badlogic
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66070960a5
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Merge branch '3.6' into 3.7-beta
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2017-10-10 15:37:43 +02:00 |
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badlogic
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8650c668e9
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[cocos2dx] Removed hard coded scratch buffer size, replaced with dynamic allocation. Also made it a global scratch buffer, instead of a per instance buffer. Saves 4kb per SkeletonRenderer instance. Closes #1015.
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2017-10-10 15:37:27 +02:00 |
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badlogic
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377aee58ec
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[c] Replaced call to locale dependent strtof with customer float parser. Closes #1009
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2017-10-10 12:42:03 +02:00 |
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NathanSweet
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4d7d448197
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Merge remote-tracking branch 'origin/3.6' into 3.6
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2017-10-09 11:52:32 +02:00 |
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NathanSweet
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812510e948
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[libgdx] Avoid batch flush when switching between normal and additive rendering with PMA.
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2017-10-09 11:52:29 +02:00 |
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NathanSweet
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76f0b208d9
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Changed SV bg color to match editor default bg color (when gradient is off and square alpha is 0).
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2017-10-09 11:52:01 +02:00 |
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NathanSweet
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f06bfd9f16
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[libgdx] Better exception message for Batch that can't render meshes.
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2017-10-09 11:44:00 +02:00 |
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John
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bc6132b051
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[unity] Assign default struct values.
This prevents compiler errors with certain settings. Reproed in Unity 2017.3 beta
based on dddc1d3c67
@dorisugita
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2017-10-07 00:49:08 +08:00 |
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Mario Zechner
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d61782201f
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Update README.md
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2017-10-06 15:26:07 +02:00 |
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badlogic
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3dbab2122d
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[c] Fixed KMemory and test harness for GCC on Linux.
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2017-10-06 15:22:49 +02:00 |
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NathanSweet
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cc5cd69c5a
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Merge branch '3.6' into 3.7-beta
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2017-10-05 17:19:20 +02:00 |
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NathanSweet
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5cd07084b0
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[libgdx] Fixed non-PMA two color tinting for Skeleton Viewer.
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2017-10-05 16:23:56 +02:00 |
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badlogic
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d54b17caed
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Merge branch '3.6' into 3.7-beta
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2017-10-05 14:15:59 +02:00 |
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badlogic
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38c8c870e8
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[starling] Fixed tint black shader. See #1003
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2017-10-05 14:15:48 +02:00 |
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badlogic
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e322500408
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Merge branch '3.6' into 3.7-beta
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2017-10-04 15:08:37 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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Nathan Sweet
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de45ca25d2
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Merge remote-tracking branch 'origin/3.7-beta' into 3.7-beta
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2017-10-02 17:59:17 +02:00 |
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badlogic
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65d8363333
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Merge branch '3.6' into 3.7-beta
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2017-10-02 17:49:58 +02:00 |
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Nathan Sweet
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bb13a8185a
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Merge branch '3.6' into 3.7-beta
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2017-10-02 15:10:34 +02:00 |
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Nathan Sweet
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eb84807152
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Don't fail to run if prefs were corrupt.
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2017-09-30 20:19:58 +02:00 |
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Nathan Sweet
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5e829cb006
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[gdx] Changed pma flag to uniform. Added blendFuncSeparate.
Functionally the same but seems a bit cleaner versus using the dark color's alpha.
#1003
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2017-09-30 15:42:01 +02:00 |
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Nathan Sweet
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90ba0f6f78
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Merge remote-tracking branch 'origin/3.6' into 3.6
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2017-09-30 14:40:25 +02:00 |
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Nathan Sweet
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8ab5ad4b6c
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[gdx] Minor cleanup for PMA tint black.
#1003
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2017-09-30 14:40:13 +02:00 |
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pharan
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be753eb672
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[unity] Minor cleanup of SkeletonBaker code.
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2017-09-30 20:39:24 +08:00 |
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pharan
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4b3710abae
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[unity] Update SkeletonExtensions.
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2017-09-30 20:38:22 +08:00 |
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pharan
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145d1b6aef
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[unity] Minor doc.
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2017-09-30 20:37:59 +08:00 |
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pharan
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c7017067ea
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[unity] Fix Tint and TintBlack shaders ignoring alpha.
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2017-09-30 20:37:31 +08:00 |
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badlogic
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c1764df4d2
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Merge branch '3.6' into 3.7-beta
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2017-09-30 09:51:10 +02:00 |
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badlogic
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3f242450cf
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[cocos2d-objc] Ported new tint black shader. See #1003.
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2017-09-30 09:48:31 +02:00 |
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badlogic
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f9245031a6
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[cocos2d-x] Ported new tint black shader. See #1003.
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2017-09-30 09:43:19 +02:00 |
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badlogic
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2c45dd2f1e
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[libgdx] Ported new tint black shader. See #1003. @nathansweet please have a look.
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2017-09-30 09:27:08 +02:00 |
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badlogic
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221372e409
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[libgdx] Fixed non-PMA rendering in SkeletonRenderer. Colors were always premultiplied by alpha.
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2017-09-30 09:18:41 +02:00 |
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badlogic
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cdc335d41b
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[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
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2017-09-28 17:00:05 +02:00 |
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John
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4b2fb3eedf
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[csharp] Fix PathConstraint spacing.
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2017-09-28 20:57:04 +08:00 |
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badlogic
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936a7b048f
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[ts] Updated build to include new tint black shader.
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2017-09-28 11:24:00 +02:00 |
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Ivan Popelyshev
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8506e16f2d
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fix dark in both pma and non-pma (#993)
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2017-09-28 11:22:48 +02:00 |
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badlogic
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bd987963dc
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Merge branch '3.6' into 3.7-beta
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2017-09-28 11:20:31 +02:00 |
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badlogic
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69923111b9
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[libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005
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2017-09-27 14:03:05 +02:00 |
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pharan
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61d9f729d6
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[csharp] New labeled goto convention. For https://github.com/EsotericSoftware/spine-runtimes/issues/1002
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2017-09-26 21:39:05 +08:00 |
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badlogic
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947f055ab3
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[c] New labeled goto convention.
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2017-09-26 14:46:32 +02:00 |
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badlogic
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7f8a4ceec1
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Merge branch '3.6' into 3.7-beta
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2017-09-25 15:40:47 +02:00 |
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badlogic
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5030ef5582
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[c] Fixed mistranslated labled goto. Closes #1000
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2017-09-25 15:40:09 +02:00 |
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badlogic
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7652eb47ba
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[webgl] Updated pma tint black demo to include Ivan's shader from #993.
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2017-09-25 15:02:46 +02:00 |
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badlogic
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1b9762a54f
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[webgl] Added PMA & tint black test.
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2017-09-25 14:21:48 +02:00 |
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badlogic
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ac0968b17c
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Merge branch '3.6' into 3.7-beta
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2017-09-25 11:44:52 +02:00 |
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badlogic
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c1538b113b
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[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
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2017-09-25 11:44:28 +02:00 |
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badlogic
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d9447019f2
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Merge branch '3.6' into 3.7-beta
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2017-09-25 11:34:50 +02:00 |
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John
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a8f50bdecc
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[csharp] Better Skeleton.SetSkin docs.
Based on e4ee88574f.
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2017-09-24 20:59:17 +08:00 |
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NathanSweet
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2826811032
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Merge branch '3.6' into 3.7-beta
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2017-09-22 16:40:43 +02:00 |
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NathanSweet
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9e97eb2bfa
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Merge remote-tracking branch 'origin/3.6' into 3.6
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2017-09-22 14:24:47 +02:00 |
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