Harald Csaszar
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49350d1174
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Merge branch '4.1' into 4.2-beta
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2024-04-11 18:46:29 +02:00 |
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Harald Csaszar
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1274c9ca84
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[unity] Fixed exception when SkeletonRenderSeparator causes null material with mask materials. Closes #2499.
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2024-04-11 18:44:51 +02:00 |
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Harald Csaszar
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506c2dd33a
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[unity] PhysicsConstraints: Changed boolean ApplyTranslation/RotationToPhysics properties to float and Vector2 scale properties for more flexibility. See commit 9602a71.
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2024-02-14 17:27:35 +01:00 |
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Harald Csaszar
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c46ae017fd
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[unity] PhysicsConstraints: Made applyRotationToPhysics and applyTranslationToPhysics protected, added getter/setter automatically resetting last position (see commit 4266c72).
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2024-02-06 16:20:54 +01:00 |
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Harald Csaszar
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2a42f1a160
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[unity] PhysicsConstraints: Made physicsMovementRelativeTo protected, added getter/setter automatically resetting last position (see commit 4266c72).
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2024-02-05 20:12:21 +01:00 |
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Harald Csaszar
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b850ff7715
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[unity] Fixed compile error on Unity 2017.1 introduced by preceding commit 4266c72.
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2024-02-05 17:49:03 +01:00 |
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Harald Csaszar
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4266c727cb
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[unity] PhysicsConstraints: Added Movement relative to Transform property for relative instead of world-space movement.
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2024-02-05 17:00:07 +01:00 |
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Harald Csaszar
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b5f6e8066f
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[unity] PhysicsConstraints: Fixed a potential bug with last position and rotation being reset too early in Initialize().
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2024-01-26 18:04:42 +01:00 |
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Harald Csaszar
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9602a715d9
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[unity] Automatically applying Transform rotation changes to skeleton physics constraints at skeleton components. See commit 05e37fc.
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2024-01-22 18:25:44 +01:00 |
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Harald Csaszar
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09e1436504
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[unity] Automatically applying Transform position changes to skeleton physics constraints at skeleton components. See commit b5d1aea.
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2024-01-19 17:25:55 +01:00 |
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Harald Csaszar
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2a31b4d9b1
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[unity] Made UpdateWorldTransform mode configurable at all ISkeletonAnimation components. Fixed SkeletonRootMotionBase physics update mode.
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2023-11-29 18:10:30 +01:00 |
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Harald Csaszar
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f8352dce0a
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[unity] Ported 4.2-beta physics. Updated skeleton assets.
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2023-11-17 17:18:18 +01:00 |
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Harald Csaszar
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76e85387d1
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[unity] Implemented first experimental preview package version of delayed on-demand loading of Atlas assets. See #1890.
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2023-09-08 19:22:08 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Harald Csaszar
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07b54ee18e
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[unity] Build compile error after commit 01b8c06 due to unguarded using UnityEditor.namespace. Closes #2222.
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2023-01-11 11:48:10 +01:00 |
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Harald Csaszar
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01b8c06800
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[csharp] Code cleanup: replaced var with explicit type names.
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2023-01-10 13:03:56 +01:00 |
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Harald Csaszar
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d9935741c2
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[unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273.
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2022-09-09 15:27:10 +02:00 |
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Mario Zechner
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78e8f637bb
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-03-21 19:32:37 +01:00 |
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Harald Csaszar
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ec53964603
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[unity] Hopefully fixed some occurrances of a build crash when building many prefabs and textures. See #2047.
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2022-03-18 15:44:34 +01:00 |
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Harald Csaszar
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1cc2a57be5
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Merge branch '4.0' into 4.1-beta
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2022-01-10 18:28:36 +01:00 |
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Harald Csaszar
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1233bce55e
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[unity] Support fix prefab override via mesh filter global settings. Closes #1938.
