pharan
|
f8e465a9d6
|
[unity] AnimationState arrangement extension.
|
2018-10-01 22:01:44 +08:00 |
|
pharan
|
db2c531a3c
|
[unity] Docs for GetSkeletonData(bool)
|
2018-10-01 21:57:54 +08:00 |
|
pharan
|
9eba3e1bbd
|
[unity] Move instantiation code.
|
2018-10-01 21:57:32 +08:00 |
|
pharan
|
c81f9dbe62
|
[unity] Copy properties when cloning a MeshAttachment as a linked mesh.
|
2018-10-01 21:57:11 +08:00 |
|
badlogic
|
9f0dea3a21
|
[cpp] Fixes #1186, missed null check when iterating track entries.
|
2018-10-01 11:04:55 +02:00 |
|
NathanSweet
|
12338fa262
|
[gdx] Update TwoColorPolygonBatch to match latest libgdx changes.
|
2018-09-29 01:11:07 +02:00 |
|
badlogic
|
6f486a03a1
|
[ue4] Reverted re-import fix, lead to memory corruption...
|
2018-09-28 17:54:27 +02:00 |
|
badlogic
|
bb48f1466b
|
[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
|
2018-09-28 16:47:19 +02:00 |
|
badlogic
|
8de7a66920
|
[cpp][ue4] Attempted fix for linker errors in UE4.
|
2018-09-28 14:54:38 +02:00 |
|
badlogic
|
90112276d4
|
[ue4] Clean-up of UE4 example game build file.
|
2018-09-25 16:08:46 +02:00 |
|
badlogic
|
7f551c90e6
|
Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp
|
2018-09-25 16:00:18 +02:00 |
|
badlogic
|
a653a0a412
|
[ue4] Fixed up editor plugin build file.
|
2018-09-25 15:47:42 +02:00 |
|
badlogic
|
b2479bf7bf
|
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
|
2018-09-25 15:46:09 +02:00 |
|
badlogic
|
f534058fef
|
[ue4] Our RTTI implementation compared tags by address. That doesn't work for UE4 hot reloading, as on reload of a shared library, the new tags have an address != the tags of the old shared library. We use string comparison now, which is more robust.
|
2018-09-25 13:18:13 +02:00 |
|
pharan
|
b8ed13f219
|
Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta
|
2018-09-25 18:09:22 +08:00 |
|
pharan
|
6a8e1df108
|
[unity] Separate auto-adding Rigidbody2D for following bones.
|
2018-09-25 18:03:26 +08:00 |
|
pharan
|
9ea81260eb
|
[unity] Minor cleanup.
|
2018-09-25 18:00:56 +08:00 |
|
badlogic
|
0e6673c370
|
Merge branch '3.7-beta' into 3.7-beta-cpp
|
2018-09-24 15:01:50 +02:00 |
|
badlogic
|
854ec90657
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
|
2018-09-24 14:23:26 +02:00 |
|
badlogic
|
59bab83701
|
[cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178.
|
2018-09-24 14:23:21 +02:00 |
|
pharan
|
7da81ecad1
|
[unity] Disable playmode state change reload.
|
2018-09-24 00:04:57 +08:00 |
|
pharan
|
b190af431c
|
[unity] Prevent initialize from triggering first AnimationState update. + Cleanup.
|
2018-09-24 00:03:47 +08:00 |
|
pharan
|
3e997a2765
|
[unity] Fix multi-edit bug on flipX/flipY inspectors.
|
2018-09-23 23:59:45 +08:00 |
|
pharan
|
4044c81ace
|
[unity] Inspector field for SkeletonDataModifiers. + fixes.
|
2018-09-23 23:57:40 +08:00 |
|
pharan
|
5c25239ff1
|
[unity] Animation filling SkeletonData modifier asset.
|
2018-09-23 23:56:38 +08:00 |
|
pharan
|
e78c795a80
|
[unity] Make cloned attachment names uniform.
|
2018-09-23 23:55:46 +08:00 |
|
pharan
|
4fbd6677c7
|
[unity] Fix whitespace.
|
2018-09-23 23:54:33 +08:00 |
|
pharan
|
5b7dddd9ce
|
[csharp] BoneTimeline and SlotTimeline interfaces.
|
2018-09-23 23:53:37 +08:00 |
|
badlogic
|
92eef7f9f1
|
Merge branch '3.7-beta' into 3.7-beta-cpp
|
2018-09-11 16:40:20 +02:00 |
|
badlogic
|
d8c5427ef2
|
[lua] Minor clean up.
|
2018-09-11 16:40:05 +02:00 |
|
badlogic
|
9ef0323472
|
Merge branch '3.7-beta' into 3.7-beta-cpp
|
2018-09-11 16:11:57 +02:00 |
|
badlogic
|
44dd0cfa2b
|
[lua] Ported holdPrevious in AnimationState. See #1169.
|
2018-09-11 16:11:40 +02:00 |
|
badlogic
|
d6c047359d
|
Merge branch '3.7-beta' into 3.7-beta-cpp
|
2018-09-11 15:41:29 +02:00 |
|
badlogic
|
de6bbc356d
|
[cpp] Ported holdPrevious in AnimationState. See #1169.
|
2018-09-11 15:41:17 +02:00 |
|
badlogic
|
0ff14743f5
|
[c] Ported holdPrevious in AnimationState. See #1169.
|
2018-09-11 14:49:23 +02:00 |
|
badlogic
|
939cecdd0f
|
Merge branch '3.7-beta' into 3.7-beta-cpp
|
2018-09-10 16:16:43 +02:00 |
|
badlogic
|
03c3052b51
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
|
2018-09-10 16:16:30 +02:00 |
|
badlogic
|
018d3a9e3d
|
[as3] Ported holdPrevious in AnimationState. See #1169.
|
2018-09-10 16:16:25 +02:00 |
|
pharan
|
053456d893
|
[csharp] AnimationState holdPrevious (fixed).
|
2018-09-10 19:21:02 +08:00 |
|
badlogic
|
4202fd1363
|
[ts] Fixes reference cycle in animation state. See #1174.
|
2018-09-10 11:58:32 +02:00 |
|
pharan
|
01564c622a
|
[csharp] Revert holdPrevious AnimationState change
|
2018-09-10 15:59:40 +08:00 |
|
pharan
|
2d7f26a21c
|
[csharp] Fix and match AnimationState port.
|
2018-09-09 18:24:09 +08:00 |
|
pharan
|
c741ed18c9
|
[unity] SkeletonDataModifierAsset
|
2018-09-08 21:30:38 +08:00 |
|
pharan
|
1d0221e44d
|
[unity] SkeletonUtility replace flip with scale.
|
2018-09-08 21:14:52 +08:00 |
|
pharan
|
7b631b2961
|
[unity] BlendModeMaterials Asset.
|
2018-09-08 21:13:57 +08:00 |
|
pharan
|
514450f3a5
|
[csharp] IHasRendererObject setter
|
2018-09-08 21:08:28 +08:00 |
|
pharan
|
da58acd9c2
|
[csharp] Memberwise cloning for AtlasPage and AtlasRegion.
|
2018-09-08 21:08:05 +08:00 |
|
NathanSweet
|
18bd64f657
|
Added BoneTimeline and SlotTimeline interfaces.
|
2018-09-07 21:18:20 +02:00 |
|
badlogic
|
519d7a6278
|
[ts] Ported holdPrevious addition in AnimationState. See #1169."
|
2018-09-07 16:37:50 +02:00 |
|
badlogic
|
e06c4056ae
|
[cpp] Fixed name spacing.
|
2018-09-06 16:03:41 +02:00 |
|