9514 Commits

Author SHA1 Message Date
Davide Tantillo
6cc8809406 [ts][pixi] Move pixi to pixi-v7 2024-11-07 14:49:36 +01:00
Davide Tantillo
ca00e56136 [ts] Run tsfmt 2024-11-07 11:34:50 +01:00
Nathan Sweet
55e8cd3880 [libgdx] Increased minimum Java version to 1.8. 2024-11-06 21:56:32 -10:00
Davide Tantillo
e8719ebb99 [ts] Run tsfmt 2024-11-06 17:57:46 +01:00
Mat Groves
ecbe9b0247
Add PixiJS v8 support to spine (#2641)
* add v8 support to spine!

* Renamed examples folder for consistency.

* Gitignore dist.

* Tsconfig.

* Package json.

* Modification due to strictNullChecks=true.

* Run tsfmt.

* Use clipper.clipTriangles not deprecated version.

* Aligned example to spine-pixi (v7).

* Fix clipping dark tint wrong param.

* Removed useless clipper.

* Push texture issue repro example

* fix attachment.uvs by copying them

* SlotObject alpha connected to skeleton and slot alpha.

* add topology for future v8 release

* Dark tint rendered is enabled if at least one slot has dark tint, or by configuration.
Fixed clipping while using dark tint.

* Optimized clipping by using clipTrianglesUnpacked.

* Repro example for clipping issue.

* Aligned constructor and from signature of spine-pixi(-v7) to v8. Deprecated old signatures.

* Removed useless function.

* Fixed clipping issue flagging attachment as dirty if indices change.

* Clipping attachments clip slot object through Pixi Graphics masks.

* Add autoUpdate in SpineFromOptions

* Added javadoc to pixiv8

* Updated pixi7 examples to use SpineFromOptions interface

* Aligned atlas loader to use texturePreference for bundles.