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2022-01-10 18:21:55 +01:00 |
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Mario Zechner
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e6aefc1065
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:00:23 +02:00 |
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Harald Csaszar
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39dfca8263
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[Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954.
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2021-09-29 19:32:48 +02:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Harald Csaszar
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91f7969cdc
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[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676.
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2021-09-14 17:12:50 +02:00 |
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Mario Zechner
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d12b15ca8d
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[csharp] Format all source code using formatters/.editorconfig
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2021-08-18 18:59:53 +02:00 |
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Harald Csaszar
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88b893dd9e
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[unity] Fixed a compile error (ObjectOverride.Revert()) on some Unity versions after merging pull request, see #1939, see commit 5fd4494e.
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2021-08-12 12:03:03 +02:00 |
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Harald Csaszar
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57dadbdd81
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[unity] Minor improvement (added #if UNITY_EDITOR) after merging pull request, see #1939, see commit 5fd4494e.
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2021-08-12 11:35:29 +02:00 |
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park.saerom
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0a73ce902c
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add null check
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2021-08-11 18:10:23 +09:00 |
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park.saerom
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5fd4494ea2
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Fix multiple nested prefab override issue.
Related to #1273.
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2021-08-11 15:36:41 +09:00 |
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Harald Csaszar
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b8ec11f20e
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[unity] Added another null check. See #1273, #1931.
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2021-08-09 15:42:24 +02:00 |
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Harald Csaszar
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c2cbdc57b7
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[unity] Support for prefab preview thumbnails. See #1931. Fixes prefab instance always listing MeshFilter as changed (via parameter Advanced - Fix Prefab Override MeshFilter, see changelog). Closes #1273.
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2021-08-04 20:18:37 +02:00 |
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Harald Csaszar
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11077589c3
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[unity] Fixed Update when invisible: mesh and mesh bounds were not always initialized when starting off-screen. Closes #1911.
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2021-07-05 21:23:37 +02:00 |
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Harald Csaszar
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538245fcda
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[unity] Fix for UpdateWhenInvisible issue introduced in commit 5cb54bd. Closes #1897. See #1883.
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2021-06-01 17:23:36 +02:00 |
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Harald Csaszar
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5cb54bdf9c
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[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883.
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2021-04-30 18:06:14 +02:00 |
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Harald Csaszar
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5231b4f713
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[unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject.
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2021-04-30 18:06:14 +02:00 |
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Harald Csaszar
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bb0a4f6998
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[unity] Fixed error message output behaviour in SkeletonRenderer.Initialize when quiet is set (quiet logic was just plain wrong).
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2021-03-18 17:03:03 +01:00 |
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Harald Csaszar
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2a3d5245d9
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[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.
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2021-03-08 12:52:15 +01:00 |
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Harald Csaszar
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16e3de63cc
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[unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852.
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2021-03-03 17:07:42 +01:00 |
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Harald Csaszar
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3151c18b6c
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[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
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2020-11-27 14:03:41 +01:00 |
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Harald Csaszar
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d4654588fb
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[unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621.
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2020-10-19 18:46:07 +02:00 |
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Harald Csaszar
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9667bd2293
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[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
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2020-09-01 16:51:02 +02:00 |
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Harald Csaszar
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cccd2132bf
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[unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc.
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2020-09-01 16:25:23 +02:00 |
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Harald Csaszar
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978b305717
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[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
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2020-08-05 19:24:49 +02:00 |
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Harald Csaszar
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6e9ad610d6
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[unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626.
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2020-06-03 18:14:16 +02:00 |
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Harald Csaszar
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c54745cbc7
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[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
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2020-06-03 15:57:07 +02:00 |
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Harald Csaszar
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519b01ee51
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[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
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2020-03-27 17:54:36 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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9550e9e6bc
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[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
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2019-12-11 21:04:02 +01:00 |
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Harald Csaszar
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68ae7bd441
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:19:52 +01:00 |
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