NathanSweet
4216077c0e
Better AnimationState event delegates.
2014-01-26 21:08:09 +01:00
NathanSweet
8506ed5154
Added UpdateBones delegate to more easily adjust bones after the animation is applied.
2014-01-26 21:03:43 +01:00
NathanSweet
41c36a89d3
Use Initialize instead of Update so animations aren't applied before the first Update.
2014-01-26 21:02:30 +01:00
NathanSweet
ee1b835602
Added missing meta files.
2014-01-26 21:00:58 +01:00
NathanSweet
661a0436bc
Documentation
2014-01-20 04:51:20 +01:00
NathanSweet
41bc9cfbc2
Call RecalculateBounds so skeleton rendering isn't culled.
2014-01-13 16:13:43 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
...
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
fc4934708f
Made Initialize safe to call at any time.
2013-10-23 23:18:38 +02:00
NathanSweet
03610fcaad
Made delta time easier to customize.
2013-10-21 10:54:25 +02:00
NathanSweet
98e4c0e7e5
Better C# events.
2013-10-17 01:13:36 +02:00
NathanSweet
5d37969b9d
Comments.
2013-10-11 13:52:03 +02:00
NathanSweet
fc4895ad95
Fixed Clear.
2013-10-10 09:32:07 +02:00
NathanSweet
271d0b630a
Double buffer meshes.
...
Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
2013-10-08 21:23:36 +02:00
NathanSweet
0a74525261
Shadows for non-lit shader.
2013-10-08 21:00:21 +02:00
NathanSweet
3b8aef4890
Much better normals calculation.
2013-10-08 19:34:45 +02:00
NathanSweet
fe40a2f2e6
Support Unity lighting.
2013-10-08 19:18:43 +02:00
NathanSweet
da7ef99c34
Removed useAnimationName from spine-tk2d.
2013-10-04 22:55:09 +02:00
NathanSweet
9a347d5eb8
Updated license.
...
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
9ab690005a
Deleted useAnimationName. Cleaned up examples.
...
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
64d50d5edc
Fixed submeshes.
...
One day this will work correctly. :(
2013-10-03 21:38:40 +02:00
NathanSweet
f33c621194
Better example.
2013-10-03 21:19:29 +02:00
NathanSweet
08d5efa31d
Simpler Spineboy.cs.
2013-10-03 20:25:47 +02:00
NathanSweet
6f1fbb004d
Fixed error setting triangles.
...
Submesh index stuff should be solid now.
closes #130 , merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
e8ff8fd1f3
Fixed empty property value.
2013-09-30 14:44:08 +02:00
NathanSweet
52696c2607
Fixed setting animation name without looping.
2013-09-30 14:31:26 +02:00
NathanSweet
308e18b376
Fixed event timeline missing first event.
2013-09-29 22:51:08 +02:00
NathanSweet
5390d40093
Fixed spine-unity, spine-tk2d.
2013-09-29 22:15:25 +02:00
NathanSweet
9556eeb306
Update spineboy to show off keyable draw order, etc.
2013-09-27 23:56:43 +02:00
NathanSweet
359b25d9d4
spine-tk2d and spine-unity updated to latest spine-csharp.
...
closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6
License update.
...
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
727899c4ff
Added .inst.
...
http://www.esotericsoftware.com/forum/viewtopic.php?p=5430#p5430
2013-08-21 15:07:01 +02:00
NathanSweet
8e393a8cd5
Fixed submesh index recalculation. Fixed #82 , Clear onDisable causing problems.
...
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
2013-08-16 13:30:54 +02:00
Nathan Sweet
56c9d00c6f
Update README.md
2013-08-16 11:54:47 +02:00
Nathan Sweet
8e96fa3c9d
Update README.md
2013-08-15 12:18:06 +02:00
Nathan Sweet
1ffcbc4fcc
Update README.md
2013-08-15 12:17:35 +02:00
Nathan Sweet
b253a78fb7
Update README.md
2013-08-15 12:17:03 +02:00
Nathan Sweet
b7e20bdcea
Update README.md
2013-08-15 12:16:54 +02:00
Nathan Sweet
211c9d2cc9
Update README.md
2013-08-15 12:16:31 +02:00
Nathan Sweet
b3ee316300
Update README.md
2013-08-15 12:13:21 +02:00
NathanSweet
7318ec912a
Calculate normals and tangets.
2013-08-04 11:04:22 +02:00
NathanSweet
335259f954
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
NathanSweet
0a7c47f2c4
Don't need to set submesh triangles every frame.
2013-08-01 17:19:39 +02:00
NathanSweet
43d572c187
Don't need mesh.Clear() every frame.
2013-08-01 17:10:19 +02:00
NathanSweet
99ee8361e2
spine-tk2d now supports whitespace trimmed atlases.
2013-07-28 17:27:37 +02:00
NathanSweet
4d2e9180f1
Fixed NPE when slot has no attachment.
2013-07-23 18:43:08 +02:00
NathanSweet
aa07641691
Links are hard..
2013-06-29 01:21:21 +02:00
NathanSweet
dac8aff14c
Added video link.
2013-06-29 01:20:45 +02:00
Yonsh
0b2a6bd2a5
Prevent mesh from temporary disappearing in Unity Editor
2013-06-26 14:49:02 +09:00