badlogic
|
9c38d3faf0
|
Merge branch 'master' into 3.6-beta
|
2017-05-24 11:26:04 +02:00 |
|
badlogic
|
39ac179cdb
|
[ue4] Fixed camera position in sample 4
|
2017-05-24 11:19:41 +02:00 |
|
badlogic
|
6ccde168c7
|
[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2
|
2017-05-24 11:18:52 +02:00 |
|
badlogic
|
ffddfe51b4
|
[ue4] Implemented two color tinting.
|
2017-05-24 10:55:32 +02:00 |
|
badlogic
|
8ae6f56294
|
[ue4] Using packed vertex format, implemented two color tint in test material.
|
2017-05-23 14:26:34 +02:00 |
|
badlogic
|
e56f4f9fcb
|
[ue4] Updated test assets
|
2017-05-22 19:37:05 +02:00 |
|
badlogic
|
0dc67709d2
|
[ue4] First steps toward two color tint
|
2017-05-22 19:34:58 +02:00 |
|
badlogic
|
4b4c3aba22
|
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
|
2017-05-22 18:00:59 +02:00 |
|
badlogic
|
4ee17864a2
|
Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
|
2017-05-09 13:32:19 +02:00 |
|
badlogic
|
676b740269
|
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
|
2017-04-30 19:13:11 +02:00 |
|
badlogic
|
7c852570a5
|
[ue4] Added clipping.
|
2017-04-29 14:00:28 +02:00 |
|
badlogic
|
7131074535
|
[ue4] Updated README
|
2017-03-27 10:32:56 +02:00 |
|
badlogic
|
d4ae3dfe71
|
[ue4] Pass dark color via tangent attribute. Can't seem to access that in material
|
2017-03-16 15:59:54 +01:00 |
|
badlogic
|
23325b5701
|
[ue4] Refactored renderer component.
|
2017-03-16 15:08:09 +01:00 |
|
badlogic
|
6d9dcaeb92
|
[ue4] Added Color property to SkeletonRendererComponent. The value of that property will be set on the underlying spSkeleton->color and allows tinting of the skeleton instance.
|
2017-03-15 12:59:35 +01:00 |
|
badlogic
|
c019550d2d
|
[ue4] Fixed packaging. Closes #850
|
2017-03-02 13:19:14 +01:00 |
|
badlogic
|
6256ebcb86
|
[ue4] Tested with latest 4.15 release, fixed up controller map
|
2017-02-23 14:50:54 +01:00 |
|
badlogic
|
cbe79ba04a
|
Merged master manually
|
2017-02-23 14:39:36 +01:00 |
|
badlogic
|
a04c0088cb
|
Merge branch 'master' into 3.6-beta
|
2017-02-23 14:38:23 +01:00 |
|
shiverbrock
|
4502a432da
|
[ue4] Made compiling in VS work; defined behavior for GetTrackEntry() (#836)
* Added include so that compiling in VS works.
* Actually defined behavior for GetTrackEntry()
|
2017-02-21 11:26:07 +01:00 |
|
Mario Zechner
|
315337aa87
|
Update README.md
|
2017-02-01 14:11:33 +01:00 |
|
badlogic
|
b0294beb22
|
[ue4] Ported to 3.6
|
2017-01-31 14:22:07 +01:00 |
|
badlogic
|
cde9b3e89d
|
[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
|
2017-01-31 14:12:20 +01:00 |
|
badlogic
|
070e4eaae6
|
Fixed spine-ue4 README, made CHANGELOG markdown
|
2017-01-24 11:16:46 +01:00 |
|
badlogic
|
68e7eaaed9
|
[ue4] Updated README.md
|
2017-01-23 15:58:19 +01:00 |
|
badlogic
|
290e7e996a
|
[ue4] Updated README.md
|
2017-01-23 15:57:42 +01:00 |
|
badlogic
|
b9c32d925c
|
[ue4] More samples
|
2017-01-23 15:55:39 +01:00 |
|
badlogic
|
c71e1dd57e
|
[ue4] More samples
|
2017-01-23 15:19:14 +01:00 |
|
badlogic
|
637eb23253
|
[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
|
2017-01-10 16:57:06 +01:00 |
|
badlogic
|
25876edba5
|
[ue4] First batch of samples.
|
2016-12-22 17:17:59 +01:00 |
|
badlogic
|
f7f5f3a71f
|
[ue4] Better category names
|
2016-12-21 16:01:27 +01:00 |
|
badlogic
|
6d21a0183b
|
[ue4] Changes to example map.
|
2016-12-20 10:57:27 +01:00 |
|
badlogic
|
8532cc9366
|
[ue4] Updated to 4.14.
|
2016-12-15 14:45:10 +01:00 |
|
badlogic
|
b8e94a84a9
|
[ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component
|
2016-12-15 14:15:16 +01:00 |
|
badlogic
|
7b27ecda89
|
[ue4] Fixed license headers
|
2016-12-15 13:52:44 +01:00 |
|
badlogic
|
014e8d4425
|
[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
|
2016-12-15 10:32:11 +01:00 |
|
badlogic
|
686eab6fd4
|
[ue4] Updated README.md
|
2016-12-14 17:02:17 +01:00 |
|
badlogic
|
00b9ae60eb
|
[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
|
2016-12-14 16:57:09 +01:00 |
|
badlogic
|
ae339ccb51
|
[ue4] Test assets
|
2016-12-14 13:50:09 +01:00 |
|
badlogic
|
74850f67a3
|
[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
|
2016-12-14 12:31:38 +01:00 |
|
badlogic
|
277920b7fa
|
[ue4] Reworked material generation so we can implement (most) blend modes
|
2016-12-14 11:32:47 +01:00 |
|
badlogic
|
ba70ec17b4
|
[ue4] Fixed up bone driver, only does position at the moment
|
2016-12-13 17:17:59 +01:00 |
|
badlogic
|
84766e3a99
|
[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
|
2016-12-13 16:39:33 +01:00 |
|
badlogic
|
8287e90298
|
[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
|
2016-12-13 14:54:17 +01:00 |
|
badlogic
|
3b21f24027
|
[ue4] Fixed playback time issue
|
2016-12-13 12:22:42 +01:00 |
|
badlogic
|
c66088a3f2
|
[ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D
|
2016-12-13 12:06:27 +01:00 |
|
badlogic
|
724fdf13c0
|
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
|
2016-12-12 15:10:44 +01:00 |
|
badlogic
|
064303c77e
|
[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
|
2016-12-09 17:28:08 +01:00 |
|
badlogic
|
ff5792a96f
|
[ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper
|
2016-12-09 13:43:39 +01:00 |
|
badlogic
|
daca67f78a
|
[ue4] Added ability to listen for animation events on both the animation state and individual track entries.
|
2016-12-07 17:06:23 +01:00 |
|