103 Commits

Author SHA1 Message Date
badlogic
26e93f9f3f [ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502. 2019-09-23 14:49:02 +02:00
badlogic
2b5e521c34 [threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code. 2019-07-24 13:21:42 +02:00
badlogic
5776e2467a [ts] Added soft IK support. See #1383. 2019-06-19 13:55:51 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
3aa14d9b86 [ts] Ported skin bones/constraints changes. See #1346. 2019-06-04 15:53:34 +02:00
badlogic
f9e4fd495d [ts] Ported all skin API changes, see #841. 2019-06-03 16:20:19 +02:00
badlogic
eff7a1502d [ts] Fixed constraints in skins. 2019-05-10 15:31:10 +02:00
badlogic
75ffb7b098 [ts] Updated builds. 2019-05-10 15:07:43 +02:00
badlogic
03057c6073 [ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore. 2019-04-24 15:05:07 +02:00
badlogic
037802bb0c [ts] Ported rotated mesh region UV loading. See #1327. 2019-04-17 14:07:28 +02:00
badlogic
cfb1e8c5f0 [ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 13:52:56 +02:00
badlogic
eecc0467b6 [ts] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:17:52 +01:00
badlogic
5ad954c16d [ts] New build. 2019-03-08 16:38:14 +01:00
badlogic
c9e760a025 [ts][player] Closes #1279, expose setAnimation(). 2019-02-14 11:43:17 +01:00
badlogic
8ea29944d3 [ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment. 2019-02-06 16:02:42 +01:00
badlogic
322dcd0521 [ts] Updated artifacts. 2019-01-06 21:34:13 +01:00
badlogic
52f9ab8984 [ts] Port of mesh whitespaces stripping. See #1232. 2018-12-22 13:07:10 +01:00
badlogic
43227961ce [ts][player] Click on canvas will now pause/resume player ala YouTube. 2018-12-17 18:17:18 +01:00
badlogic
d5ee59558a [ts][player] constructor now takes string in addition to HTMLElement, hover behaviour now similar to YouTube. 2018-12-17 18:00:44 +01:00
badlogic
7a3ec78638 [ts][player] decreased delay for when mouse leaves player area and controls are hidden. 2018-12-17 17:04:58 +01:00
badlogic
c21b366d03 [ts][player] Renamed build output. 2018-12-17 15:45:22 +01:00
badlogic
8fc251f55e [ts] Allow negative scale and shear mix in transform constraint. See #1227. 2018-12-13 17:51:01 +01:00
badlogic
54bb7b7e5f [ts] Clipping fix, see #1219 2018-12-05 16:20:55 +01:00
badlogic
941a9bd685 [runtimes] Ported fix for attachmentThreshold, see #1204. 2018-12-04 17:25:26 +01:00
badlogic
8e84c34999 [ts][player] Fixed more issues. Scrollsbar and docs are the last two issues. 2018-11-21 16:58:02 +01:00
badlogic
44552cd809 [ts] Rebuild artifacts. 2018-11-15 15:56:38 +01:00
badlogic
c5413d32d0 [ts] Updated build artifacts. 2018-11-14 14:33:44 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
fe44bece46 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-07 18:07:26 +01:00
badlogic
32f6e449fc [ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:20:24 +01:00
badlogic
7e86c3ff36 [ts] Rebuilt all artifacts after fix in #1198. 2018-10-26 17:19:16 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
badlogic
172bf22d84 [ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 14:43:19 +02:00
badlogic
98413c102e [ts] Merged WebKit bug fix. 2018-04-05 16:47:13 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
c24990a1c4 Merge branch '3.6' into 3.7-beta 2018-01-22 16:13:22 +01:00
badlogic
fe9ae97747 [ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677. 2018-01-22 16:11:42 +01:00
badlogic
c3e1f9bc15 Fixed #1059 for spine-ts. 2018-01-10 16:36:52 +01:00
badlogic
08451f2a8d [ts][webgl] Exposing the renderers in SceneRenderer. 2017-11-17 15:40:39 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
bcc7da56d2 [ts] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:09:42 +02:00
badlogic
adc01ab1e4 [ts] Fixed DeformTimeline, see #1016. 2017-10-11 10:43:13 +02:00
badlogic
936a7b048f [ts] Updated build to include new tint black shader. 2017-09-28 11:24:00 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
8d4a14b200 [ts][threejs] Added VertexEffect to SkeletonMesh 2017-06-21 16:32:12 +02:00
badlogic
b685e490c1 [ts][webgl] Fixed vertex effects for clipped attachments 2017-06-21 16:19:49 +02:00