014-09-30 01:13:35 -07:00
NathanSweet
69a611fbf2 Dragon license. 2014-09-30 01:27:16 +02:00
Fenrisul
8894365ac7 Updated Unity examples to include SkeletonUtility features 2014-09-11 20:43:05 -07:00
Fenrisul
aabf89e29c Fixed Goblins.cs compile error due to UpdateBones refactor 2014-09-11 20:15:13 -07:00
NathanSweet
afe1e7ea96 Added IK keys to raptor example. 2014-09-01 18:42:01 +02:00
NathanSweet
9749db7a0a Added IK keys to raptor example. 2014-09-01 18:41:43 +02:00
NathanSweet
6dcac8f958 Raptor example for spine-unity. 2014-08-30 18:01:48 +02:00
NathanSweet
4e5818a9dc Updated examples. 2014-07-26 00:50:26 +02:00
Fenrisul
a7bf0ca963 Set loop mode on dragon example 2014-07-25 10:37:32 -07:00
Fenrisul
dc150f6547 Updated examples 2014-07-25 08:18:45 -07:00