2238 Commits

Author SHA1 Message Date
Harald Csaszar
9efea584a0 [unity] Minor: Updated English 4.3-split-component-upgrade-guide with preceding breaking change. 2025-10-28 20:25:53 +01:00
Harald Csaszar
4d076ba430 [unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962. 2025-10-28 17:25:49 +01:00
Harald Csaszar
022a4bacbd [unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960 2025-10-27 16:22:28 +01:00
Harald Csaszar
2dfcc8d045 [unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Closes #2960. 2025-10-27 15:49:57 +01:00
Harald Csaszar
f6445e69dd [unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread. 2025-10-27 12:45:51 +01:00
Harald Csaszar
7fa846bb95 [unity] Threading: Added SkeletonUpdateSystem.Instance.GroupRenderersBySkeletonType and GroupAnimationBySkeletonType properties. Default to disabled. Fixed inconsistent threading skeleton sorting. 2025-10-24 18:34:43 +02:00
Harald Csaszar
46bf57b5ff [unity] Added Fog material toggle to "Universal Render Pipeline/Spine/Skeleton Lit" shader defaulting to disabled. See #2959. 2025-10-23 11:49:58 +02:00
Harald Csaszar
61c0a67893 [unity] Fixed "Universal Render Pipeline/Spine/Skeleton Lit" shader ignoring fog. Closes #2959. 2025-10-23 11:19:30 +02:00
Harald Csaszar
aa9114d325 [unity] Fixed one more URP shader compile error related to depth normal pass on latest Unity 2022.3. See #2957. 2025-10-22 21:05:26 +02:00
Harald Csaszar
d4f33e2c67 [unity] Fixed another URP shader compile error on latest Unity 2022.3. See #2957. 2025-10-22 20:03:48 +02:00
Harald Csaszar
3b11b831f2 [unity] Fixed URP shader compile error in build on latest Unity 2022.3. Closes #2957. 2025-10-21 21:07:44 +02:00
Harald Csaszar
4a5cf750f5 [unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class. 2025-10-20 21:54:12 +02:00
Harald Csaszar
2a73be09b7 [unity] Fixed threaded system not handling null skeleton. Closes #2954. 2025-10-17 17:43:01 +02:00
Harald Csaszar
59c90592c3 [unity] Fixed unnecessary high number of prefab reverts. Closes #2953. See #1273. 2025-10-17 17:08:12 +02:00
Harald Csaszar
74c2e9cab4 [unity] Chinese documentation: Replaced machine translated 4.3-split-component-upgrade-guide with manual translation by wiige. 2025-10-17 12:23:12 +02:00
Harald Csaszar
2bbec26160 [unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951. 2025-10-17 11:02:15 +02:00
Misaki Eymard
d6ff1bddd2
Update 4.3-split-component-upgrade-guide-ja.md
Improved the translation for better readability.
