Dario Segura
7ec398c4f5
-[JAVASCRIPT][SYNTAX] Fixes various syntax mistakes that prevented some files from loading.
2014-11-24 13:37:36 -05:00
Dario Segura
19225fda79
-[JAVASCRIPT][MESHES] Fixed missing 'this' keywords in updateUVs functions + added support for typed arrays.
2014-11-21 17:05:01 -05:00
Dario Segura
f3108c33c7
-[JAVASCRIPT] Added support for typed arrays, useful for rendering with WebGL.
2014-11-21 17:04:49 -05:00
NathanSweet
63801b6f13
setSkin docs.
2014-11-17 19:41:50 +01:00
NathanSweet
7b3bc205fd
Minor clean up.
2014-11-16 03:06:08 +01:00
NathanSweet
ee1f13ab9c
Don't clear FFD if before first FFD key in animation.
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Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
ecaace0f80
Many spine-js fixes, added hero example.
2014-11-14 01:48:42 +01:00
NathanSweet
cb011c8400
Bug fixes.
2014-11-12 23:59:25 +01:00
NathanSweet
11633a0b22
IK and flip timelines for spine-js.
2014-11-12 21:22:51 +01:00
NathanSweet
22b2086f39
Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
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Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
3ed7fb6865
Changed how scale is applied.
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Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
7f6abc8c00
Fixed mixing from uninitialized slot vertices.
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http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
c1a9b502bd
Tabs, never spaces.
2014-05-23 11:37:20 +02:00
Nathan Sweet
5c5505dfcb
Merge pull request #228 from moberghammer/master
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AttachmentLoader fixes
2014-05-23 11:37:00 +02:00
Carsten Moberg Hammer
48398b4a6b
AttachmentLoader fixes
2014-05-23 11:31:30 +02:00
NathanSweet
cf41610f8a
Minor fixes.
2014-05-23 10:46:26 +02:00
NathanSweet
765452ce84
Meshes, FFD and skinning for spine-js.
2014-05-22 15:06:27 +02:00
NathanSweet
9512e56a3d
Fixed zero bone scale.
2014-05-21 20:16:36 +02:00
NathanSweet
2e266127a0
Carry over remaining time when playing queued animations.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2633
2014-05-15 20:11:09 +02:00
smaren
4865f288f3
attachment type bounding box should be lower case
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Fixed all occurences of spine.AttachmentType.boundingBox to be
lowercase.
2014-05-08 12:13:25 +02:00
smaren
564025d955
Revert "fixed boundingbox typo"
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This reverts commit 2715e2409fd2db16ffa1e05e57cf0fdb48c1c0a7.
2014-05-08 12:10:01 +02:00
smaren
2715e2409f
fixed boundingbox typo
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BoundingBox was boundingbox and boundingBox different places, now it is
boundingBox everywhere
2014-05-08 11:20:11 +02:00
smaren
9e2c588734
fixed skeletons setAttachment using getAttachment
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getAttachment does not exist, now uses getAttachmentBySlotIndex
2014-05-08 11:19:05 +02:00
NathanSweet
0295b0c169
Read new atlas format that has width and height for each page.
2014-05-06 19:15:48 +02:00
NathanSweet
21eade668b
Fixed intersectsSegment that takes a polygon.
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closes #213
2014-05-06 14:09:32 +02:00
NathanSweet
d1b87c04a8
setToSetupPose and setSlotsToSetupPose should revert the draw order.
2014-05-05 15:14:27 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
df70264a5b
Go back to clearing the entry after the "end" listeners.
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Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
2014-03-17 16:53:33 +01:00
NathanSweet
aff250daf4
Allow a track to mix with the track below.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2248
2014-03-09 12:06:36 +01:00
NathanSweet
211f82fedd
Clear the track before calling end on the listener.
2014-03-08 00:20:26 +01:00
NathanSweet
1e313182e2
Various bug fixes.
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closes #176
2014-02-05 16:38:39 +01:00
NathanSweet
661a0436bc
Documentation
2014-01-20 04:51:20 +01:00
NathanSweet
95e27c5a24
Moved Turbulenz to spine-turbulenz to match other runtimes. Fixed example to not use root bone for positioning.
2014-01-19 16:45:54 +01:00
NathanSweet
2b241c3628
Fixed root bone translation.
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Again.
2014-01-17 00:58:29 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
71956544ba
Mix from closest animation if setting an animation during a mix.
2014-01-06 21:33:58 +01:00
NathanSweet
53a5f1afe3
Update example to show atlas is passed.
2013-12-05 11:13:06 +01:00
NathanSweet
dff7b5ee77
Fixed additive always being used.
2013-12-05 11:12:52 +01:00
NathanSweet
99fd4c34a4
Fixed boolean parsing.
2013-12-04 13:32:15 +01:00
NathanSweet
719e09d443
Fixed root translation with yDown coordinates.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1657
2013-11-30 16:01:57 +01:00
Aaron McLeod
5fab47d142
changed texture loaded to pass the current context.
2013-11-07 09:01:22 -05:00
NathanSweet
6b20ba4e97
Removed stray f character.
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closes #145
2013-10-28 20:43:45 +01:00
NathanSweet
ee4ad778af
Fixed animation state delay when not set right away (spine-js).
2013-10-22 11:42:27 +02:00
NathanSweet
af5ff6c11f
Fixed events not firing sometimes.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
2013-10-20 12:18:01 +02:00
NathanSweet
87af7aa4f9
Fixed turbulenz example.
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closes #143
2013-10-18 03:29:55 +02:00
NathanSweet
dbd6ae87ad
Moved firing complete event to apply. Fixed missing keys on last frame when animation changes.
2013-10-17 16:06:18 +02:00
NathanSweet
3a1aac897c
Better delay adjustment.
2013-10-17 01:13:22 +02:00
NathanSweet
51b98ca71e
spine-js: keyable draw order, events, bounding boxes.
2013-10-12 12:42:47 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00