Mario Zechner
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86cd8668ca
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[xna] Removed spine-xna in favor of spine-monogame.
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2022-01-20 12:37:04 +01:00 |
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Harald Csaszar
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4a01ee2333
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[unity] Added changelog 4.1 entry of previous 4.0 commit.
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2022-01-10 18:30:31 +01:00 |
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Harald Csaszar
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1cc2a57be5
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Merge branch '4.0' into 4.1-beta
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2022-01-10 18:28:36 +01:00 |
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Harald Csaszar
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1233bce55e
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[unity] Support fix prefab override via mesh filter global settings. Closes #1938.
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2022-01-10 18:21:55 +01:00 |
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Harald Csaszar
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5a1a19b4e5
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[unity] SpineAtlasAsset.CreateRuntimeInstance methods now provide an optional newCustomTextureLoader parameter.
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2021-12-15 19:44:10 +01:00 |
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Harald Csaszar
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2d86973980
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Merge branch '4.0' into 4.1-beta
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2021-12-15 16:55:15 +01:00 |
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Harald Csaszar
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193882f2c6
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[unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter.
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2021-12-15 16:52:14 +01:00 |
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Mario Zechner
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1ac6c6bd35
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[cpp] Initial port of sequences
Loaders require modifications, timeline needs to be added.
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2021-11-17 15:32:35 +01:00 |
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Harald Csaszar
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3250e74e26
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[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
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2021-11-03 15:26:22 +01:00 |
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badlogic
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ecbe087227
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/spine-threejs/package.json
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2021-10-20 00:10:54 +02:00 |
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badlogic
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caed7614c8
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[ue4] Update example project to UE 4.27
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2021-10-19 22:11:31 +02:00 |
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Mario Zechner
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5389b41c67
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Update CHANGELOG
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2021-10-14 00:42:36 +02:00 |
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Harald Csaszar
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bb7e6a9df4
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[csharp][java] Added remark about removed findBoneIndex and findSlotIndex methods to changelog. See commit dc9a6ebe.
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2021-09-20 17:37:56 +02:00 |
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Harald Csaszar
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83b50f265e
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[unity] Added missing usedByEffector and usedByComposite parameters at BoundingBoxFollower components.
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2021-09-07 15:32:17 +02:00 |
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badlogic
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91a8b6a100
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[ts] Added SpineCanvas, a simpler way to render via spine-webgl
Rewrote mix-and-match example as well as barebones example to illustrate usage.
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2021-09-07 00:57:52 +02:00 |
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Mario Zechner
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386f847667
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[ts] Remove superfluous NPM related files from root directory.
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2021-09-06 22:44:04 +02:00 |
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badlogic
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d521339bfe
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Merge branch 'ts-modules' into 4.0
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2021-09-06 22:39:52 +02:00 |
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Harald Csaszar
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019f325c4d
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[unity] Increased officially compatible Unity version to 2021.1.
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2021-09-01 18:54:30 +02:00 |
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Mario Zechner
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40f6a386b3
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[ts] Updated changelog.
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2021-09-01 13:08:02 +02:00 |
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Harald Csaszar
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c2cbdc57b7
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[unity] Support for prefab preview thumbnails. See #1931. Fixes prefab instance always listing MeshFilter as changed (via parameter Advanced - Fix Prefab Override MeshFilter, see changelog). Closes #1273.
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2021-08-04 20:18:37 +02:00 |
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Harald Csaszar
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32165703b9
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[unity] Timeline: Fixed Inspector cutting off last three parameters. Updated documentation and package version for commit a7752095. See #1933, see #1807.
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2021-08-03 19:45:43 +02:00 |
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Harald Csaszar
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b949e79ca5
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[unity] Minor changelog entry improvement to make the description clearer. Commit b4fd09b6, see #1933.
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2021-07-30 19:52:35 +02:00 |
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Harald Csaszar
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b4fd09b690
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[unity] Timeline now supports not pausing at track end via added Don't Pause on Stop parameter. Closes #1933.
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2021-07-30 19:45:16 +02:00 |
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Harald Csaszar
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60e67017e6
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[unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316.
