5609 Commits

Author SHA1 Message Date
Harald Csaszar
72bf9b25ff [unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset. 2019-10-30 17:32:08 +01:00
badlogic
9b63c65522 Merge branch '3.8' into 3.9-beta 2019-10-30 15:49:14 +01:00
badlogic
479c236835 [cpp] Change traversal order of Json::~Json(). Old order would grow stack much more than needed, leading to crashes when freeing big Json trees. 2019-10-30 15:48:55 +01:00
NathanSweet
72f6943970 Timeline binary search for stride 2. 2019-10-29 21:54:46 +01:00
NathanSweet
07bd8451f4 Timeline and JSON/binary improvements.
* Path constraint position and spacing timelines are now value timelines.
* Better code reuse in timelines and loaders.
* Loader changes for using time for Bezier segments.
* Binary knows the number of timelines ahead of time, for allocation.
2019-10-29 18:39:52 +01:00
NathanSweet
f165ffeb1c Use time for Bezier segments rather than percent.
Saves calculating the percent between frames for the Bezier path.
2019-10-29 18:39:52 +01:00
badlogic
927b9cf866 Updated CHANGELOG. 2019-10-29 17:42:16 +01:00
badlogic
cd54a24b30 Merge branch '3.8' into 3.9-beta 2019-10-29 17:41:58 +01:00
badlogic
d2da9e795c Updated CHANGELOG. 2019-10-29 17:41:46 +01:00
badlogic
0fa20f151f Merge branch '3.8' into 3.9-beta 2019-10-29 17:29:06 +01:00
badlogic
55fde3217d [as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs. 2019-10-29 17:28:51 +01:00
badlogic
5c71955e73 [as3][starling] Removed FDT project files and .swc files in old locations. 2019-10-29 17:14:48 +01:00
badlogic
151cf5143b Merge branch '3.8' into 3.9-beta 2019-10-28 15:35:07 +01:00
badlogic
015de8ed4c [cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532. 2019-10-28 15:34:53 +01:00
badlogic
078a4a7b3c Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta 2019-10-28 14:10:04 +01:00
badlogic
ae6ae63d30 Updated CHANGELOG.md 2019-10-28 14:09:58 +01:00
badlogic
2e5560ca0f Merge branch '3.8' into 3.9-beta 2019-10-28 14:09:38 +01:00
badlogic
656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). 2019-10-28 14:07:25 +01:00
NathanSweet
40e0f7c88c Combined properties for rgb channels. 2019-10-26 17:18:01 +02:00
NathanSweet
93ca505864 Value space timelines, multiple property IDs per timeline, rotation not limited -180/180, clean up.
* Timeline is an abstract base class rather than an interface.
* Timelines have a list of String property IDs rather than a single int ID.
* CurveTimeline is separated into percent and value timelines and the API is cleaned up.
* CurveTimeline stores Bezier curves more efficiently. Linear/stepped keys used to take up memory they didn't use (18 floats/key).
* Binary format knows how many keys are Bezier up front for more efficient loading.
* RotateTimeline is no longer limited to -180/180.
* ScaleTimeline and ShearTimeline no longer extend TranslateTimeline.
* PathConstraintSpacingTimeline no longer extends PathConstraintPositionTimeline.
2019-10-26 15:00:58 +02:00
badlogic
bb003b6636 Merge branch '3.8' into 3.9-beta 2019-10-25 15:06:52 +02:00
badlogic
0f401bfb44 [sfml] Added IK demo. See #1532. 2019-10-25 14:43:17 +02:00
badlogic
4dd94dfb4d Merge branch '3.8' into 3.9-beta 2019-10-25 13:54:53 +02:00
badlogic
8a93522ce9 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-10-24 16:51:09 +02:00
badlogic
b9f8fb3b9e [libgdx] Added mouse following IK example. See #1532. 2019-10-24 16:49:53 +02:00
badlogic
366178e730 [ue4] Update example project to UE 4.23, update README.md. 2019-10-23 16:12:15 +02:00
Harald Csaszar
bec09c14cf [unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526. 2019-10-22 17:13:39 +02:00
Harald Csaszar
86b979e812 [unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526. 2019-10-22 17:12:39 +02:00
Harald Csaszar
732595eb01 [unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514. 2019-10-21 13:37:21 +02:00
Harald Csaszar
ae2d40fd84 [unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514. 2019-10-21 13:35:46 +02:00
Harald Csaszar
24d4185016 [unity] Fixed compile error on Unity 2018.3+. 2019-10-20 18:43:44 +02:00
Harald Csaszar
f595659423 [unity] Fixed compile error on Unity 2018.3+. 2019-10-20 18:43:15 +02:00
Harald Csaszar
c96b426364 [unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525. 2019-10-18 15:20:35 +02:00
Harald Csaszar
8b9c9314f2 [unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525. 2019-10-18 15:17:24 +02:00
Harald Csaszar
9bdd82d6c3 [unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526. 2019-10-18 12:40:42 +02:00
Harald Csaszar
5b98c80d32 [unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526. 2019-10-18 12:39:53 +02:00
NathanSweet
a9c8a4c0c8 Merge branch '3.8' into 3.9-beta
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2019-10-17 17:51:46 +02:00
NathanSweet
0ee034b2db [libgdx] Store timeline ids inside set in Animation for O(1) lookup, added Animation#setTimelines.
See #1462.
2019-10-17 17:49:54 +02:00
NathanSweet
4812bac88d [libgdx] Store timeline ids inside set in Animation for O(1) lookup, added Animation#setTimelines.
See #1462.
2019-10-17 17:49:05 +02:00
badlogic
c5faa932dc Merge branch '3.8' into 3.9-beta 2019-10-15 16:27:43 +02:00
badlogic
691c795fa0 [corona] Fixed clipping, closes #1522. 2019-10-15 16:27:26 +02:00
badlogic
23b51853ce [corona] Fixed clipping, closes #1522. 2019-10-15 16:26:49 +02:00
badlogic
2e034226d3 Merge branch '3.8' into 3.9-beta 2019-10-15 16:16:43 +02:00
badlogic
d31cbcc091 Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-10-15 16:16:28 +02:00
badlogic
48ccb78a27 [corona] Updated mobdebug, fixed premultiplied alpha rendering. Closes #1520. 2019-10-15 16:16:19 +02:00
Harald Csaszar
f56c373b44 [unity] added 3.8 addition changelog section to 3.9 changelog section as well. 2019-10-15 15:41:04 +02:00
Harald Csaszar
d593a3efbc [unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup. 2019-10-15 15:39:25 +02:00
Harald Csaszar
d3def95b08 [unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup. 2019-10-15 15:36:23 +02:00
Harald Csaszar
c6669dbaa1 [unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build. 2019-10-15 14:26:59 +02:00
Harald Csaszar
39773969b6 [unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build. 2019-10-15 14:25:40 +02:00