* Add pool to manage slot objects masks

* Fixed minor issues with SpineDebugRenderer

* Aligned spine-pixi-v8 with latest spine-core

* Updated build and publish script

---------

Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2024-11-06 17:23:01 +01:00
Mario Zechner
b610bd7b7a [godot] Fixes #2670, animation tracks must be set to discrete, so we only get a single name/loop change for each key. 2024-11-06 16:11:44 +01:00
Davide Tantillo
c3d510e3c8 [ts] Release 4.2.62 2024-11-05 17:31:40 +01:00
Davide Tantillo
8a03d8a7c7 [ts][phaser] Automatically set UNPACK_PREMULTIPLY_ALPHA_WEBGL to false when spine texture is created, then restore it. 2024-11-05 16:09:13 +01:00
kikiloveswift
4f7fe00427
ADD: spine-ios support Cocoapods :Static Framework (#2658)
Co-authored-by: liqiang <liqiangbj01@kanyun.com>
2024-11-05 15:48:35 +01:00
Mario Zechner
19d3d1b29b [ios] Closes #2666, expose SkeletonBounds via spine-cpp-lite/Swift 2024-11-05 15:46:53 +01:00
Mario Zechner
9207cd2a40 [cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, closes #2668, add binary Spineboy to example 2024-11-05 13:55:28 +01:00
Mario Zechner
28fb83d1d7 [cpp] Fix passing argument by reference 2024-11-05 13:27:01 +01:00
Mario Zechner
eef05281fd [godot] Do not register editor types for template extension builds. 2024-10-30 10:45:21 +01:00
Mario Zechner
33ea72017b [godot] Fix branch enumeration in setup script. 2024-10-30 10:17:26 +01:00
Mario Zechner
220678f336 [android] Next snapshot 2024-10-29 10:26:46 +01:00
Mario Zechner
f38683f9d9 [android] 4.2.8 release 2024-10-29 10:26:32 +01:00
hiki
41532fea5f
FIX: clipEnd not called issue when attachment is null (#2662) 2024-10-29 09:11:27 +01:00
misaki-eymard
76361f67a0 [godot] Update the Raptor texture atlas in the example project to the correct one. See #2663 2024-10-28 11:52:24 +09:00
Mario Zechner
405db7da51 [godot] Another fix for the template build script. See #2657 2024-10-23 12:03:08 +02:00
Mario Zechner
32be2c1ef1 [godot] Fix build script for Android template, closes #2657 2024-10-23 11:21:48 +02:00
Mario Zechner
623e2b9786 [godot] Fix web builds for Godot <= 4.2 2024-10-17 15:21:39 +02:00
Mario Zechner
cf5b340210 [godot] Another build script fix. 2024-10-17 12:12:09 +02:00
Mario Zechner
da3fa70d97 [godot] Fix build script. 2024-10-17 11:44:56 +02:00
Mario Zechner
9ea50d85a5 [godot] Try to fix web build on GitHub. 2024-10-17 11:30:42 +02:00
Mario Zechner
e4469dc77b [godot] Fix compilation with emscripten. 2024-10-17 09:00:18 +02:00
Mario Zechner
09542677f4 Fix Godot GH actions 2024-10-17 08:37:22 +02:00
Mario Zechner
5b15994403 Merge branch '4.2' into gdextension 2024-10-15 15:14:41 +02:00
Mario Zechner
bd34b7a9c8 [c] Fix incorrect != in spBone_parentToWorld 2024-10-15 15:14:29 +02:00
Mario Zechner
6063071809 [c] Fix incorrect != in spBone_parentToWorld 2024-10-15 14:57:07 +02:00
alvov
54ecc39017 Add sources to source maps via TS configuration option
Fixes #2652
2024-10-10 10:40:30 +02:00
Mario Zechner
5600d0d7c7 [godot] Fix statics deinitialization 2024-10-09 21:14:01 +02:00
Mario Zechner
62aad81999 [godot] Fix rendering in GDExtension. 2024-10-09 12:55:17 +02:00
Mario Zechner
728b96b85e [godot] Fix setup script, remove .idea references. 2024-10-09 11:18:04 +02:00
Mario Zechner
13127aa587 [godot] Fix module build for Godot 4.x 2024-10-09 11:13:37 +02:00
Mario Zechner
64c3e9af16 [godot] Restore old build/setup.sh 2024-10-08 17:17:50 +02:00
Mario Zechner
a3fa4e926f [godot] Clean-up, properly point to editor binaries in .gdextension file. 2024-10-08 17:16:20 +02:00
Mario Zechner
687a6959bb [godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering. 2024-10-08 17:08:43 +02:00
Mario Zechner
0dc8422c95 [godot] Remove superfluous GodotSpineExtension::_readFile impl 2024-10-08 16:00:53 +02:00
Mario Zechner
6dbed6044f [godot] Fix importers for extension settings 2024-10-08 15:49:23 +02:00
Mario Zechner
14992a57c3 [godot] Fix up extension build and setup script, add VS Code task and launch config 2024-10-08 15:16:47 +02:00
Mario Zechner
887f20435f [godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins 2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73 [godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp 2024-10-07 13:55:01 +02:00
Mario Zechner
f8a0b5b6f7 Merge branch '4.2' into gdextension
# Conflicts:
#	spine-godot/spine_godot/SpineAtlasResource.cpp
2024-10-07 08:38:57 +02:00
Mario Zechner
d4a3444328 [godot] Add support for load from disk for Godot 3.x and example 2024-10-07 08:20:38 +02:00
Mario Zechner
e4999922b6 [godot] Fix missing return statement in SpineAtlasResource::load_from_atlas_file 2024-10-07 07:46:06 +02:00
Mario Zechner
dbf0db5c10 [godot] Expose physics constraints, closes #2612 2024-10-02 16:47:53 +02:00
Mario Zechner
7897cffb3b [godot] Added example showing how to load files from disk. 2024-10-02 16:38:49 +02:00
Mario Zechner
7e6671456b [godot] Remove debug defines 2024-10-02 16:24:32 +02:00
Silc Lizard (Tokage) Renew
15ecabc4a8
[godot] Fix Skeleton/Texture loader for runtime loading (#2630) 2024-10-02 16:12:14 +02:00
Mario Zechner
4f06406e96 [godot] Fix spurious errors on first import of .atlas file. Closes #2385 2024-10-02 16:01:04 +02:00