2478 Commits

Author SHA1 Message Date
badlogic
94f100a1cf [ts][widget] Actually use config.loop field. Closes #853. 2017-03-07 11:52:27 +01:00
badlogic
d5297334c0 [ts][widget] Fix handling of config.atlasContent and config.jsonContent. Closes #854 2017-03-07 11:50:25 +01:00
badlogic
8a7ac93f6f [ts][widget] Added jsonContent and atlasContent fields to widget configuration. Allows to pass content directly instead of fetching it from a URL. See README.md. Closes #844 2017-03-02 13:33:00 +01:00
badlogic
7e0df8fa6d [ts][canvas] Fixed alpha tinting 2017-03-02 11:50:46 +01:00
badlogic
d5cc4d598a [ts][canvas] Added support for alpha tinting, rgb tint is ignored 2017-03-02 11:41:45 +01:00
badlogic
f5b4310350 [ts][canvas] Cleanup 2017-03-02 11:09:45 +01:00
badlogic
3bb27040c4 [ts][canvas] Fixed superfluous paranthesis 2017-03-02 11:08:03 +01:00
badlogic
e8df948d9d [ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851 2017-03-02 11:04:11 +01:00
Shinsuke Sugita
30d52282af fix typo (#847)
receive is correct
2017-03-01 08:58:11 +01:00
Shinsuke Sugita
8887a1f5e3 fix typo (#846)
recieve => receive
2017-03-01 08:57:53 +01:00
John
d7d6177372 [csharp] Fix disabled inheritance when yDown==true (#834)
http://esotericsoftware.com/forum/Flipped-bones-during-runtime-using-XNA-sample-project-7873
2017-02-28 04:23:09 +08:00
pharan
1c5866a3a7 [unity] Fix disabling preprocessor defines. 2017-02-27 18:09:32 +08:00
pharan
0afe70ee9d [unity] Some cleanup and docs. 2017-02-27 18:08:30 +08:00
id-ilych
16b9d63bf7 Bug: animation totally disappears if has alpha < 1 (#833)
This problem was probably introduced while moving to new starling version where premultiplied alpha is no longer passed as an argument to `render()`. 

BTW if I get it right then there's no need to manually restore `blendMode` because `DisplayObjectContainer` wraps child's `render()` with `painter.pushState()`/`painter.popState()`.
2017-02-23 11:22:48 +01:00
id-ilych
7a2547831a Bug: hitTest is broken for empty animation (#832) 2017-02-23 11:21:19 +01:00
shiverbrock
4502a432da [ue4] Made compiling in VS work; defined behavior for GetTrackEntry() (#836)
* Added include so that compiling in VS works.

* Actually defined behavior for GetTrackEntry()
2017-02-21 11:26:07 +01:00
id-ilych
aefd9e4b01 Bug: wrong blend mode for MeshAttachment (#831) 2017-02-21 11:17:14 +01:00
John
cee79b7beb [csharp] Allow events queued within callbacks. 2017-02-18 15:28:02 +08:00
John
0199570a27 [unity] Fix mesh bounds on SkeletonGraphic. 2017-02-17 10:22:33 +08:00
pharan
4df97a8d06 [unity] Some docs and minor additions to SkeletonExtensions 2017-02-15 14:51:21 +08:00
pharan
3ae51cb0ec [unity] Fix BoundingBoxFollower release build bug. 2017-02-15 13:44:13 +08:00
pharan
04cabf7f3c [unity] Support attachmentless/skinless skeletons. 2017-02-15 13:43:31 +08:00
badlogic
80a0bc90ab Fixed pan in SkeletonViewer 2017-02-09 11:21:42 +01:00
pharan
0ebc2e471f [unity] Fixed AtlasRegion.ToTexture scope. 2017-02-09 07:48:46 +08:00
pharan
444ef0feee [unity] Added version.txt 2017-02-09 07:47:52 +08:00
pharan
30fcad4718 [unity] Fix BoneFollower inspector. 2017-02-09 07:46:57 +08:00
John
1650b2bd20 [csharp] Added to docs in Skin.cs 2017-02-06 07:02:04 +08:00
pharan
986e74f62b [unity] Sample scripts now use properties. 2017-02-06 06:48:47 +08:00
Mario Zechner
95527b630a [c] Added void* userData field to spTrackEntry. Can be fetched in listeners. 2017-02-02 10:56:46 +01:00
Mario Zechner
315337aa87 Update README.md 2017-02-01 14:11:33 +01:00
badlogic
cde9b3e89d [ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support 2017-01-31 14:12:20 +01:00
badlogic
fcb6e61815 unity] SkeletonUtility now adds a kinematic Rigidbody2D for non-root bone boundingbox colliders. 2017-01-30 11:48:21 +01:00
Mario Zechner
2dc9726282 Update CHANGELOG.md 2017-01-24 11:18:07 +01:00
badlogic
070e4eaae6 Fixed spine-ue4 README, made CHANGELOG markdown 2017-01-24 11:16:46 +01:00
badlogic
0de00d6178 Merge branch 'spine-ue4' 2017-01-24 11:13:23 +01:00
badlogic
a8704ebf61 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2017-01-24 11:12:50 +01:00
badlogic
744230359b [lua] Closes #823, accessed global instead of property 2017-01-24 09:23:32 +01:00
badlogic
68e7eaaed9 [ue4] Updated README.md 2017-01-23 15:58:19 +01:00
badlogic
290e7e996a [ue4] Updated README.md 2017-01-23 15:57:42 +01:00
badlogic
b9c32d925c [ue4] More samples 2017-01-23 15:55:39 +01:00
badlogic
c71e1dd57e [ue4] More samples 2017-01-23 15:19:14 +01:00
badlogic
983855a2a5 Merge branch 'master' into spine-ue4 2017-01-23 11:28:18 +01:00
badlogic
539db11690 Updated CHANGELOG 2017-01-23 11:09:33 +01:00
badlogic
8bb75ec9ba Added CHANGELOG 2017-01-23 11:07:49 +01:00
badlogic
c2cfbc6cb8 [c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn. 2017-01-23 10:45:24 +01:00
pharan
369cda4335 [unity] Minor interface consistency fixes. 2017-01-18 15:54:33 +08:00
badlogic
637eb23253 [ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances 2017-01-10 16:57:06 +01:00
badlogic
e8f13f4c3a Merge branch 'master' into spine-ue4 2017-01-10 14:24:57 +01:00
caiocsabino
0b74269207 NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813) 2017-01-09 14:22:46 +01:00
badlogic
e9bbe8b417 Merge branch 'master' into spine-ue4 2017-01-06 15:08:50 +01:00