badlogic
8fbe0ccd07
[c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect
2016-08-10 11:07:47 +02:00
NathanSweet
000a06ee09
Fixed bounding box vertices length.
2016-08-09 21:41:02 +02:00
NathanSweet
72802fd62f
Merge remote-tracking branch 'origin/master'
2016-08-09 21:29:12 +02:00
NathanSweet
fce9f56a18
Updated examples.
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#664
2016-08-09 21:29:01 +02:00
pharan
384889cf7a
[unity] Fix Drag and Drop menu for SkeletonGraphic + hierarchy icons.
2016-08-09 19:51:50 +08:00
badlogic
ddb7e52a41
[starling] Closes #662 . Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
2016-08-09 11:06:11 +02:00
NathanSweet
d27e1cd845
Merge remote-tracking branch 'origin/master'
2016-08-09 01:37:47 +02:00
NathanSweet
b1cb7faa84
[libgdx] Added Skin method to iterate attachments.
2016-08-09 01:35:15 +02:00
John
205c65e8d8
[unity] Add hierarchy icons to prefs.
2016-08-08 21:27:50 +08:00
NathanSweet
6705dcd02a
[js] Fixed SkeletonBounds.
2016-08-08 05:11:30 +02:00
Nathan Sweet
076ed0b401
Update README.md
2016-08-07 02:30:03 +02:00
Nathan Sweet
6678f6b031
Update README.md
2016-08-07 02:29:36 +02:00
pharan
a2abf956be
[unity] Mark and make hierarchy icons easy to opt-out for users with complex scenes.
2016-08-05 18:31:24 +08:00
pharan
35a7a7be76
[unity] Fix SkeletonRenderSeparator edit mode refresh.
2016-08-05 18:30:14 +08:00
badlogic
819bb4cf0c
[cocos2d-x] Closes #650 , don't deep copy data read from file on cocos2d-x 3.12+
2016-08-05 10:09:07 +02:00
Mario Zechner
2b29f9b5b6
Merge pull request #659 from ricardoquesada/issue_650
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[cocos2d-x] Apply PR #650 correctly
2016-08-05 10:07:04 +02:00
badlogic
d5ba507ebb
[starling] Closes #662 , had outdated .swcs used by user. Works as intended
2016-08-04 10:45:23 +02:00
Mario Zechner
9299e44323
Merge pull request #660 from samael65535/patch-1
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fix Wrong URL
2016-08-03 14:36:28 +02:00
samael
6241a19839
fix Wrong URL
2016-08-03 12:32:23 +08:00
Ricardo Quesada
55c576e560
fix: applies PR #650 correctly
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instead of passing and `int` to `takeData()` it passes a `ssize_t`
preventing a possible stackoverflow certain 64-bit platforms
2016-08-02 16:05:49 -07:00
John
edc8f6e908
[unity] Fix SkeletonDataAssetInspector GUILayout
2016-08-02 21:37:10 +08:00
badlogic
c8b72e382f
[cocos2d-x] Closes #580 , temporary storage of color was wrong in SkeletonRenderer
2016-08-02 10:42:55 +02:00
pharan
18d7229b5d
[Unity] Fix SkeletonGraphic incompatible version fallback.
2016-08-02 16:30:21 +08:00
badlogic
2a32c3e113
[cocos2d-x] Closes #612 , added SkeletonBatch::destroyInstance for testing purposes
2016-08-01 12:16:43 +02:00
badlogic
82adb733cb
[cocos2d-x] Closes #657 , update to latest Cocos2d-X 3.12
2016-08-01 12:05:29 +02:00
badlogic
e3e122b3fc
[cocos2d-x] Reverted takeBuffer PR so we are compatible with both 3.12 and < 3.12 cocos2d-x.
