Harald Csaszar
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80479320f7
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[unity] Minor: fixed formatting to please format checks.
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2025-05-16 19:10:23 +02:00 |
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Harald Csaszar
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845773671e
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[unity] Fixed compile error of last commit fb8bc40 on Unity 2017. See #2851.
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2025-05-16 16:03:38 +02:00 |
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Harald Csaszar
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fb8bc402e7
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[unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851.
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2025-05-16 15:29:29 +02:00 |
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Harald Csaszar
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393ef29cb3
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[unity] Increased package version after previous revert-commit to avoid decreasing version number issues.
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2025-05-15 20:58:41 +02:00 |
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Harald Csaszar
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0865206b15
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[unity] Reverts 23adb6b: Inside/Outside Mask Materials recreated unnecessarily upon material changes. See #2848.
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2025-05-15 20:57:25 +02:00 |
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Harald Csaszar
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23adb6b9b8
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[unity] Inside/Outside Mask Materials recreated unnecessarily upon material changes. Closes #2848.
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2025-05-14 21:46:16 +02:00 |
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Harald Csaszar
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480a4b18b7
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[unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836.
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2025-05-05 21:30:28 +02:00 |
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Harald Csaszar
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ff572ec8a4
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[unity] Added null check at SkeletonRenderSeparator, closes #2823.
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2025-05-05 16:37:25 +02:00 |
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Harald Csaszar
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d7f3ab4723
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[unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825.
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2025-04-23 21:31:58 +02:00 |
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Harald Csaszar
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044bb47479
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[unity] Fixed URP Skeleton Lit shader displaying fade to white transparent slots when affected by GI. Closes #2798.
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2025-04-01 18:53:47 +02:00 |
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Harald Csaszar
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8a25057510
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[unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793.
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2025-03-24 17:57:43 +01:00 |
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Harald Csaszar
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5ef9772e7a
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[unity] Fixed a compile error on old Unity versions of previous commit a0721db.
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2025-02-24 20:36:48 +01:00 |
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Harald Csaszar
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a0721dbf4b
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[unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh.
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2025-02-24 20:23:57 +01:00 |
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Harald Csaszar
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01a847b7f7
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[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758.
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2025-02-20 19:37:20 +01:00 |
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Harald Csaszar
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44646bedfa
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[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Sprite shader. See #2750.
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2025-02-12 18:48:48 +01:00 |
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Harald Csaszar
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36bc5eb9e8
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[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Skeleton Lit shader. Closes #2750.
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2025-02-12 17:49:35 +01:00 |
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Harald Csaszar
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1cdbf9be1a
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[unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395.
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2025-02-11 15:29:38 +01:00 |
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Harald Csaszar
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2f7b431821
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[unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648.
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2025-02-11 14:50:52 +01:00 |
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Harald Csaszar
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1121e88422
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[unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746.
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2025-02-10 18:19:46 +01:00 |
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Harald Csaszar
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b4146b6bf5
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[unity] Minor: Fixed formatting issue.
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2025-02-05 12:09:34 +01:00 |
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Harald Csaszar
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bc2628fbc5
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[unity] Increased package version for preceding commit.
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2025-02-05 11:00:26 +01:00 |
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Harald Csaszar
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c5cbadc4fd
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[unity] Fixed cmake filename too long errors caused by Unity paths, renamed dirs. Closes #2738.
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2025-02-05 10:56:33 +01:00 |
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Harald Csaszar
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2864e323c3
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[unity] Fixed compile error on Unity 2017.1 introduced in last commit. See #1253.
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2024-12-20 22:29:36 +01:00 |
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Harald Csaszar
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0371e4d936
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[unity] Added Scene Preview to SkeletonMecanim Inspector for Mecanim AnimationClip preview. Closes #1253.
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2024-12-20 22:12:44 +01:00 |
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Harald Csaszar
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ee558554fb
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[unity] Fixed InvalidCastException at version upgrade. Closes #2718.
