Harald Csaszar
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97e3dd4134
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[unity] Fixed exception when separation leads to empty mesh with no material at SkeletonGraphic. Closes #2364.
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2023-09-14 15:24:42 +02:00 |
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Harald Csaszar
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76e85387d1
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[unity] Implemented first experimental preview package version of delayed on-demand loading of Atlas assets. See #1890.
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2023-09-08 19:22:08 +02:00 |
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Harald Csaszar
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a740fae009
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[unity] Fixed compile error of previous commit 238818d on Unity 2017. See #2358.
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2023-09-07 13:28:56 +02:00 |
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Harald Csaszar
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238818dd13
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[unity] Fixed ShaderGraph shaders not displayed at PartsRenderers on Unity 2023.1. Closes #2358.
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2023-09-07 13:14:04 +02:00 |
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Harald Csaszar
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f44490b1f3
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[unity] Fixed compile error on Unity 2017.1 of last commits related to pull request #2351, commit 01273670.
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2023-08-28 21:06:50 +02:00 |
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Harald Csaszar
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d652f560ce
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[unity] Fixed compile error on Unity 2019.1 and older of last commits related to pull request #2351, commit 01273670.
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2023-08-28 20:19:17 +02:00 |
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Harald Csaszar
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cb154ed1ec
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[unity] Further improved upon pull request #2351, commit 01273670. EditorSkeletonPlayer now provides alternative Fixed Track Time to set a specific frame.
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2023-08-28 19:40:13 +02:00 |
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Harald Csaszar
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c0db9fb91f
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[unity] Improved upon pull request #2351, commit 01273670. Coding style adaptations, added robustness and configurability.
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2023-08-28 18:57:01 +02:00 |
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SR
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1553b95863
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Add a component that allows playing the skeleton even in Edit Mode in Unity.
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2023-08-28 09:46:56 +09:00 |
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Harald Csaszar
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076e4e9e94
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[unity] Potential fix for ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects. See #2346.
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2023-08-21 18:55:10 +02:00 |
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Harald Csaszar
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4239912146
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[unity] Added warning when 'CanvasGroup compatible' is enabled at Material and SkeletonGraphic 'PMA Vertex Colors' is incorrectly enabled as well.
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2023-08-21 17:50:47 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Harald Csaszar
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8900377a89
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[unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation.
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2023-07-19 18:06:47 +02:00 |
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Harald Csaszar
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7b37dd5f7b
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[unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes #2324.
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2023-07-19 17:53:07 +02:00 |
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Harald Csaszar
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ad614dc5ab
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[unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale.
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2023-06-14 15:56:32 +02:00 |
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Harald Csaszar
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cbe0e5433a
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[unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale.
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2023-06-13 17:11:33 +02:00 |
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Harald Csaszar
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2d9bdb0ec3
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[unity] Fixed scene preview conflict between Timeline and SkeletonAnimation animation. Closes #2307.
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2023-06-09 19:07:06 +02:00 |
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Harald Csaszar
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1fa6c2edbb
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[unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705.
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2023-05-31 12:05:43 +02:00 |
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Harald Csaszar
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72e4c2915f
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[unity] Fixed NullReferenceException when SkeletonGraphic SkeletonDataAsset is null. Closes #2294.
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2023-05-26 12:20:46 +02:00 |
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Harald Csaszar
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7883f0fafd
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[unity] Fixed NullReferenceException upon SkeletonGraphic drag&drop instantiation. Closes #2292.
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2023-05-16 14:06:31 +02:00 |
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Harald Csaszar
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92440912d2
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[unity] Fixed RootMotion components with Rigidbody in parent not supporting position offset. Closes #2284.
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2023-05-02 16:40:22 +02:00 |
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Harald Csaszar
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245ff29b26
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[unity] Minor: whitespace fix to please automatic checks.
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2023-04-13 18:14:37 +02:00 |
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Harald Csaszar
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a09ec88b16
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[unity] Fixed compile error on old Unity version 2017.1, introduced by commit 7d0833f. See #2275.
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2023-04-13 18:08:09 +02:00 |
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Harald Csaszar
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92728548b7
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[unity] Minor: refactoring, variable renamed.
