John
89fa5bd6eb
Fix default bone shear.
2016-06-02 23:14:03 +08:00
John
f1406e2f85
Update spine-csharp to v3.2 (shearing) ( #562 )
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* spine-csharp updated to 3.2.00.
* Some cleanup, catchup and fixes.
* Mix transform constraint scale and shear offsets.
* Update readmes.
* Clean up.
* Formatting.
* Fixed single bone IK with nonuniform scale. Improved two bone IK.
2016-06-01 02:25:30 +02:00
NathanSweet
7823833bb4
Minor clean up.
2016-04-13 21:14:59 +02:00
John
ba5e4073c3
Updated spine-csharp to 3.1.05: linked meshes. ( #543 )
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* Updated spine-csharp to 3.1.00: linked meshes.
* Updated SkeletonBinary.cs for 3.1.05
based on:
3a06b829cc
8c55aa1f62
* Fixed skeleton flip when rotation and scale are disabled.
Based on: b22669711d
* Fixed IK when the parent has nonuniform scale and the child Y != 0.
Based on: bf902936aa
* Removed redundant locals.
2016-04-13 17:10:20 +02:00
pharan
f018d2451a
Fixed transform constraints.
2016-02-18 12:21:58 +08:00
NathanSweet
3a7a4a642b
Fixed transform constraints.
2016-02-18 05:15:18 +01:00
pharan
ce12d34891
Fixed SkeletonJson.cs directives and scale references.
2016-02-17 15:38:45 +08:00
NathanSweet
0f723b9fa7
A few fixes and minor improvements.
2016-02-17 03:52:22 +01:00
NathanSweet
10c941a28b
Missed porting.
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#519
2016-02-17 01:04:43 +01:00
NathanSweet
c0f8e40858
Fixed reading translateMix from JSON.
2016-02-16 00:04:26 +01:00
NathanSweet
08b74f5b18
Updated spine-csharp to Spine v3.
2016-02-14 22:51:18 +01:00
John
81eb9c49b4
[Unity] Fix for Unity UWP/Windows Phone
2015-12-30 14:58:09 +08:00
NathanSweet
91340709d4
Source formatting.
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So fresh and so clean!
2015-08-03 15:06:20 +02:00
ZimM
4057316a91
Merge remote-tracking branch 'remotes/upstream/master' into optimizations
2015-06-29 19:07:39 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
d0625e06a0
Added binary format support for C#.
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Also fixed up line endings.
2015-03-29 00:49:31 +01:00
ZimM
0635c19fef
replace some more List<T> with ExposedList<T>
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fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
NathanSweet
8dace6cfef
"Fixed" compiling to iOS 64bit.
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http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
2015-02-19 02:45:09 +01:00
Fenrisul
444a536dad
Importer improvements
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Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
NathanSweet
7b3bc205fd
Minor clean up.
2014-11-16 03:06:08 +01:00
NathanSweet
22b2086f39
Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
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Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
08a680c972
spine-unity, added flip timelines.
2014-10-02 18:09:38 +02:00
NathanSweet
57f24ff8cc
Clean up.
2014-09-30 01:27:41 +02:00
NathanSweet
2d5b2cdb87
Refactoring and clean up.
2014-08-31 15:22:41 +02:00
NathanSweet
2cfb6ad980
Moved Skeleton refernce from Slot to Bone.
2014-08-31 12:47:04 +02:00
NathanSweet
e6e7f0bd5d
IK constraints for spine-csharp.
2014-08-30 17:04:13 +02:00
NathanSweet
cf41610f8a
Minor fixes.
2014-05-23 10:46:26 +02:00
NathanSweet
22c58fd8dc
Fixed reading FFD.
2014-05-05 15:06:34 +02:00
NathanSweet
6432e43ea2
Clean up.
2014-04-29 20:27:31 +02:00
NathanSweet
5623631026
Clean up.
2014-04-28 17:51:17 +02:00
NathanSweet
c1c12677ba
API improvements.
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Before I get too many damned runtimes done. ;)
2014-04-28 16:49:20 +02:00
NathanSweet
df971f7c70
Fixed skinned meshes with FFD.
2014-04-28 16:08:17 +02:00
NathanSweet
a76c396528
Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
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Moved setting path into SkeletonJson.
2014-04-28 13:29:06 +02:00
NathanSweet
b316b8d3e1
Scale mesh vertices!
2014-04-26 23:25:52 +02:00
NathanSweet
5b68fe5190
Meshes, FFD and skinning for spine-csharp and spine-xna.
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Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
66a336e219
Adjusted line endings.
2014-02-05 18:09:16 +01:00
NathanSweet
525ba52a6c
Removed constants.
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Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
2014-01-13 18:09:48 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
Liquidoodle
b51a110c54
Fixed file loading for XNA on Windows Phone 7.
2013-10-10 18:02:50 +01:00
John
2572a4ede9
changed findEvent to FindEvent (to match change in SkeletonData.cs)
2013-10-09 14:34:44 +08:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
5390d40093
Fixed spine-unity, spine-tk2d.
2013-09-29 22:15:25 +02:00
NathanSweet
b132231034
Scale bounding boxes on load.
2013-09-28 23:33:41 +02:00
NathanSweet
58545382fc
Fixed reading ints.
2013-09-27 14:03:07 +02:00
NathanSweet
2b86668f4e
More efficient draw order when bind pose order is keyed.
2013-09-24 11:10:10 +02:00
NathanSweet
60ac4d7533
Don't use properties internally.
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Mono is slower using properties.
2013-09-23 20:25:15 +02:00