5594 Commits

Author SHA1 Message Date
Harald Csaszar
02fc928318 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:57:31 +02:00
Harald Csaszar
c8594a66c4 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:54:19 +02:00
Harald Csaszar
f53ce3734c [unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings. 2019-04-27 10:28:35 +02:00
Harald Csaszar
751476265b [unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings. 2019-04-27 10:20:17 +02:00
Harald Csaszar
a180194c0a [unity] Saving Spine - Preferences in EditorPrefs too for consistency, used when first creating SpineSettings.asset in a new project. See 1336. 2019-04-27 09:58:08 +02:00
Harald Csaszar
bb52cce293 [unity] Automatically copying previous Spine - Preferences settings over to SpineSettings.asset at first creation. See 1336. 2019-04-26 19:21:49 +02:00
Harald Csaszar
bd69b9bc38 [unity] Now using SettingsProvider for Preferences - Spine menu. This stores Spine settings in Assets/Editor/SpineSettings.asset which can be shared with team members. Fixes a warning. Closes #1336. 2019-04-26 18:42:04 +02:00
badlogic
4812fe6d73 [ue4] Updated test scene. 2019-04-26 14:46:57 +02:00
Harald Csaszar
89e759a8f5 [unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340. 2019-04-25 18:41:56 +02:00
Harald Csaszar
58e495ecae [unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339. 2019-04-25 16:37:31 +02:00
Harald Csaszar
e09ea0b212 [unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339. 2019-04-25 16:35:11 +02:00
badlogic
03057c6073 [ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore. 2019-04-24 15:05:07 +02:00
badlogic
0e8e0646e4 [ts][webgl] Fixed spritesheet demo, was using old animation API. 2019-04-23 16:13:49 +02:00
Harald Csaszar
4ff249fa30 [unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336. 2019-04-22 22:13:44 +02:00
Harald Csaszar
ee3655f4d3 [unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336. 2019-04-22 22:09:23 +02:00
NathanSweet
ae8adb9fab Merge branch '3.7' into 3.8-beta 2019-04-21 21:12:49 +02:00
NathanSweet
51d6681db4 [libgdx] Fixed NPE when a mesh has no region. 2019-04-18 21:04:10 +02:00
Harald Csaszar
bf93b00e6b [unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330. 2019-04-18 19:53:55 +02:00
Harald Csaszar
14a98545a1 [unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330. 2019-04-18 19:53:03 +02:00
badlogic
470c2f5953 [csharp] Ported rotated mesh region UV loading. See #1327. 2019-04-18 18:21:49 +02:00
badlogic
5ad114f671 [lua] Ported rotated mesh region UV loading. See #1327. 2019-04-18 17:48:49 +02:00
badlogic
cdd06b22f1 Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-18 17:06:16 +02:00
badlogic
1ea001110e [as3] Ported rotated mesh region UV loading. See #1327. 2019-04-18 17:06:10 +02:00
Harald Csaszar
dfb5ed1106 [unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332. 2019-04-18 17:02:00 +02:00
Harald Csaszar
5e4141cbdd [unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332. 2019-04-18 17:00:58 +02:00
Harald Csaszar
356fb38442 [unity] Fixed broken inspector preview in Unity7 2019. Closes #1331. 2019-04-17 18:10:01 +02:00
Harald Csaszar
299ffc6de8 [unity] Fixed broken inspector preview in Unity7 2019. Closes #1331. 2019-04-17 18:09:20 +02:00
badlogic
0a3f6cc28c [cpp] Ported rotated mesh region UV loading. See #1327. 2019-04-17 17:26:22 +02:00
badlogic
3a4151baf0 Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-17 17:20:17 +02:00
badlogic
9a30520669 [c] Ported rotated mesh region UV loading. See #1327. 2019-04-17 17:18:59 +02:00
badlogic
8c0e1a845f Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-17 16:28:36 +02:00
badlogic
145aaf27ce [ue4] Skeletons in SpineWidget are centered now. Closes #1329. 2019-04-17 16:28:25 +02:00
badlogic
037802bb0c [ts] Ported rotated mesh region UV loading. See #1327. 2019-04-17 14:07:28 +02:00
NathanSweet
d2c006dfd9 [libgdx] Rotated mesh region UV loading. 2019-04-16 19:04:57 +02:00
NathanSweet
175bb90523 [libgdx] Javadoc. 2019-04-16 19:04:57 +02:00
NathanSweet
a42f135baa [libgdx] SkeletonViewer, show "Reload" for load scale reset button. 2019-04-16 19:04:57 +02:00
badlogic
d337f587b7 [csharp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:55:54 +02:00
badlogic
67753024ec [lua] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:52:52 +02:00
badlogic
6e67fbf5e3 [as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:50:04 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
9531cb0b7d Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-16 13:53:02 +02:00
badlogic
cfb1e8c5f0 [ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 13:52:56 +02:00
NathanSweet
b99df7286a [libgdx] Fixed AnimationState crash when the number of timelines changes during a mix. 2019-04-14 00:30:56 +02:00
badlogic
19fc021d58 Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-12 17:12:09 +02:00
badlogic
64542d92cc [ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds. 2019-04-12 17:11:46 +02:00
NathanSweet
269e3970ba [libgdx] Added x and y coordinates for setup pose AABB. 2019-04-12 16:39:15 +02:00
badlogic
bf0999e202 [ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes. 2019-04-12 16:17:11 +02:00
badlogic
8ca8012804 [ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions... 2019-04-11 16:31:44 +02:00
badlogic
90a2565a78 Merge branch '3.7' into 3.8-beta 2019-04-11 16:16:42 +02:00
badlogic
a29dbcaf97 [monogame] Upgraded to latest MonoGame version, fixed y-flipping in example. 2019-04-11 16:16:25 +02:00