2016-08-01 11:43:22 +02:00
Mario Zechner
0983d42c3d
Merge pull request #656 from mogemimi/fix-variable-shadowing
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[spine-c] Prevent variable shadowing warnings
2016-08-01 11:05:36 +02:00
pharan
0434398b36
[unity] Drag n drop now uses RectTransform plane if selected (for UI) + minor fixes.
2016-08-01 09:12:40 +08:00
mogemimi
281576a84b
[spine-c] Prevent variable shadowing warnings
2016-08-01 01:30:27 +09:00
pharan
bd7ad96bc6
[unity] Don't import atlas textures as Unity Sprites by default.
2016-07-31 22:26:40 +08:00
pharan
395dc5b345
[unity] Drag n drop to Scene View context menu for all types.
2016-07-31 22:09:28 +08:00
pharan
870bda40b7
[unity] Basic drag n drop SkeletonDataAsset to Scene View.
2016-07-31 19:58:50 +08:00
pharan
64ec35a1ac
[unity] Added missing event data to Raptor sample skeleton.
2016-07-31 18:18:29 +08:00
pharan
b36d1e9e02
[unity] Fix [SpineAttachment] not fully using dataField to find ISkeletonComponent. Minor fixes.
2016-07-31 18:17:46 +08:00
pharan
11a6717db2
[unity] Handle changed API in Unity 5.4
2016-07-31 09:33:13 +08:00
pharan
af9085a07e
[unity] SpineEditorUtilities, handle low memory unloading assets in stack + new preferences items.
2016-07-31 09:31:51 +08:00
Mario Zechner
0d74b10a79
Merge pull request #654 from mogemimi/fix-macro-redefined-warning
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[spine-c] Fix redefinition of macro MIN and MAX
2016-07-29 09:46:26 +02:00
Mario Zechner
b7ba9f0bbf
Merge pull request #653 from mogemimi/add-missing-switch-case
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[cocos2d-x] Add missing switch case
2016-07-29 09:45:37 +02:00
mogemimi
aca157afda
[cocos2d-x] Add missing switch case
2016-07-29 07:10:15 +09:00
mogemimi
e76b7e4684
[spine-c] Fix redefinition of macro MIN and MAX
2016-07-29 07:05:14 +09:00
Mario Zechner
83d0adf6dd
Merge pull request #652 from Julienpretty/master
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Improved performances when applying color and alpha on vertices
2016-07-28 14:41:52 +02:00
Julienpretty
69dec3f171
Merge pull request #1 from Julienpretty/Julienpretty-patch-1
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Improved performances when applying color and alpha on vertices
2016-07-28 10:47:49 +02:00
Julienpretty
9a8ce4e78e
Improved performances when applying color and alpha on vertices
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Instead of setting color and alpha on each vertex, call colorize() only once before iterating through all vertices.
In our use case, performances are multiplied by 2.
2016-07-28 10:46:56 +02:00
Mario Zechner
482e28bb22
Merge pull request #650 from halx99/patch-1
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#Use Data::takeBuffer replace deep copy data.
2016-07-28 08:53:23 +02:00
halx99
4f3a82834c
#Use Data::takeBuffer replace deep copy data.
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Avoid unnecessary memory alloc & copy
2016-07-28 11:21:34 +08:00
pharan
e23bec8ddb
[unity] Unified interfaces for Skeleton instance components. Used by SpineAttributeDrawers.
2016-07-27 05:40:33 +08:00
John
a7661270c0
[unity] BoneFollower same-GameObject editor guard.
2016-07-23 00:27:58 +08:00
John
afffdbe383
[unity] Fixed addTangents field.
2016-07-22 04:20:55 +08:00
pharan
c744c9a7d7
[unity] Minor editor changes.
2016-07-21 22:32:33 +08:00
Alexander Brazie
5532ca290d
[Unity] Added BoundingBoxFollower.isTrigger ( #635 )
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* Added isTrigger variable to bounding box followers
IsTrigger added to bounding box follower.
* Added isTrigger variable to bounding box followers
Same as the last one.
2016-07-21 22:24:20 +08:00