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2024-12-20 17:12:37 +01:00 |
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Harald Csaszar
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aade5d6030
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[unity] Increased version compatibility to Unity 6000.0 (Unity 6).
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2024-12-18 16:30:08 +01:00 |
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Harald Csaszar
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951a4d7c86
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[unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715
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2024-12-17 16:28:51 +01:00 |
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Harald Csaszar
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906793db81
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[unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor.
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2024-12-02 19:44:31 +01:00 |
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Harald Csaszar
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a6bf66ba32
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[spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700.
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2024-11-28 18:56:29 +01:00 |
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Harald Csaszar
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fcce08a14a
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[unity] Fixed Mesh bounds computation always including origin. Closes #2701.
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2024-11-28 18:17:12 +01:00 |
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Harald Csaszar
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02deca1cba
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[unity] Minor: whitespace formatting fix of last commit.
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2024-11-14 16:51:34 +01:00 |
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Harald Csaszar
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12bc8ae24d
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[unity] Fixed on-demand loading of blend mode materials. See #1890.
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2024-11-14 14:59:47 +01:00 |
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Harald Csaszar
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5bd3f3aeb9
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[unity] Added zwrite variant of URP Skeleton-OutlineOnly shader. Closes #2676.
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2024-11-11 18:46:28 +01:00 |
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Harald Csaszar
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cb98ed71bc
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[unity] Added remark for custom blend modes not being supported by SpineVisualElement.
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2024-11-08 19:12:29 +01:00 |
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Harald Csaszar
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448c38c968
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[unity] Added basic Unity package dependencies for spine-unity package. Closes #2628.
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2024-10-01 17:30:46 +02:00 |
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Harald Csaszar
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6ac6a1d8ac
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[unity] Fixed compile error on Unity 2017 of last commit bf8f1f6.
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2024-09-23 20:50:28 +02:00 |
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Harald Csaszar
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bf8f1f69bf
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[unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights.
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2024-09-23 20:17:21 +02:00 |
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Harald Csaszar
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ff3492d941
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[unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation.
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2024-09-20 11:32:42 +02:00 |
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Harald Csaszar
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87e8504834
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[unity] Added remark for PMA not being supported by SpineVisualElement. See #2634.
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2024-09-18 16:44:01 +02:00 |
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Harald Csaszar
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c3feed0535
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[unity] Minor: whitespace fixes of previous commit 7a999ea. See #2632.
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2024-09-12 16:28:04 +02:00 |
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Harald Csaszar
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7a999ea934
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[unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632.
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2024-09-12 14:12:03 +02:00 |
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Harald Csaszar
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fbcc080e7e
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[unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623.
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2024-09-05 18:04:39 +02:00 |
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Harald Csaszar
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4038bc9ba1
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[unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618.
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2024-08-30 18:18:21 +02:00 |
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Harald Csaszar
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cff6943c3a
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[unity] Minor: fixed formatting or last commit 54e4630.
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2024-08-29 17:44:36 +02:00 |
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Harald Csaszar
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54e463048a
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[unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation.
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2024-08-29 17:27:07 +02:00 |
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Harald Csaszar
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4fe9e4582d
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[unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614.
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2024-08-28 15:22:10 +02:00 |
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Harald Csaszar
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b214801a0a
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[unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues.
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2024-08-23 11:57:21 +02:00 |
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Harald Csaszar
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7066fd939f
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[unity] Fixed SkeletonRenderTexture meshFilter null when fix prefab override enabled. Closes #2608.
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2024-08-22 17:36:34 +02:00 |
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Harald Csaszar
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80fb9f3c5a
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[unity] Fixed URP shader compile errors on Unity 6. Closes #2603.
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2024-08-16 18:14:50 +02:00 |
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Harald Csaszar
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0bcdc314b4
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[unity] Fixed errors in URP blend mode shaders when main and additional lights are disabled. Closes #2592.
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2024-08-08 16:06:10 +02:00 |
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