badlogic
9197f6f0f7
[ts] Fixed bug in IkConstraint
2016-10-17 15:23:59 +02:00
badlogic
71702a451a
[ts] Updated spine-ts build
2016-10-17 14:16:30 +02:00
badlogic
ab226ab681
[runtimes] re-exported examples with Spine 3.5.03-beta
2016-10-17 14:08:00 +02:00
badlogic
bf5f0d808e
[ts] Updated to 3.5, constraint order from export, applied bone attributes. Changes to Animation and AnimationState have not been ported yet
2016-10-17 13:48:12 +02:00
badlogic
02130d242e
[runtimes] Updated examples to beta exports
2016-10-17 12:48:15 +02:00
NathanSweet
92f91bae58
Simplified noRotationOrReflection.
2016-10-16 12:48:32 +02:00
NathanSweet
3a3f0cc2f4
Whitespace.
2016-10-16 00:32:34 +02:00
NathanSweet
583dbee7ad
Merge branch 'master' into dev
2016-10-16 00:31:10 +02:00
NathanSweet
4a8d02a144
Cleaned up contribution comments.
2016-10-16 00:25:08 +02:00
NathanSweet
0df3eea08b
Added some missing license header comments.
2016-10-16 00:19:26 +02:00
NathanSweet
b42f1b9b94
Removed mystery question mark.
2016-10-16 00:07:32 +02:00
pharan
2f0d80f0dc
[unity] Fixed stray character.
2016-10-16 06:03:42 +08:00
NathanSweet
15015a12e0
Merge branch 'master' into dev
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# Conflicts:
# spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/AnimationStateTest.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/BoneData.java
2016-10-15 23:50:01 +02:00
NathanSweet
3bfe462534
Fixed local rotation when inherit rotation is disabled.
2016-10-15 23:47:33 +02:00
NathanSweet
2e87ab8f9f
Debugging AnimationState.
2016-10-15 23:47:12 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
ded7a697d9
Removed obsolete SkinnedMeshAttachment.
2016-10-15 23:15:01 +02:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
NathanSweet
3bf261dc4b
Clean up.
2016-10-13 18:05:00 +02:00
NathanSweet
aae761cd19
Removed blending caching (from master).
2016-10-13 18:04:43 +02:00
badlogic
06e7037503
[runtimes] Merged with master, updated license headers
2016-10-13 16:49:30 +02:00
badlogic
21de61a094
Merge branch 'master' into dev
2016-10-13 15:48:15 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
3.4.02
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
5ada79849a
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-10-13 12:03:29 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
NathanSweet
5dd5d2a2f0
Merge remote-tracking branch 'origin/master'
2016-10-13 11:52:09 +02:00
NathanSweet
d631da5f56
Moved version to make it more clear it's a license version, not a runtime version.
2016-10-13 11:52:02 +02:00
Mario Zechner
f84ae17615
Updated License Headers
2016-10-13 10:27:54 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
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The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
John
41fcd084e9
[unity] Fix Spine json detection.
2016-10-11 22:30:16 +08:00
badlogic
32b022d0bc
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
badlogic
c2274020be
[cocos2dx] Updated README.md
2016-10-11 15:10:59 +02:00
badlogic
84dad97828
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-10-11 14:45:25 +02:00
badlogic
b34e6dbb78
[cocos2dx] Added Android project for testing, see README.md for instructions
2016-10-11 14:44:36 +02:00
badlogic
75683d280a
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-10-10 16:09:59 +02:00
NathanSweet
eb1e8e7942
Disable inherit rotation can be stable if also disabling reflection.
2016-10-10 15:50:57 +02:00
NathanSweet
6ef7cf3ba4
Disable inherit rotation can be stable if also disabling reflection.
2016-10-07 18:30:25 +02:00
NathanSweet
a42ce71796
Simplified disable inherit scale math.
2016-10-07 16:12:15 +02:00
John
7c6c6ef535
[csharp] Fixed path constraint bone sorting.
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Based on: c34db336d5
2016-10-07 20:40:41 +08:00
NathanSweet
c34db336d5
Fixed path constraint bone sorting.
2016-10-07 14:22:28 +02:00
NathanSweet
715578983c
Merge remote-tracking branch 'origin/master'
2016-10-07 14:22:04 +02:00
NathanSweet
f6a6af0643
Fixed path constraint bone sorting.
2016-10-07 14:19:11 +02:00
NathanSweet
2ea42d4cae
noRotation transformMode experimentation.
2016-10-07 14:19:11 +02:00
badlogic
fa07184ad4
[ts] Added spine-canvas back to Git. How were they ignored?
2016-10-05 10:51:37 +02:00
John
75824fe480
[unity] Fix bounds calculation.
2016-10-04 14:26:22 +08:00
John
d465e1a5b1
[unity] Fix wide property field labels.
2016-10-03 23:47:47 +08:00
John
d98ea1c45e
[unity] Remove unused BoundingBoxFollower field
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Closes issue: https://github.com/EsotericSoftware/spine-runtimes/issues/717
2016-10-03 23:30:41 +08:00