Harald Csaszar
|
773d27c398
|
[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520.
|
2024-05-07 16:28:15 +02:00 |
|
Harald Csaszar
|
bab69e243a
|
[unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic.
|
2024-04-30 18:12:22 +02:00 |
|
Harald Csaszar
|
98706929d0
|
[unity] SkeletonRenderTexture example components now provide a shaderPasses parameter.
|
2024-04-29 16:48:33 +02:00 |
|
Harald Csaszar
|
549f19383d
|
[unity] Updated examples to use trackEntry.SetMixDuration(mixDuration, delay) instead of mixDuration.
|
2023-11-22 17:28:46 +01:00 |
|
Harald Csaszar
|
5d9b361b1c
|
[unity] Adjusted example scripts to renamed MixAttachmentThreshold changes (see commit 1c16ea33).
|
2023-11-22 16:53:27 +01:00 |
|
Harald Csaszar
|
b900fdc63c
|
[unity] Fixed compile error in one version branch (FreeMoveHandle).
|
2023-11-17 17:32:55 +01:00 |
|
Harald Csaszar
|
f8352dce0a
|
[unity] Ported 4.2-beta physics. Updated skeleton assets.
|
2023-11-17 17:18:18 +01:00 |
|
Harald Csaszar
|
fe53638f69
|
[csharp] Ported 4.2-beta physics.
|
2023-11-17 17:18:18 +01:00 |
|
Harald Csaszar
|
ee502d854b
|
[unity] Fixed RenderCombinedMesh incorrect index offsets. See commit ed75bff.
|
2023-09-13 17:44:37 +02:00 |
|
Harald Csaszar
|
defa80c78d
|
[unity] Fixed compile error on older Unity versions of RenderCombinedMesh. See commit ed75bff.
|
2023-09-11 21:12:56 +02:00 |
|
Harald Csaszar
|
ee3486ce5a
|
[unity] Minor: Fixed another formatting issue, not covered in inactive preprocessor code branch.
|
2023-09-11 20:43:25 +02:00 |
|
Harald Csaszar
|
e49453d774
|
[unity] Minor: formatting whitespace issue fixed of last commit.
|
2023-09-11 20:35:20 +02:00 |
|
Harald Csaszar
|
ed75bffc6f
|
[unity] Added RenderCombinedMesh sample component for combined outlines with SkeletonRenderSeparator or multiple atlas pages.
|
2023-09-11 20:31:21 +02:00 |
|
Mario Zechner
|
4047f1ba07
|
Updated license headers.
|
2023-07-31 13:29:16 +02:00 |
|
Harald Csaszar
|
39a957c91f
|
[unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset.
|
2023-07-19 11:39:52 +02:00 |
|
Harald Csaszar
|
cbe0e5433a
|
[unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale.
|
2023-06-13 17:11:33 +02:00 |
|
Harald Csaszar
|
723f689527
|
[unity] Added SkeletonGraphic example component variants for "4 Object Oriented Sample" for canvas coord conversion.
|
2023-06-13 16:36:11 +02:00 |
|
Harald Csaszar
|
149aad2fa0
|
[unity] Fixed RenderExistingMesh not updating when "Reload Scene" is disabled. Closes #2291.
|
2023-05-12 17:41:32 +02:00 |
|
Harald Csaszar
|
01b8c06800
|
[csharp] Code cleanup: replaced var with explicit type names.
|
2023-01-10 13:03:56 +01:00 |
|
Harald Csaszar
|
661796d2cb
|
[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
|
2022-10-28 16:09:45 +02:00 |
|
Harald Csaszar
|
9d6afa1853
|
[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
|
2022-10-04 13:20:35 +02:00 |
|
Harald Csaszar
|
740e4d4164
|
[unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137.
|
2022-08-18 11:58:51 +02:00 |
|
Harald Csaszar
|
90c4569596
|
[unity] Updated license headers which were not yet up to date.
|
2022-08-18 11:58:51 +02:00 |
|
Harald Csaszar
|
10d71afe57
|
[unity] Minor fix of last commit.