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2023-04-13 17:59:25 +02:00 |
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Harald Csaszar
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7d0833f881
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[unity] Fixed SkeletonGraphic exception when Attachment changed after SkeletonGraphic.LateUpdate. Closes #2275.
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2023-04-13 17:59:25 +02:00 |
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Harald Csaszar
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78302ac1d8
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[unity] Corrected behaviour of SkeletonGraphic edit reference rect when entering/exiting play mode. See #1640.
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2023-03-27 17:42:32 +02:00 |
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Harald Csaszar
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25b8310bea
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[unity] Fixed a compile error on Unity 2017.1 introduced by previous commit 91cc6dd. See #1640.
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2023-03-24 15:00:26 +01:00 |
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Harald Csaszar
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e7457546b0
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[unity] Minor: whitespace correction of previous commit.
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2023-03-24 14:51:24 +01:00 |
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Harald Csaszar
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91cc6ddfaa
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[unity] SkeletonGraphic now supports automatic scaling based on RectTransform bounds. Closes #1640.
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2023-03-24 14:44:40 +01:00 |
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Mario Zechner
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7f4f32453b
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[csharp] Fix formatting.
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2023-01-16 14:49:12 +01:00 |
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Harald Csaszar
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07b54ee18e
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[unity] Build compile error after commit 01b8c06 due to unguarded using UnityEditor.namespace. Closes #2222.
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2023-01-11 11:48:10 +01:00 |
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Harald Csaszar
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01b8c06800
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[csharp] Code cleanup: replaced var with explicit type names.
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2023-01-10 13:03:56 +01:00 |
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Harald Csaszar
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1552fc843a
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[unity] Fixed blend mode shaders being broken on Unity 2017. Closes #2212.
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2022-12-13 18:44:17 +01:00 |
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Harald Csaszar
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8fb3876396
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[unity] Added warning message when 'CanvasGroup Compatible' is enabled at the Material but 'Canvas Group Tint Black' is disabled at SkeletonGraphic.
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2022-11-16 12:24:32 +01:00 |
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Harald Csaszar
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bb851ee489
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[unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181.
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2022-11-03 16:08:08 +01:00 |
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Harald Csaszar
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4e5fed4251
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[unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696.
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2022-11-02 14:21:56 +01:00 |
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Harald Csaszar
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0a6a6962c7
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[unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic.
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2022-10-31 10:21:02 +01:00 |
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Harald Csaszar
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8f01d089e4
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[Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960.
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2022-10-10 16:42:14 +02:00 |
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Harald Csaszar
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114852b15c
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[unity] Fixed SkeletonMecanim incorrect looping playback of reversed non-looping clip. Closes #2165.
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2022-09-30 14:10:04 +02:00 |
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Harald Csaszar
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7e440c28ae
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[unity] Moved common Spine/Blend shader functionality to shared include files. Closes #1721.
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2022-09-28 21:01:59 +02:00 |
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Harald Csaszar
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2b85114d54
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[unity] Added Preferences parameter to disable console error when SkeletonDataAsset skeleton data file is none. Finishes code changes to allow copy protection systems. Closes #1794.
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2022-09-28 18:46:31 +02:00 |
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Harald Csaszar
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4a0dabe4c3
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[unity] Fixed SkeletonGraphic.SkeletonData vs .Skeleton.Data inconsistent behaviour, now both call Initialize(false). Closes #2161.
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2022-09-27 17:03:59 +02:00 |
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Harald Csaszar
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d9935741c2
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[unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273.
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2022-09-09 15:27:10 +02:00 |
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Harald Csaszar
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e784103de9
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[unity] Fixed Sprite pixel-lit shader incorrectly applying secondary lights. Closes #2147.
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2022-09-06 17:25:54 +02:00 |
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Harald Csaszar
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a3e0ab37ed
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[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
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2022-09-02 19:56:51 +02:00 |
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Harald Csaszar
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87e5a84cff
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[unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied.
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2022-08-30 17:55:38 +02:00 |
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Harald Csaszar
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3d2484697a
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[unity] Fixed editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices while preventing another exception (occurred after fix bd7f7eb1). Closes #2089.
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2022-08-19 20:36:32 +02:00 |
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Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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1485bb4708
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[unity] Minor cleanup: removed a leftover resolved fixxme line.
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2022-08-03 19:16:50 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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