Mario Zechner
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804a85dbca
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[godot] Fix formatting.
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2022-06-21 10:02:08 +02:00 |
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Mario Zechner
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f5b72c62cf
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[godot] Added in-editor doc scafolds.
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2022-06-20 16:42:56 +02:00 |
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Mario Zechner
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c72ea8c652
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[godot] Fix incorrect altas utf8 string length, closes #2094.
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2022-06-10 15:00:12 +02:00 |
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badlogic
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bcee8a7245
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[godot] Closes #2068, don't memdelete and queue_delete container.
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2022-06-07 11:52:35 +02:00 |
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badlogic
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120254439b
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[godot] Add SpineAnimationState::get_num_tracks, closes #2007
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2022-06-07 11:48:59 +02:00 |
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badlogic
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ef5152943c
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[godot] Revert fix...
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2022-06-02 15:46:58 +02:00 |
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badlogic
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39eb65fc55
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[godot] Try to fix ObjectDB segfault on editor shutdown.
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2022-06-02 15:40:39 +02:00 |
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badlogic
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e7f0455487
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[godot] Fix normal maps in Godot 4.
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2022-06-02 15:19:59 +02:00 |
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Mario Zechner
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151af3abdf
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[godot] Fix up examples, segfaults, rendering
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2022-05-31 15:28:12 +02:00 |
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Mario Zechner
|
9e81422302
|
[godot] Fix up 3.x examples.
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2022-05-31 13:32:53 +02:00 |
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Mario Zechner
|
4239af0a1a
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[godot] Fix up formatter.
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2022-05-31 12:29:25 +02:00 |
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Mario Zechner
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11910df2ab
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[godot] Make compilation work for 4.0 again.
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2022-05-30 13:53:10 +02:00 |
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badlogic
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dc8c380986
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[godot] Fix bone-following.gd to not connect to "world_transforms_changed"
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2022-05-10 12:19:44 +02:00 |
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badlogic
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0ae85df770
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[godot] Set nodes under SpineSprite to draw behind parent for debug rendering to work.
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2022-05-10 12:18:44 +02:00 |
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Mario Zechner
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b96db92250
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[godot] Fixes for latest Godot master commits.
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2022-05-05 15:26:16 +02:00 |
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badlogic
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ce73d3c986
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[godot] Fix SpineSprite hover rendering.
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2022-05-03 02:49:28 +02:00 |
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badlogic
|
a90cdfbee6
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[godot] Improved SpineSprite debug hover.
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2022-05-03 02:27:20 +02:00 |
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badlogic
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1c686a96e8
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[godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c
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2022-05-03 01:13:07 +02:00 |
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badlogic
|
a1eff056e7
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[godot] Fix setup.bat for fresh checkout
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2022-05-02 18:36:32 +02:00 |
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badlogic
|
1a0b243b63
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[godot] SpineBoneNode debug rendering and enable flag.
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2022-05-02 17:52:31 +02:00 |
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badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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badlogic
|
47f21e24b0
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[godot] More raggedy spineboy fixes.
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2022-05-01 07:57:31 +02:00 |
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badlogic
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6e9e75f7a5
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[godot] Add raggedy spineboy asset.
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2022-05-01 07:52:58 +02:00 |
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badlogic
|
df7cb783ba
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[godot] Fix icons for new nodes.
|
2022-05-01 07:28:25 +02:00 |
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badlogic
|
afdce49a20
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[godot] Fix SpineBoneNode scale application.
|
2022-05-01 07:24:32 +02:00 |
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badlogic
|
b9b123ff48
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[godot] Fix update order of SpineBoneNode.
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2022-05-01 07:12:52 +02:00 |
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badlogic
|
8bf6d2f45d
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[godot] Save SpineSprite preview settings.
|
2022-05-01 05:10:27 +02:00 |
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badlogic
|
e5393dfed9
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[godot] SpineSprite preview properties, finished SpineBoneNode, bone node example.
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2022-05-01 05:00:03 +02:00 |
|
badlogic
|
4326314fd1
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[godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example
|
2022-04-30 14:59:16 +02:00 |
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badlogic
|
33ea04646a
|
[godot] Normal map support + example.
|
2022-04-29 13:18:21 +02:00 |
|
badlogic
|
4906d71856
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[godot] Support per-slot materials via SpineSlotNode.
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2022-04-29 12:43:21 +02:00 |
|
badlogic
|
ed90e9011d
|
[godot] Fix SpineAnimationTrack incorrectly setting looping.
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2022-04-29 11:52:07 +02:00 |
|
badlogic
|
9a99aef7e8
|
[godot] Clean-up and optimize SpineSprite.
|
2022-04-29 11:33:10 +02:00 |
|
badlogic
|
bcf20d764b
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[godot] Don't apply "[stop]" animation.
|
2022-04-29 10:24:28 +02:00 |
|
badlogic
|
3785147ba3
|
[godot] Custom materials on the skeleton level.
|
2022-04-28 16:57:34 +02:00 |
|
badlogic
|
248109b88b
|
[godot] Set loop on animation in v3.
|
2022-04-28 16:57:10 +02:00 |
|
badlogic
|
2e2e5becf8
|
[godot] Support for Live++ for Godot 4
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2022-04-28 16:56:46 +02:00 |
|
badlogic
|
a19262ca3a
|
[godot] Keep vorbis for minimal build.
|
2022-04-27 15:27:43 +02:00 |
|
badlogic
|
9ce8d5171a
|
[godot] Cleaned-up and added v4 examples.
|
2022-04-27 15:27:16 +02:00 |
|
badlogic
|
323a8b9299
|
[godot] Fix SpineAnimationTrack and SpineSlotNode for 4.x
|
2022-04-27 14:54:23 +02:00 |
|
badlogic
|
4c417dd2c2
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[godot] Rework invalidation of native spine objects, add unit test.
|
2022-04-26 23:34:57 +02:00 |
|
badlogic
|
7866fff884
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[godot] Fix owners not being set correctly, more sanity checks.
|
2022-04-26 20:56:57 +02:00 |
|
badlogic
|
6ad83c94a8
|
[godot] Make SpineObjectWrapper a RefCounted, fix up type hierarchy.
|
2022-04-26 17:15:27 +02:00 |
|
badlogic
|
e807ef406c
|
[godot] Prepare all classes for proper native object handling based on signals.
|
2022-04-26 17:04:00 +02:00 |
|
badlogic
|
cb36ae34cd
|
[godot] Remove collision shape proxy, add object wrapper template.
|
2022-04-26 14:27:15 +02:00 |
|
badlogic
|
7fe9e7cbdf
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[godot] (u)int64_t -> int
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2022-04-26 13:34:03 +02:00 |
|
badlogic
|
dfd2fc057a
|
[godot] Fetch animation player on the fly, improve animation player example.
|
2022-04-26 09:04:43 +02:00 |
|
badlogic
|
15e6ccf05e
|
[godot] Clean-up animation-player example.
|
2022-04-25 22:39:53 +02:00 |
|
badlogic
|
5cd4b1410b
|
[godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes.
|
2022-04-25 22:22:12 +02:00 |
|
badlogic
|
a09e765c33
|
[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
|
2022-04-24 20:05:22 +02:00 |
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