2025-10-15 16:02:23 +09:00
Harald Csaszar
10a54da6b4 [unity] Improved Spine Preferences documentation text. 2025-10-13 18:06:21 +02:00
Harald Csaszar
4fc7a003c3 [unity] Excluding modal dialogs when running editor in batch mode. 2025-10-09 13:47:58 +02:00
Harald Csaszar
56734cde15 [unity] Fixed Immutable Triangles having no effect by default. Closes #2636. 2025-10-09 12:18:47 +02:00
Harald Csaszar
38a8f8961e [unity] Fixed snowglobe sample skeleton assets. 2025-10-09 11:52:44 +02:00
Harald Csaszar
eae2e7d5a2 [unity] Migrated Timeline UPM package to split component architecture. 2025-10-08 23:39:43 +02:00
Harald Csaszar
4f84ffbfff [unity] Adjusted Spine URP Shaders package samples to split component architecture. Fixed an editor NullReferenceException at empty animations. 2025-10-08 23:00:51 +02:00
Harald Csaszar
5272bac421 [unity] Auto-migrated spine example scenes to split components. 2025-10-08 22:35:07 +02:00
Harald Csaszar
32dfaf1c0f [unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration. 2025-10-08 22:21:55 +02:00
Harald Csaszar
a07b1de9ce [unity] Fixed PMA workflow preset warning dialog change of commit 9507491 not showing it. See #2940. 2025-10-01 18:32:05 +02:00
Harald Csaszar
26efd7e01d [unity] Fixed compile error of preceding commit 9507491 on old Unity versions. See #2940. 2025-10-01 11:38:38 +02:00
Harald Csaszar
9507491927 [unity] Fixed PMA workflow preset warning dialog only occurring on newly added atlas, not dependent ones where texture is reimported. See #2940. 2025-10-01 11:30:58 +02:00
Harald Csaszar
9605df9737 [unity] PMA workflow preset warning dialog only occurring once each import run, excluded Spine Examples assets. See #2940. 2025-09-30 14:49:57 +02:00
Harald Csaszar
7bf2a6f385 [unity] Added shorter documentation URL shared between English and translated pages as common section anchor. 2025-09-29 18:03:29 +02:00
Harald Csaszar
c4a3239e51 [unity] Fixed PMA workflow preset related warnings only occurring on first import. Closes #2940. 2025-09-29 17:22:01 +02:00
Harald Csaszar
201063bbf4 [unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas. 2025-09-26 14:31:38 +02:00
Harald Csaszar
77b677bc02 [unity] Fixed PMA BlendModeMaterials templates having 'Straight alpha texture' set (likely due to changed shader default). See commit d4aae74, see #2928. 2025-09-26 14:31:38 +02:00
Harald Csaszar
1c0a7008b4 [unity] Minor: Fixed incorrect param documentation. Closes #2937. 2025-09-26 10:25:33 +02:00
Harald Csaszar
1531c15505 [unity] Fixed one more example scene to use SkeletonGraphic straight alpha texture settings. See #2928. 2025-09-22 21:09:02 +02:00
Harald Csaszar
2dc94a282c [unity] Fixed more example scenes to straight alpha textures. See #2928. 2025-09-22 18:20:04 +02:00
Harald Csaszar
d4aae74fbb [unity] Adjusted shader parameter defaults to straight alpha texture defaults. See #2928. 2025-09-19 16:38:01 +02:00
Harald Csaszar
e04f55bdb5 [unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908. 2025-09-18 14:29:36 +02:00
Harald Csaszar
611031beab [unity] Added warnings for PMA vs straight alpha mismatch between import settings and atlas.txt content. See #2928. 2025-09-17 21:31:21 +02:00
Harald Csaszar
d83dfd2194 [unity] Added Spine Preferences atlas texture PMA/straight-alpha workflow switching buttons. See #2928. 2025-09-17 18:26:24 +02:00
Harald Csaszar
d543b22f92 [unity] Increased package versions. See #2928. 2025-09-17 15:23:28 +02:00
Harald Csaszar
346c4386fc [unity] Fixed SkeletonGraphic straight alpha settings in Render Texture FadeOut example scene. 2025-09-16 20:49:46 +02:00
Harald Csaszar
7f822b458a [unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:37 +02:00
Harald Csaszar
f490c7bf48 [unity] Changed default texture import settings from using PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:36 +02:00
Harald Csaszar
62458fa09e [unity] More skeleton asset updates: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:36 +02:00
Harald Csaszar
9b246edd2d [unity] Material and texture settings: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:36 +02:00
Harald Csaszar
c3e41214cf [unity] Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:36 +02:00
Harald Csaszar
8bcadb454e [unity] Moved Spine Examples to main spine-unity package, now installed via Package Manager Samples tab. Closes #2926. 2025-09-16 11:50:02 +02:00
Mario Zechner
b96e7c2461 [assets] Re-exported and distributed to runtimes 2025-09-11 01:09:23 +02:00
Harald Csaszar
c2b3b88820 [unity] Restored broken Sprite Shaders example scene material (stretchyman) compatibility with Unity 2017.1. 2025-09-10 19:02:01 +02:00