2750 Commits

Author SHA1 Message Date
badlogic
9eb42b65f2 [ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated. 2017-02-24 15:00:30 +01:00
pharan
2c92a4689b [csharp] Matching and cleanup. 1 of 2 2017-02-24 16:56:35 +08:00
badlogic
29b1f5f192 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-23 15:44:38 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
ee64dd98eb [monogame] Replaced old projects with cross-platform desktop project 2017-02-23 15:31:46 +01:00
badlogic
6256ebcb86 [ue4] Tested with latest 4.15 release, fixed up controller map 2017-02-23 14:50:54 +01:00
badlogic
bdce56767e Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-23 14:41:40 +01:00
badlogic
db6aad1a72 [csharp] Added point attachment to spine-csharp VS project 2017-02-23 14:41:32 +01:00
badlogic
cbe79ba04a Merged master manually 2017-02-23 14:39:36 +01:00
badlogic
a04c0088cb Merge branch 'master' into 3.6-beta 2017-02-23 14:38:23 +01:00
badlogic
946a97d67a [lua] Ported 3.6 changes of TransformConstraint 2017-02-23 13:52:04 +01:00
badlogic
9cd5f25cdb [ts] Moved conversion to typed array to minimize allocations 2017-02-23 13:33:40 +01:00
badlogic
6c581880b0 [cocos2d-x] Fixed up scaling factor in BatchingExample 2017-02-23 13:21:51 +01:00
id-ilych
16b9d63bf7 Bug: animation totally disappears if has alpha < 1 (#833)
This problem was probably introduced while moving to new starling version where premultiplied alpha is no longer passed as an argument to `render()`. 

BTW if I get it right then there's no need to manually restore `blendMode` because `DisplayObjectContainer` wraps child's `render()` with `painter.pushState()`/`painter.popState()`.
2017-02-23 11:22:48 +01:00
id-ilych
7a2547831a Bug: hitTest is broken for empty animation (#832) 2017-02-23 11:21:19 +01:00
badlogic
ba4abfa6d8 [love] Fixed up Love2D rendering for 3.6 2017-02-22 14:51:34 +01:00
badlogic
0a2ca732cd [lua][corona] Ported 3.6 changes except TransformConstraint update 2017-02-22 14:40:55 +01:00
badlogic
0b8913691a [ts] Closes #838, modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused 2017-02-21 11:48:07 +01:00
shiverbrock
4502a432da [ue4] Made compiling in VS work; defined behavior for GetTrackEntry() (#836)
* Added include so that compiling in VS works.

* Actually defined behavior for GetTrackEntry()
2017-02-21 11:26:07 +01:00
id-ilych
aefd9e4b01 Bug: wrong blend mode for MeshAttachment (#831) 2017-02-21 11:17:14 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
03c41b7667 [csharp] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:59:27 +01:00
badlogic
023bec462f [c] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:56:50 +01:00
badlogic
9045a73696 [libgdx] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:55:31 +01:00
badlogic
38c3687e85 [cocos2dx] Fixed mesh rendering 2017-02-20 10:22:51 +01:00
badlogic
aa33f980d2 [cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken 2017-02-20 10:00:57 +01:00
John
cee79b7beb [csharp] Allow events queued within callbacks. 2017-02-18 15:28:02 +08:00
John
0199570a27 [unity] Fix mesh bounds on SkeletonGraphic. 2017-02-17 10:22:33 +08:00
pharan
4df97a8d06 [unity] Some docs and minor additions to SkeletonExtensions 2017-02-15 14:51:21 +08:00
pharan
3ae51cb0ec [unity] Fix BoundingBoxFollower release build bug. 2017-02-15 13:44:13 +08:00
pharan
04cabf7f3c [unity] Support attachmentless/skinless skeletons. 2017-02-15 13:43:31 +08:00
badlogic
80a0bc90ab Fixed pan in SkeletonViewer 2017-02-09 11:21:42 +01:00
pharan
0ebc2e471f [unity] Fixed AtlasRegion.ToTexture scope. 2017-02-09 07:48:46 +08:00
pharan
444ef0feee [unity] Added version.txt 2017-02-09 07:47:52 +08:00
pharan
30fcad4718 [unity] Fix BoneFollower inspector. 2017-02-09 07:46:57 +08:00
John
1650b2bd20 [csharp] Added to docs in Skin.cs 2017-02-06 07:02:04 +08:00
pharan
986e74f62b [unity] Sample scripts now use properties. 2017-02-06 06:48:47 +08:00
Mario Zechner
95527b630a [c] Added void* userData field to spTrackEntry. Can be fetched in listeners. 2017-02-02 10:56:46 +01:00
Mario Zechner
315337aa87 Update README.md 2017-02-01 14:11:33 +01:00
badlogic
b0294beb22 [ue4] Ported to 3.6 2017-01-31 14:22:07 +01:00
badlogic
c081f8f6d4 Fixed .gitignore to ignore new VS temporary file 2017-01-31 14:14:05 +01:00
badlogic
5908d3a7d6 Merge branch 'master' into 3.6-beta 2017-01-31 14:12:59 +01:00
badlogic
cde9b3e89d [ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support 2017-01-31 14:12:20 +01:00
NathanSweet
694214d729 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-01-31 03:10:52 +01:00
badlogic
5565f00135 [cocos2d-objc] Ported to 3.6, no two color batching yet 2017-01-30 17:30:01 +01:00
badlogic
6d948697cf [libgdx] Fixed TWoColorPolygonBatch, wrong number of components specified for dark color vertex attribute. Can't do 3 components in libGDX for packed color, we send a 4 byte float 2017-01-30 17:14:16 +01:00
badlogic
25fb5b1bff [cocos2dx] Ported to 3.6, no two color batching yet 2017-01-30 16:55:04 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
badlogic
30b3d9904e [ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength 2017-01-30 15:19:15 +01:00
badlogic
1f47f45574 Merge branch 'master' into 3.6-beta 2017-01-30 12:07:05 +01:00