8072 Commits

Author SHA1 Message Date
Nathan Sweet
9ac1d77d32 WIP 2023-02-15 11:50:04 -04:00
Harald Csaszar
d8f0e9e88d Merge branch '4.1' into 4.2-beta 2023-02-14 19:41:29 +01:00
Harald Csaszar
b64942b257 [unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250. 2023-02-14 19:40:28 +01:00
badlogic
1532229f20 Merge branch '4.1' into 4.2-beta 2023-02-14 16:25:17 +01:00
badlogic
11f261ba1f [ue4] Fix world vertices buffer allocation in widget. 2023-02-14 16:24:43 +01:00
badlogic
89412eeada Merge branch '4.1' into 4.2-beta 2023-02-14 15:38:07 +01:00
badlogic
1aed9a2aa4 [godot] Fix 3.5 compilation after renderer reworking. 2023-02-14 15:37:21 +01:00
badlogic
fe8f51810a Merge branch '4.1' into 4.2-beta 2023-02-14 13:44:36 +01:00
badlogic
b8a2facf93 [ue4] Reworked renderer component, does not fail GC when single attachment > 1000 vertices. 2023-02-14 13:43:53 +01:00
Mario Zechner
aec3b6adaa Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-02-13 14:55:36 +01:00
Mario Zechner
2751d76426 [godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold. 2023-02-13 14:55:33 +01:00
Harald Csaszar
cf68a29da1 [unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246. 2023-02-13 11:12:12 +01:00
Mario Zechner
2826a3610e Merge branch '4.1' into 4.2-beta 2023-02-13 07:42:27 +01:00
Mario Zechner
d9fff16b5f [godot] Closes #2243, custom resource types returned incorrect values from get_resource_type(). 2023-02-13 07:42:06 +01:00
Mario Zechner
7a861dc605 [godot] Preparation work for mesh-based rendering. 2023-02-13 06:49:56 +01:00
Mario Zechner
f573beb721 Merge branch '4.1' into 4.2-beta 2023-02-10 23:20:07 +01:00
Mario Zechner
7ef8ca40f4 [godot] Closes #2239, debug rendering of root bone. 2023-02-10 23:19:57 +01:00
Mario Zechner
467295a782 Merge branch '4.1' into 4.2-beta 2023-02-10 23:02:52 +01:00
Mario Zechner
bc2a1af417 [godot] Closes #2242, register SpineMesh2D. 2023-02-10 23:02:42 +01:00
Mario Zechner
c2e32368b6 [godot] Fix Windows template executable names in GH action. 2023-02-10 22:52:19 +01:00
Mario Zechner
2d32e36673 Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta 2023-02-10 22:35:41 +01:00
Mario Zechner
c5f9665628 [flutter] License headers and clean-up. 2023-02-10 22:35:37 +01:00
Harald Csaszar
49946783de Merge branch '4.1' into 4.2-beta 2023-02-09 17:12:40 +01:00
Harald Csaszar
3cf5e14453 Merge branch '4.2-beta' of https://github.com/EsotericSoftware/spine-runtimes into 4.2-beta 2023-02-09 17:12:22 +01:00
Harald Csaszar
bf5d445fa7 [unity] Fixed IndexOutOfRangeException on Unity 2022.2 upon first project import or upgrade. Closes #2241. 2023-02-09 16:55:48 +01:00
Mario Zechner
455189c000 [flutter] Add SpineWidgetController.pause/resume/isPlaying. Can be used to stop frame updates entirely. 2023-02-09 16:46:59 +01:00
Mario Zechner
147439fe95 [flutter] Rename SpineWidget factory methods, complete doc comments. 2023-02-09 12:48:32 +01:00
Mario Zechner
b424cb811d [flutter] More doc comments for core API. 2023-02-09 12:05:15 +01:00
Mario Zechner
4263beea50 [flutter] More doc comments for core API. 2023-02-09 09:08:29 +01:00
Harald Csaszar
be983ac413 [unity] Fixed Atlas source cannot be null! upon jpg import in Unity 2022.2. Closes #2237. 2023-02-08 20:07:08 +01:00
Mario Zechner
085a0135a4 [flutter] More core classes documentation. 2023-02-08 15:34:49 +01:00
Mario Zechner
f2bfb50b54 Merge branch '4.1' into 4.2-beta 2023-02-08 13:01:23 +01:00
Mario Zechner
634028495f [godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs. 2023-02-08 13:01:13 +01:00
Mario Zechner
54b2932098 [flutter] Docs, add Bone.updateAppliedTransform(). 2023-02-08 11:50:06 +01:00
Mario Zechner
98da436374 [libgdx] Update BoneData docs. 2023-02-08 11:48:37 +01:00
badlogic
f5f9eaadd3 Merge branch '4.1' into 4.2-beta 2023-02-07 17:57:51 +01:00
badlogic
2113751ac8 [godot] Closes #2119, meshes are now drawn on window resizing as well. 2023-02-07 17:57:41 +01:00
badlogic
1f1a6bdab5 Merge branch '4.1' into 4.2-beta 2023-02-07 15:46:58 +01:00
badlogic
68ac2ffb7a [godot] Closes #2235, proper release of resources loaders and savers. 2023-02-07 15:46:46 +01:00
badlogic
bbb50337be Merge branch '4.1' into 4.2-beta 2023-02-07 15:26:20 +01:00
badlogic
39d544ce86 [ue4] Closes #2234, add SpineWidget::GetBonePosition in the skeleton coordinate system. 2023-02-07 15:26:10 +01:00
badlogic
192be2b86d Merge branch '4.1' into 4.2-beta 2023-02-07 10:34:43 +01:00
badlogic
0f595e7fbe [ue4] Add setup scripts. 2023-02-07 10:34:33 +01:00
Mario Zechner
a1d6cd3ce3 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-godot/spine_godot/SpineEditorPlugin.cpp
#	spine-godot/spine_godot/SpineEditorPlugin.h
2023-02-05 11:59:56 +01:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature (#2236) 2023-02-05 11:58:48 +01:00
Harald Csaszar
2a252c5283 Merge branch '4.1' into 4.2-beta 2023-02-02 16:48:17 +01:00
Harald Csaszar
8b06294d76 [unity] Fixed Unity 2022.2 URP Forward+ renderer additional lights rendered (culled) incorrectly. Closes #2173. 2023-02-02 16:32:32 +01:00
Mario Zechner
86a3901cc3 [godot] VS Code tasks also builds gl3 support. 2023-02-02 15:38:28 +01:00
Mario Zechner
924a3483df Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta 2023-02-02 15:38:05 +01:00
Mario Zechner
f773ede890 [godot] Fix API change in Godot 4.0 2023-02-02 15:37:52 +01:00