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2021-07-27 17:03:40 +02:00 |
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Harald Csaszar
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96d1061374
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[unity] Minor cosmetic and documentation update after pull request to not pause timeline on Director pause. See #1929.
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2021-07-22 17:53:37 +02:00 |
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badlogic
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e842e67d19
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[c][cpp] CMake clean-up, update to C++11.
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2021-07-01 11:04:12 +02:00 |
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Harald Csaszar
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63d8d17620
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[unity] Reordered changelog 4.0 spine-unity section entries, now thematically ordered (as on the forum post) instead of chronologically.
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2021-06-21 17:46:05 +02:00 |
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Harald Csaszar
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815c0425fc
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[unity] Updated changelog 4.0 unity section.
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2021-06-21 17:37:29 +02:00 |
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badlogic
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bd10d050d2
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[runtimes] Updated CHANGELOG for 4.0 release.
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2021-06-21 17:29:31 +02:00 |
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badlogic
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50de8ea77c
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[ue4] Added USpineSkeletonComponent::SetSlotColor(). Closes #1904.
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2021-06-19 15:06:00 +02:00 |
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Harald Csaszar
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214c778bac
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[unity] Fixed white image at first frame when using multiple canvas renderers. Replaced RawImage at additional SkeletonGraphic renderers with more resource friendly custom component.
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2021-06-17 18:58:52 +02:00 |
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badlogic
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8db815bd33
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[corona] Renamed runtime to spine-solar2d
Closes #1760
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2021-06-10 13:29:18 +02:00 |
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Harald Csaszar
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c2c975921e
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[unity] Minor: Addition of 3.8 changelog entry to 4.0 section.
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2021-04-30 18:06:14 +02:00 |
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Harald Csaszar
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40836e1917
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[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
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2021-04-30 18:06:14 +02:00 |
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Harald Csaszar
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204f8672ed
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Merge branch '3.8' into 4.0-beta
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2021-04-21 20:33:49 +02:00 |
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Harald Csaszar
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d146a81d21
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[unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879.
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2021-04-20 18:18:20 +02:00 |
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Harald Csaszar
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692eed3a75
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[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876.
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2021-04-14 17:56:59 +02:00 |
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Harald Csaszar
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dd7c3b1bcc
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[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876.
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2021-04-12 17:31:00 +02:00 |
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Harald Csaszar
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c165cd622a
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[unity] Added 3.8 changelog entry to 4.0 section as well. (related to previous commit improving root motion support).
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2021-04-09 17:21:40 +02:00 |
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Harald Csaszar
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30d1e856a9
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Merge branch '3.8' into 4.0-beta
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2021-04-09 17:19:47 +02:00 |
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Harald Csaszar
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758a83ac96
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[unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876.
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2021-04-09 17:15:45 +02:00 |
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Harald Csaszar
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02f87a0f9f
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[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301.
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2021-04-07 19:54:08 +02:00 |
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badlogic
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01902e2393
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Merge branch '3.8' into 4.0-beta
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2021-04-06 19:05:52 +02:00 |
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Harald Csaszar
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97b3f3058b
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[unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873.
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2021-04-06 17:44:50 +02:00 |
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Harald Csaszar
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aa46f411ab
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[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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2021-03-31 20:44:45 +02:00 |
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Harald Csaszar
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20e6eedc16
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[unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864.
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2021-03-23 16:24:53 +01:00 |
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Harald Csaszar
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b6793b9a9d
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[unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854.
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2021-03-04 18:55:57 +01:00 |
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Harald Csaszar
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dc6a0233f3
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[unity] minor 4.0 changelog update, added line regarding BoneFollower and BoneFollowerGraphic improvements from 3.8 to 4.0 section as well.
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2021-03-02 13:52:26 +01:00 |
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Harald Csaszar
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93fe75d4b0
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[ue4] 4.0 changelog update: added ue4 line to 4.0 section as well.
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2021-02-25 12:05:24 +01:00 |
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Harald Csaszar
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ac23599638
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Merge branch '3.8' into 4.0-beta
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2021-02-25 12:00:57 +01:00 |
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