badlogic
9d54f47114
[cocos2dx] Closes #1216 . Cocos2dx may draw a SkeletonAnimation node before its update method is called. The skeleton is thus rendered in the setup pose for the first frame.
2018-12-04 16:33:14 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
238523d0fc
Updated assets in all runtime example projects except Unity and UE4.
2018-11-19 13:28:58 +01:00
badlogic
939685f66c
Added new PMA samples.
2018-11-15 10:59:50 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
sp-stefano-lanza
7183e3b0bd
Feature/new skeleton culling ( #1196 )
...
* Fix culling of skeleton and clean up code
* Optionally draw the bounding rectangle of skeletons
* Add Visual Studio compiler support
* Fix indentation
* Fix indentation
* Fix indentation
* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
Mario Zechner
c1e62e9690
[cocos2dx] Fixed VS2015 example project.
2018-08-24 16:27:23 +02:00
Mario Zechner
af32155930
Merge branch '3.6' into 3.7-beta
2018-08-24 16:16:55 +02:00
Mario Zechner
68f329c4fc
[cocos2d] Fixed VS 2015 solution.
2018-08-24 15:02:37 +02:00
badlogic
4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
2018-08-14 14:30:11 +02:00
badlogic
a6dcbc61e3
[cocos2dx] Fix for tint black in 3.7 branch.
2018-08-13 16:47:36 +02:00
badlogic
bd778ba417
Merge branch '3.6' into 3.7-beta
2018-08-13 16:36:38 +02:00
badlogic
ce536558e5
[cocos2dx] Tint black did not work, didn't multiple dark color with skeleton/attachment color. Closes #1158 .
2018-08-13 16:34:06 +02:00
badlogic
d3e37284fc
Merge branch '3.6' into 3.7-beta
2018-08-10 11:14:01 +02:00
badlogic
a578be88e0
[cocos2dx][c] Fixed call to spVertexAttachment_computeWorldVertices, as well as count calcalculation.
2018-08-10 11:11:15 +02:00
badlogic
4005ff2ad4
Merge branch '3.6' into 3.7-beta
2018-08-09 15:02:55 +02:00
badlogic
9a428a02b8
[c] Fixes #1148 , revert changes to spVertexAttachment_computeWorldVertices. Vertex size must be a multiple of 4, which explains why #1148 failed.
2018-08-09 14:59:09 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
6e83e6aed1
[c][cpp][sfml][cocos2d-x] Skip rendering of skeleton/slot/attachment early if alpha is 0. See #1145
2018-07-18 12:04:11 +02:00
badlogic
7867f09a6d
Merge branch '3.6' into 3.7-beta
2018-04-12 10:42:46 +02:00
badlogic
7647c345e3
[cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098
2018-04-12 10:42:34 +02:00
badlogic
34bac82ee2
[c] Fixed parsing of dark slot colors for binary files. See #1097
2018-04-12 10:30:43 +02:00
badlogic
c97553474e
Added new assets for libGDX tests.
2018-04-12 10:24:42 +02:00
badlogic
28df2f8944
Merge branch '3.6' into 3.7-beta
2018-02-06 15:16:55 +01:00
badlogic
eecde9e871
[cocos2d-x] Closes #1075 , added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
badlogic
b547280eb9
Updated samples, added owl.
2018-01-18 15:18:31 +01:00
badlogic
999e836ba0
[cocos2dx] Closes #1062 , proper handling of batch boundaries.
2018-01-12 13:44:58 +01:00
Greg Rynkowski
97dd5ab8df
Fix typo in the SkeletonAnimation::createWithFile ( #1045 )
2017-12-07 15:47:32 +01:00
badlogic
f40efe6066
Revert "fix warnings ( #1034 )"
...
This reverts commit 5948e5a62f0d9fb5a526c200dc70a81d286b1e38.
2017-12-06 15:35:02 +01:00
minggo
5948e5a62f
fix warnings ( #1034 )
2017-11-21 11:17:39 +01:00
badlogic
843159b6c3
[cocos2dx] Updated Android.mk. Closes #1036
2017-11-10 11:27:23 +01:00
badlogic
095fe71ff8
[cocos2dx] Updated to cocos2d-x 3.16.
2017-11-02 10:51:26 +01:00
Jare Guo
041b6ddb00
[cocos2dx] allow load custom atlas texture in _spAtlasPage_createTexture for CocosCreator ( #1018 )
2017-10-13 09:50:03 +02:00
badlogic
8650c668e9
[cocos2dx] Removed hard coded scratch buffer size, replaced with dynamic allocation. Also made it a global scratch buffer, instead of a per instance buffer. Saves 4kb per SkeletonRenderer instance. Closes #1015 .
2017-10-10 15:37:27 +02:00
badlogic
d0cc44bfdb
Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
2017-10-04 15:08:22 +02:00
badlogic
f9245031a6
[cocos2d-x] Ported new tint black shader. See #1003 .
2017-09-30 09:43:19 +02:00
badlogic
cdc335d41b
[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
2017-09-28 17:00:05 +02:00
badlogic
c1538b113b
[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
2017-09-25 11:44:28 +02:00
badlogic
083e696220
[cocos2d-x] Closes #984 .
2017-09-11 15:24:56 +02:00
zzya
5947520c9b
fix clipping issue ( #966 )
...
* modify for clip
* fix clipping issue
2017-08-15 20:27:26 +02:00
badlogic
f7bb981852
[cocos2d-x] Call Node::update in SkeletonRenderer. Closes #960
2017-08-03 11:22:47 +02:00
zzya
687d774082
modify for clip ( #955 )
2017-07-28 11:58:10 +02:00
badlogic
6e7c6ebc07
[cocos2d-x] Not submitting geometry when final opacity of attachment is 0
2017-07-17 14:26:06 +02:00
badlogic
3be988e12f
Updated READMEs to point to correct zips
2017-07-12 11:20:55 +02:00
badlogic
7488383b15
[cocos2dx] Added support for vertex effects. See #898
2017-06-26 15:00:59 +02:00
badlogic
b443e6e609
[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
2017-06-19 17:49:01 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
1af2089157
[cocos2dx] Fixed tinting and cascaded colors. Closes #902 , closes #901
2017-05-17 11:03:34 +02:00