267 Commits

Author SHA1 Message Date
badlogic
1532229f20 Merge branch '4.1' into 4.2-beta 2023-02-14 16:25:17 +01:00
badlogic
11f261ba1f [ue4] Fix world vertices buffer allocation in widget. 2023-02-14 16:24:43 +01:00
badlogic
fe8f51810a Merge branch '4.1' into 4.2-beta 2023-02-14 13:44:36 +01:00
badlogic
b8a2facf93 [ue4] Reworked renderer component, does not fail GC when single attachment > 1000 vertices. 2023-02-14 13:43:53 +01:00
badlogic
bbb50337be Merge branch '4.1' into 4.2-beta 2023-02-07 15:26:20 +01:00
badlogic
39d544ce86 [ue4] Closes #2234, add SpineWidget::GetBonePosition in the skeleton coordinate system. 2023-02-07 15:26:10 +01:00
badlogic
192be2b86d Merge branch '4.1' into 4.2-beta 2023-02-07 10:34:43 +01:00
badlogic
0f595e7fbe [ue4] Add setup scripts. 2023-02-07 10:34:33 +01:00
badlogic
457587dd3f Merge branch '4.1' into 4.2-beta 2022-10-31 13:22:06 +01:00
badlogic
4babd19eee Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-10-31 13:21:44 +01:00
badlogic
cfb688c726 [ue4] Closes #2144, allow setting skeleton data of widget at runtime. 2022-10-31 13:21:33 +01:00
Mario Zechner
42bce02619 Merge branch '4.1' into 4.2-beta 2022-10-28 10:40:54 +02:00
Mario Zechner
3493de7fe8 Formatting 2022-10-28 10:40:38 +02:00
badlogic
c6f8b943b1 [ue4] Closes #2172, check state before returning Spine::Skeleton 2022-10-24 14:31:53 +02:00
badlogic
d8396435d3 [ue4] Closes #2172, check state before returning Spine::Skeleton 2022-10-24 14:31:26 +02:00
badlogic
138db9a473 [ue4] Fix changes to render object system. 2022-09-21 13:42:27 +02:00
Mario Zechner
c590944a51 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-cocos2dx/README.md
#	spine-godot/spine_godot/SpineSprite.cpp
#	spine-sdl/src/spine-sdl-cpp.cpp
#	spine-sfml/cpp/src/spine/spine-sfml.cpp
2022-09-15 08:39:43 +02:00
Mario Zechner
669af9f6bb Formatting. 2022-09-15 08:37:55 +02:00
Mario Zechner
25719370c7 [ue4] Call computeWorldVertices before fetching renderer object. See #2154. 2022-09-15 08:36:00 +02:00
badlogic
d70c31fbc5 Merge branch '4.1' into 4.2-beta 2022-07-04 14:01:35 +02:00
badlogic
91a26443a9 Merge branch '4.0' into 4.1 2022-07-04 14:01:12 +02:00
badlogic
de5f8cd469 [ue4] Fix formatting. 2022-07-04 14:00:50 +02:00
GGgRain
a85765d4d9
[ue4] Black Spots and Normal Flipping Bug Fixes By CCW Resolve (Old Title : Normal Generation Improvement) (#2096)
* [ue4] Normal Generation Improvement

All the vertex normals now face correct direction. It will prevent some of the flicker in some occasions.

