badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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018d3a9e3d
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[as3] Ported holdPrevious in AnimationState. See #1169.
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2018-09-10 16:16:25 +02:00 |
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badlogic
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e496bdd6c1
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[as3] Added event volume and balance, see #1171.
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2018-09-06 15:43:55 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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8621472bb4
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[as3] Ported stretchy IK. See #1142.
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2018-08-06 16:08:47 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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4981aa69b9
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[as3] Port fix to AnimationState, see #1092
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2018-03-28 14:05:06 +02:00 |
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badlogic
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6cd676eaf3
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Merge branch '3.6' into 3.7-beta
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2018-03-20 15:07:21 +01:00 |
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badlogic
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e20428b026
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[as3][starling] Extended SpineboyExample to show how to use bounding box world vertices.
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2018-03-14 11:59:58 +01:00 |
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badlogic
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814dcf302b
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Merge branch '3.6' into 3.7-beta
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2018-02-08 16:29:13 +01:00 |
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badlogic
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7a10d04e61
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[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
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2018-02-08 14:39:51 +01:00 |
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badlogic
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6a556de014
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[as3] Ported additive blending. See #1029, #1060
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2018-01-23 15:45:33 +01:00 |
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badlogic
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90e1a5ca5a
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Updated owl.
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2018-01-19 13:15:31 +01:00 |
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badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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902e5e5432
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[starling] Reverted example changes.
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2017-10-11 11:10:23 +02:00 |
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badlogic
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f31d98506c
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[as3] Fixed DeformTimeline, see #1016.
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2017-10-11 11:05:08 +02:00 |
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badlogic
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f2bd63ce6c
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[as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939
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2017-07-17 14:18:26 +02:00 |
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badlogic
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943b4f98a7
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[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
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2017-06-27 14:25:02 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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2b60e8f3b2
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[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
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2017-05-10 15:32:02 +02:00 |
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badlogic
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f757b39fb1
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[starling] Updated assets
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2017-04-21 10:25:41 +02:00 |
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badlogic
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d0a79def31
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[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
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2017-04-21 10:24:18 +02:00 |
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badlogic
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1e93019b82
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[starling] Updated Raptor clipping repro.
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2017-04-20 15:25:03 +02:00 |
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badlogic
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d7873928d1
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[monogame] Updated project file and assets
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2017-04-19 13:21:25 +02:00 |
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badlogic
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f00d5b61c7
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[starling] Fixed double header
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2017-04-14 17:02:52 +02:00 |
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badlogic
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74c47bb1ff
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[starling] Repro for two color tint issue
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2017-04-14 16:54:14 +02:00 |
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badlogic
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19f962c85a
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[starling] Cleaned up FDT projects and SDK swcs included by projects
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2017-04-14 16:05:13 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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971e203b9e
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[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
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2017-04-13 15:08:34 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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f63f8c022f
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[as3] Ported dipping problem fix, see #867
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2017-03-31 12:38:54 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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4935284449
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[starling] Added two color tinting. Closes part of #843
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2017-03-10 11:28:51 +01:00 |
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badlogic
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56ef82b843
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[as3][starling] Formatting.
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2017-03-09 14:34:09 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
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f5422f1950
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[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
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2016-12-12 09:38:32 +01:00 |
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badlogic
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7637fdbefd
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[as3] Updated FDT projects to use player 23
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2016-11-24 13:22:26 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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badlogic
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1ecd627afa
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[runtimes] Closes #719, fixed sortPathConstraintAttachment
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2016-10-13 12:03:23 +02:00 |
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