4716 Commits

Author SHA1 Message Date
pharan
f8e465a9d6 [unity] AnimationState arrangement extension. 2018-10-01 22:01:44 +08:00
pharan
db2c531a3c [unity] Docs for GetSkeletonData(bool) 2018-10-01 21:57:54 +08:00
pharan
9eba3e1bbd [unity] Move instantiation code. 2018-10-01 21:57:32 +08:00
pharan
c81f9dbe62 [unity] Copy properties when cloning a MeshAttachment as a linked mesh. 2018-10-01 21:57:11 +08:00
badlogic
9f0dea3a21 [cpp] Fixes #1186, missed null check when iterating track entries. 2018-10-01 11:04:55 +02:00
NathanSweet
12338fa262 [gdx] Update TwoColorPolygonBatch to match latest libgdx changes. 2018-09-29 01:11:07 +02:00
badlogic
6f486a03a1 [ue4] Reverted re-import fix, lead to memory corruption... 2018-09-28 17:54:27 +02:00
badlogic
bb48f1466b [cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error. 2018-09-28 16:47:19 +02:00
badlogic
8de7a66920 [cpp][ue4] Attempted fix for linker errors in UE4. 2018-09-28 14:54:38 +02:00
badlogic
90112276d4 [ue4] Clean-up of UE4 example game build file. 2018-09-25 16:08:46 +02:00
badlogic
7f551c90e6 Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp 2018-09-25 16:00:18 +02:00
badlogic
a653a0a412 [ue4] Fixed up editor plugin build file. 2018-09-25 15:47:42 +02:00
badlogic
b2479bf7bf [ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177. 2018-09-25 15:46:09 +02:00
badlogic
f534058fef [ue4] Our RTTI implementation compared tags by address. That doesn't work for UE4 hot reloading, as on reload of a shared library, the new tags have an address != the tags of the old shared library. We use string comparison now, which is more robust. 2018-09-25 13:18:13 +02:00
pharan
b8ed13f219 Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta 2018-09-25 18:09:22 +08:00
pharan
6a8e1df108 [unity] Separate auto-adding Rigidbody2D for following bones. 2018-09-25 18:03:26 +08:00
pharan
9ea81260eb [unity] Minor cleanup. 2018-09-25 18:00:56 +08:00
badlogic
0e6673c370 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-24 15:01:50 +02:00
badlogic
854ec90657 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-09-24 14:23:26 +02:00
badlogic
59bab83701 [cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178. 2018-09-24 14:23:21 +02:00
pharan
7da81ecad1 [unity] Disable playmode state change reload. 2018-09-24 00:04:57 +08:00
pharan
b190af431c [unity] Prevent initialize from triggering first AnimationState update. + Cleanup. 2018-09-24 00:03:47 +08:00
pharan
3e997a2765 [unity] Fix multi-edit bug on flipX/flipY inspectors. 2018-09-23 23:59:45 +08:00
pharan
4044c81ace [unity] Inspector field for SkeletonDataModifiers. + fixes. 2018-09-23 23:57:40 +08:00
pharan
5c25239ff1 [unity] Animation filling SkeletonData modifier asset. 2018-09-23 23:56:38 +08:00
pharan
e78c795a80 [unity] Make cloned attachment names uniform. 2018-09-23 23:55:46 +08:00
pharan
4fbd6677c7 [unity] Fix whitespace. 2018-09-23 23:54:33 +08:00
pharan
5b7dddd9ce [csharp] BoneTimeline and SlotTimeline interfaces. 2018-09-23 23:53:37 +08:00
badlogic
92eef7f9f1 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-11 16:40:20 +02:00
badlogic
d8c5427ef2 [lua] Minor clean up. 2018-09-11 16:40:05 +02:00
badlogic
9ef0323472 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-11 16:11:57 +02:00
badlogic
44dd0cfa2b [lua] Ported holdPrevious in AnimationState. See #1169. 2018-09-11 16:11:40 +02:00
badlogic
d6c047359d Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-11 15:41:29 +02:00
badlogic
de6bbc356d [cpp] Ported holdPrevious in AnimationState. See #1169. 2018-09-11 15:41:17 +02:00
badlogic
0ff14743f5 [c] Ported holdPrevious in AnimationState. See #1169. 2018-09-11 14:49:23 +02:00
badlogic
939cecdd0f Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-10 16:16:43 +02:00
badlogic
03c3052b51 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-09-10 16:16:30 +02:00
badlogic
018d3a9e3d [as3] Ported holdPrevious in AnimationState. See #1169. 2018-09-10 16:16:25 +02:00
pharan
053456d893
[csharp] AnimationState holdPrevious (fixed). 2018-09-10 19:21:02 +08:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
pharan
01564c622a
[csharp] Revert holdPrevious AnimationState change 2018-09-10 15:59:40 +08:00
pharan
2d7f26a21c
[csharp] Fix and match AnimationState port. 2018-09-09 18:24:09 +08:00
pharan
c741ed18c9 [unity] SkeletonDataModifierAsset 2018-09-08 21:30:38 +08:00
pharan
1d0221e44d [unity] SkeletonUtility replace flip with scale. 2018-09-08 21:14:52 +08:00
pharan
7b631b2961 [unity] BlendModeMaterials Asset. 2018-09-08 21:13:57 +08:00
pharan
514450f3a5 [csharp] IHasRendererObject setter 2018-09-08 21:08:28 +08:00
pharan
da58acd9c2 [csharp] Memberwise cloning for AtlasPage and AtlasRegion. 2018-09-08 21:08:05 +08:00
NathanSweet
18bd64f657 Added BoneTimeline and SlotTimeline interfaces. 2018-09-07 21:18:20 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
e06c4056ae [cpp] Fixed name spacing. 2018-09-06 16:03:41 +02:00