* [ue4] A Huge Rendering Improvement

A really huge upgrade for the rendering.
Now the renderer can resolving CCW of the triangles to remove the black spot of some parts, and it now has much more simple normal generation.
There is no need to restrict the movement of the joint / bone to avoid some ugly black spots being rendered from now, just do it without even thinking about it!
And also the flicking bug that caused by the normal flipping bug has been fixed with it, so now you can use lit material more practically with spine. Try to create some cool scenes with a great light setting!
2022-07-04 13:11:56 +02:00
badlogic
63065eefed Merge branch '4.1-beta' into 4.2-beta 2022-06-09 14:30:10 +02:00
badlogic
918b27fd0c [ue4] Fix return type of UTrackEntry::isValidAnimation(). 2022-06-09 14:29:35 +02:00
Mario Zechner
934034fce4 Merge branch '4.1-beta' into 4.2-beta
# Conflicts:
#	.gitignore
2022-05-31 12:27:01 +02:00
Mario Zechner
771c526915 Formatting pass. 2022-05-31 12:26:05 +02:00
badlogic
b0cbf2851f [ue4] Setup scripts to copy spine-cpp 2022-05-02 18:46:15 +02:00
badlogic
6ae5f61d39 Merge branch '4.0' into 4.1-beta 2022-05-02 18:31:13 +02:00
badlogic
e6688e2514 [ue4] Closes #2032, set bGenerateMirroredCollision when SpineSkeletonRenderer has negative scale. 2022-05-02 18:30:43 +02:00
badlogic
df62c399df Merge branch '4.0' into 4.1-beta 2022-05-02 18:20:30 +02:00
badlogic
614b2749f7 [ue4] Closes #1993, don't generate collision meshes in editor. 2022-05-02 18:19:48 +02:00
badlogic
83df6b7316 Merge branch '4.0' into 4.1-beta 2022-04-21 14:05:53 +02:00
badlogic
0db28c0a46 [ue4] Fix UE5 compilation errors. Closes #2071 2022-04-21 14:05:20 +02:00
Mario Zechner
1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 2022-03-25 13:40:03 +01:00
Mario Zechner
2022713bd2 [c][cpp] Formatter pass. 2022-03-25 13:31:58 +01:00
badlogic
6ff8b8d415 [ue4][cpp] Fix TextureFilter name conflict in UE4 unity builds
We renamed TextureFilter to SpineTextureFilter in UE4 builds to resolve the name collision with UE4's TextureFilter.
2022-03-25 12:32:44 +01:00
badlogic
8910c458e8 [ue4][cpp] Switched to IWYU build for much improved rebuild times.
Cleaned up spine-cpp and removed UE4 specific code.
2022-03-25 12:20:57 +01:00
badlogic
5adf03afcf [ue4] Better version check, fixes #2045 2022-03-24 14:30:15 +01:00
badlogic
147342973e Merge branch '4.0' into 4.1-beta
# Conflicts:
#	examples/raptor/export/raptor-pma.png
#	examples/raptor/export/raptor-pro.json
#	examples/raptor/export/raptor-pro.skel
#	examples/raptor/export/raptor.png
#	spine-ue4/Content/GettingStarted/Assets/Raptor/Textures/raptor.uasset
#	spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.json
#	spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.png
#	spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.uasset
#	spine-ue4/Content/GettingStarted/Assets/Spineboy/Textures/spineboy.uasset
#	spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.json
#	spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.png
#	spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.uasset
2022-03-01 17:27:24 +01:00
badlogic
324c0910eb [ue4] Fix raptor example project not containing footstep event 2022-03-01 17:13:37 +01:00
badlogic
5ff511d6fb Merge branch '4.0' into 4.1-beta 2021-12-23 17:05:22 +01:00
badlogic
d065c88ca8 [ue4] Fixes #2006
Users project recursively generates UIs, which leads to extremely long resource names. Eventually, assigning such a name to a brush results in an assertion being triggered, as the name is too long. Fixed on our end by creating a custom resource name instead of reusing the name of the material. User still has to clean-up their code.
2021-12-23 17:04:57 +01:00
badlogic
85514b729d [ue4] Fix version check, update assets. 2021-12-23 15:48:03 +01:00
badlogic
ccc450f624 [ue4] Fix up compilation errors. 2021-12-23 15:30:20 +01:00
Harald Csaszar
cd1a55b0af Merge branch '4.0' into 4.1-beta 2021-12-21 13:38:47 +01:00
Mario Zechner
1544b6cca9 [ue4] Update documentation to describe adding SpinePlugin to Build.cs 2021-12-21 11:28:41 +01:00
badlogic
ecbe087227 Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/spine-threejs/package.json
2021-10-20 00:10:54 +02:00
badlogic
caed7614c8 [ue4] Update example project to UE 4.27 2021-10-19 22:11:31 +02:00
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00