|
2022-08-02 16:24:24 +02:00 |
|
Harald Csaszar
|
005e714534
|
[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
|
2022-08-02 16:19:34 +02:00 |
|
Harald Csaszar
|
6ef7df4be6
|
[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
|
2022-08-02 16:06:10 +02:00 |
|
Harald Csaszar
|
5fbbc156ac
|
[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class.
|
2022-07-28 20:19:11 +02:00 |
|
Harald Csaszar
|
b9606f0074
|
Merge branch '4.0' into 4.1-beta
|
2022-05-16 19:48:13 +02:00 |
|
Harald Csaszar
|
662c00d547
|
[unity] Minor cleanup of example scene description, removal of unnecessary lines.
|
2022-05-16 16:59:49 +02:00 |
|
Harald Csaszar
|
1121112c1d
|
[unity] Minor: Removed leftover .meta file.
|
2022-04-06 12:41:46 +02:00 |
|
Harald Csaszar
|
53ae86a025
|
[unity] Example component compile error on 2017.2. Closes #2056.
|
2022-04-04 14:33:30 +02:00 |
|
Harald Csaszar
|
1ec9150965
|
Merge branch '4.0' into 4.1-beta
|
2022-03-10 17:14:43 +01:00 |
|
Harald Csaszar
|
9cd38191fc
|
[unity] Added example component SkeletonRenderTextureFadeout and improved example scene and documentation. See #1337.
|
2022-03-10 17:00:26 +01:00 |
|
Harald Csaszar
|
935cb3b491
|
Merge branch '4.0' into 4.1-beta
|
2022-03-07 18:10:46 +01:00 |
|
Harald Csaszar
|
b8da2fa27b
|
[unity] Previous commit did not compile on Unity 2017.1 and earlier, fixed. See #1337.
|
2022-03-02 22:46:03 +01:00 |
|
Harald Csaszar
|
5e8e4c21f1
|
[unity] Previous commit did not compile on Unity 2019.2 and earlier, fixed. See #1337.
|
2022-03-02 22:35:11 +01:00 |
|
Harald Csaszar
|
9acc768353
|
[unity] Added example component SkeletonRenderTexture to render to a render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'. Closes #1337.
|
2022-03-02 22:15:13 +01:00 |
|
Harald Csaszar
|
b2c45b7fde
|
Merge branch '4.0' into 4.1-beta
|
2022-03-01 12:27:56 +01:00 |
|
Harald Csaszar
|
689daa147a
|
[unity] Minor: example script documentation improved (CustomMaterialOverride).
|
2022-02-21 18:27:37 +01:00 |
|
Harald Csaszar
|
b1e81fc1b2
|
Merge branch '4.0' into 4.1-beta
|
2021-11-10 19:34:19 +01:00 |
|
Harald Csaszar
|
1517ffcde4
|
[unity] Renamed example script DataAssetsFromExportsExample to RuntimeLoadFromExportsExample and performed minor cleanup.
|
2021-11-10 11:03:23 +01:00 |
|
Harald Csaszar
|
a135288a7c
|
Merge branch '4.0' into 4.1-beta
|
2021-11-03 20:06:47 +01:00 |
|
Harald Csaszar
|
c94cad7403
|
[unity] Minor: formatting fixes.
|
2021-11-03 20:03:49 +01:00 |
|
Harald Csaszar
|
e11dea1497
|
[unity] Minor refactoring: renamed a preprocessor constant.
|
2021-11-03 19:57:14 +01:00 |
|
Harald Csaszar
|
f2cf39cfb6
|
Merge branch '4.0' into 4.1-beta
|
2021-11-03 19:52:46 +01:00 |
|
Harald Csaszar
|
69460f3bd6
|
[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977.
|
2021-11-03 19:47:38 +01:00 |
|
Harald Csaszar
|
3250e74e26
|
[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
|
2021-11-03 15:26:22 +01:00 |
|
Harald Csaszar
|
4b70b1489c
|
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
|
2021-10-27 18:06:37 +02:00 |
|
Nathan Sweet
|
96a998b82d
|
Spine Runtimes License Agreement update (September 24, 2021).
|
2021-09-24 18:18:19 -10:00 |
|
Harald Csaszar
|
8770e319c5
|
[unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951.
|
2021-09-13 17:04:23 +02:00 |
|