badlogic
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3f478fd831
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[ts] Ported IKConstraint simplification, see #907
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2017-05-24 11:39:13 +02:00 |
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badlogic
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e4ff874172
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[ts] Ported latest anim state change
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2017-05-18 10:28:19 +02:00 |
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badlogic
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18ebc9b447
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[as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less.
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2017-05-17 15:31:10 +02:00 |
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badlogic
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21e05ea1b0
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[ts] Updated artifacts
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2017-05-17 13:56:20 +02:00 |
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badlogic
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b9b2d81c65
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[ts] Ported animation state changes, see #904
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2017-05-17 11:54:56 +02:00 |
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badlogic
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4ee17864a2
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Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
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2017-05-09 13:32:19 +02:00 |
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badlogic
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7f864d6bc5
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[lua] Fixed typo in SkeletonJson, closes #893
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2017-05-08 12:39:16 +02:00 |
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badlogic
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0fac2d318c
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[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
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2017-05-05 10:08:25 +02:00 |
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badlogic
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fdf6aba634
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[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
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2017-05-04 14:11:11 +02:00 |
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badlogic
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6a5e035cb5
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[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
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2017-04-26 15:56:52 +02:00 |
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badlogic
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5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
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2017-04-21 10:40:31 +02:00 |
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badlogic
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2b4c2bcf94
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[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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18e1157c54
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[ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880
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2017-04-18 11:31:00 +02:00 |
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badlogic
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355d80129f
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[ts][widget] Fixed retina handling, scale backbuffer of canvas by device pixel ratio
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2017-04-18 10:02:03 +02:00 |
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badlogic
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bd16d0fde8
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[ts][threejs] Implemented clipping.
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2017-04-13 10:45:25 +02:00 |
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badlogic
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d4266cf89a
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[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
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2017-04-12 14:14:34 +02:00 |
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badlogic
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06f32233c0
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[ts] Ported SkeletonClipping
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2017-04-11 16:05:41 +02:00 |
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badlogic
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778055ae5b
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[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
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2017-04-11 15:30:34 +02:00 |
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badlogic
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0fc89aa529
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[ts] rebuild artifacts
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2017-04-11 13:39:07 +02:00 |
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badlogic
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0733ce8af2
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[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
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2017-04-11 13:38:33 +02:00 |
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badlogic
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14c1df8cfb
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[c] Ported AnimationState change
[ts] Rebuild artifacts
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2017-04-10 15:45:13 +02:00 |
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badlogic
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5f5d4cc38e
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[ts] Fixed dipping problem fix, added dipping problem repro
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2017-04-10 11:35:53 +02:00 |
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badlogic
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5af8185261
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[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
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2017-04-07 15:50:22 +02:00 |
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badlogic
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58f7f17b37
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[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
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2017-04-07 15:14:54 +02:00 |
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badlogic
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6001882158
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[ts] Build latest artifacts
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2017-04-07 14:55:55 +02:00 |
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badlogic
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d520830c5c
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[ts][canvas] Fixed rendering of rotated atlas regions
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2017-04-07 14:54:08 +02:00 |
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badlogic
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030da37e6b
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[ts] Ported dipping problem fix, see #867
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2017-03-31 12:12:22 +02:00 |
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badlogic
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1bb212a110
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[ts] Merged with master.
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2017-03-07 11:57:19 +01:00 |
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badlogic
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3fd5c62588
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[ts] Updated JS builds.
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2017-03-07 11:53:21 +01:00 |
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badlogic
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d5297334c0
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[ts][widget] Fix handling of config.atlasContent and config.jsonContent. Closes #854
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2017-03-07 11:50:25 +01:00 |
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badlogic
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6a4a667458
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Merged master manually
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2017-03-02 13:35:36 +01:00 |
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badlogic
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8a7ac93f6f
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[ts][widget] Added jsonContent and atlasContent fields to widget configuration. Allows to pass content directly instead of fetching it from a URL. See README.md. Closes #844
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2017-03-02 13:33:00 +01:00 |
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badlogic
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1ad8e6b63c
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Merged with master, resolved conflicts
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2017-03-02 13:04:44 +01:00 |
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badlogic
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7e0df8fa6d
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[ts][canvas] Fixed alpha tinting
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2017-03-02 11:50:46 +01:00 |
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badlogic
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d5cc4d598a
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[ts][canvas] Added support for alpha tinting, rgb tint is ignored
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2017-03-02 11:41:45 +01:00 |
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badlogic
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f5b4310350
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[ts][canvas] Cleanup
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2017-03-02 11:09:45 +01:00 |
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badlogic
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3bb27040c4
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[ts][canvas] Fixed superfluous paranthesis
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2017-03-02 11:08:03 +01:00 |
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badlogic
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e8df948d9d
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[ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851
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2017-03-02 11:04:11 +01:00 |
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badlogic
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be9b522237
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[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
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2017-02-24 15:18:30 +01:00 |
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badlogic
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9eb42b65f2
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[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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badlogic
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787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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9cd5f25cdb
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[ts] Moved conversion to typed array to minimize allocations
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2017-02-23 13:33:40 +01:00 |
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badlogic
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0b8913691a
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[ts] Closes #838, modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused
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2017-02-21 11:48:07 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
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30b3d9904e
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[ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength
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2017-01-30 15:19:15 +01:00 |
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badlogic
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e49b587fa8
|
Merged latest from master
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2017-01-27 09:47:00 +01:00 |
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badlogic
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808aea73c6
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[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
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2017-01-26 16:35:21 +01:00 |
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badlogic
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7b463b1336
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[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
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2017-01-26 16:21:08 +01:00 |
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badlogic
|
8f99571185
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[ts][libgdx] Fixed TwoColorTimeline ordinal
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2017-01-26 14:56:05 +01:00 |
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badlogic
|
be1a2e3cbb
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Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
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2017-01-26 14:52:04 +01:00 |
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