pharan
86cfefe30d
[unity] Updated editors + OnSceneGUI.
2016-12-07 04:56:33 +08:00
pharan
a7a7dd9e93
[unity] BoneFollower.followLocalScale
2016-12-07 04:44:05 +08:00
John
ac7979721a
[unity] SpineEditorUtilities fixes.
2016-12-03 05:58:35 +08:00
pharan
b6e7797282
[unity] SkeletonUtility minor cleanup.
2016-12-02 19:32:53 +08:00
pharan
0a8a083cad
[unity] Update YieldInstructions.
2016-12-02 19:32:30 +08:00
John
04b3819a8a
[unity] Fix backwards inherit rotation branch.
2016-12-02 19:20:03 +08:00
pharan
fc33bf9e98
[unity] Updated examples to match recent fixes.
2016-11-30 18:51:37 +08:00
pharan
612ed2e3ae
[unity] Fix ignored slot separators. Some optimizations.
2016-11-30 14:07:28 +08:00
pharan
da0578ae64
[unity] Cleanup disabled code.
2016-11-28 17:53:52 +08:00
pharan
ec36a1d6ec
[unity] SkeletonTint does black point tinting through a material property.
2016-11-28 17:53:19 +08:00
pharan
ee1028bb13
[unity] Sprite Shaders updated.
2016-11-28 17:52:07 +08:00
pharan
9c21942482
[unity] Updated examples, modules and editors.
2016-11-26 03:05:23 +08:00
pharan
5779d0e09a
[unity] Simplified Sprite shader GUI.
2016-11-19 09:19:01 +08:00
pharan
a4ee7e3b4d
[unity] Description for baking now that it's hidden.
2016-11-19 08:15:46 +08:00
pharan
78855cdb70
[unity] Fix SkeletonUtility and BoundingBox functionality.
2016-11-19 08:14:33 +08:00
pharan
4dc462e7a8
[unity] Fix backwards conditional. Some cleanup.
2016-11-19 06:39:40 +08:00
pharan
18e1f9a976
[unity] ToddRivers Sprite Shader
2016-11-18 16:52:07 +08:00
pharan
752516e00f
[unity] SkeletonRagdoll fix for 3.5 AnimationState
2016-11-18 06:10:50 +08:00
pharan
d57aa03680
[unity] Minor fix to sample scene.
2016-11-18 05:56:03 +08:00
pharan
2c46ad7d5c
[unity] SkeletonTint as optional shader.
2016-11-18 05:44:33 +08:00
John
e95b778633
[unity] Fixed looping Mecanim clips.
2016-11-18 05:40:01 +08:00
John
a400ee3bf2
[unity] Handle obsolete TextureImporter API in 5.5
2016-11-16 10:40:14 +08:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
pharan
3bcf399227
[unity] Added some multi-editing support.
2016-10-19 09:04:10 +08:00
John
92236380c0
[unity] Fix backwards json check.
2016-10-17 18:50:57 +08:00
NathanSweet
4a8d02a144
Cleaned up contribution comments.
2016-10-16 00:25:08 +02:00
NathanSweet
0df3eea08b
Added some missing license header comments.
2016-10-16 00:19:26 +02:00
NathanSweet
b42f1b9b94
Removed mystery question mark.
2016-10-16 00:07:32 +02:00
pharan
2f0d80f0dc
[unity] Fixed stray character.
2016-10-16 06:03:42 +08:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Mario Zechner
f84ae17615
Updated License Headers
2016-10-13 10:27:54 +02:00
John
41fcd084e9
[unity] Fix Spine json detection.
2016-10-11 22:30:16 +08:00
John
75824fe480
[unity] Fix bounds calculation.
2016-10-04 14:26:22 +08:00
John
d465e1a5b1
[unity] Fix wide property field labels.
2016-10-03 23:47:47 +08:00
John
d98ea1c45e
[unity] Remove unused BoundingBoxFollower field
...
Closes issue: https://github.com/EsotericSoftware/spine-runtimes/issues/717
2016-10-03 23:30:41 +08:00
John
204050e1c2
[unity] SkeletonUtilityInspector uses new handles.
2016-09-29 17:30:40 +08:00
John
2c8f291d7b
[unity] SpineEditorUtilities Handles
2016-09-29 17:28:54 +08:00
John
426bb60c3c
[unity] Cleanup AtlasAssetInspector reflection.
2016-09-27 13:43:57 +08:00
John
473cd0772b
[unity] Cleanup AtlasAssetInspector reflection.
2016-09-27 01:48:12 +08:00
John
9bb546c6d6
[unity] Restored AtlasAsset inspector region list.
2016-09-27 01:45:44 +08:00
John
9da5512b78
[unity] Fixed renderer submesh cache.
2016-09-19 18:53:39 +08:00
John
a67850cbe8
[unity] SkeletonExtensions fixes.
...
https://github.com/EsotericSoftware/spine-runtimes/issues/700
2016-09-16 15:02:21 +08:00
John
7b03506b24
[unity] Added sprite slices button feedback.
2016-09-11 22:24:03 +08:00
John
c1535080c8
[unity] Unity Sprite slices for atlas textures.
...
The new "Apply Regions as Texture Sprite Slices" button adds Sprite slices to all atlas page Textures of an AtlasAsset in Unity Editor.
Clicking the button updates existing sprites if it detects name-matches. Adds ones that don't exist. It does not remove non-matches.
Sprite slices are not auto-applied on atlas import. Users have to opt-in by clicking the button.
This is also to communicate that spine-unity does not currently rely on the Unity sprite system. Unity 5.5 has promising API changes to this end but this cannot be a standard spine-unity feature yet.
This replaces the functionality of the old Region Baking as prefabs with mesh assets. Original functionality has been precompiler-defined out. Region baking code will be removed in a future version.
2016-09-11 22:08:43 +08:00
pharan
fbd8e32c06
[unity] Fix PMA for SkeletonRenderSeparator.
2016-09-08 20:43:03 +08:00
John
5da73d9f1b
[unity] SpriteAttacher basic SkeletonGraphic support.
2016-09-05 13:58:10 +08:00
John
f539742300
[unity] SpriteAttacher better PMA behavior.
2016-09-05 13:34:08 +08:00
pharan
e0ee7ce4f5
[unity] Some cleanup and documentation.
2016-08-29 17:17:56 +08:00
pharan
ee324f4bde
[unity] Make SkeletonDataAsset safer to create at runtime.
2016-08-29 17:17:28 +08:00