NathanSweet
a7b08fe8c2
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
NathanSweet
4b5322d5d6
Updated spine-as3 to Spine v3.
2016-02-17 03:54:04 +01:00
NathanSweet
93be778697
Updated spine-as3 for use with PowerFlasher FDT.
2016-02-17 02:01:52 +01:00
NathanSweet
318b9939e6
Made consistent when slot vertices and attachment time are reset.
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setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.
http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
028769f54f
Fixed single bone IK with flipping and y-up coordinate systems.
2015-01-30 17:59:11 +01:00
NathanSweet
63801b6f13
setSkin docs.
2014-11-17 19:41:50 +01:00
NathanSweet
ee1f13ab9c
Don't clear FFD if before first FFD key in animation.
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Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
9dcaeb6853
Clean up.
2014-11-14 01:47:39 +01:00
Nathan Sweet
9a27f11816
Update README.md
2014-11-13 00:47:52 +01:00
NathanSweet
efae035f18
Flip timelines for spine-as3 and spine-starling.
2014-11-12 19:38:43 +01:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
22b2086f39
Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
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Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
7fde649d8c
Added getter for skinName.
2014-10-01 17:03:41 +02:00
NathanSweet
53437a6159
Fixed FfdTimeline for spine-c.
2014-10-01 01:31:52 +02:00
NathanSweet
272873d2e2
spine-as3, fixed IK constraint timeline mix.
2014-09-30 12:50:09 +02:00
NathanSweet
d8eac649ba
Improved examples.
2014-09-30 02:17:39 +02:00
NathanSweet
84a80feccc
IK constraints for spine-as3.
2014-09-30 01:27:01 +02:00
NathanSweet
e5d3d380c7
Fixed AttachmentTimeline from missing first key.
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http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
3ed7fb6865
Changed how scale is applied.
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Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
6d398233d7
spine-starling, use Vector of Dictionarys to avoid allocation to look up skin attachments.
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#236
2014-07-25 23:04:32 +02:00
NathanSweet
dee15d16b3
Clean up.
2014-07-25 22:33:10 +02:00
Nathan Sweet
0a640b4432
Merge pull request #240 from matulkum/master
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enable SkeletonJson to load Objects (not just Strings)
2014-07-25 22:31:10 +02:00
NathanSweet
b0da7d0e52
Fixed reading inherit scale and rotation.
2014-07-25 20:31:22 +02:00
NathanSweet
669b0ac155
Added attachments property.
2014-07-24 22:06:59 +02:00
mak
26be597cb2
enable SkeletonJson to load Objects (not just Strings)
2014-06-10 18:34:31 +02:00
NathanSweet
68da7f72de
Scale UVs since Starling mangles textures to POT size.
2014-06-04 02:42:16 +02:00
NathanSweet
7f6abc8c00
Fixed mixing from uninitialized slot vertices.
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http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
6b9d514ca7
Meshes, FFD and skinning for spine-starling.
2014-06-02 15:33:22 +02:00
NathanSweet
fb28ee1b49
Triangles int -> uint.
2014-06-02 12:12:39 +02:00
NathanSweet
be09165723
Fixed path lookup.
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closes #229
2014-05-29 10:13:48 +02:00
NathanSweet
ab15078b3e
Fixes.
2014-05-25 08:55:14 +02:00
NathanSweet
cf41610f8a
Minor fixes.
2014-05-23 10:46:26 +02:00
NathanSweet
f71fb43552
Various fixes.
2014-05-22 15:20:11 +02:00
NathanSweet
c1cae3dccc
Better example, no PMA.
2014-05-21 22:40:34 +02:00
NathanSweet
a80cd047cf
Meshes, FFd and skinning for spine-as3.
2014-05-21 22:29:23 +02:00
NathanSweet
2e266127a0
Carry over remaining time when playing queued animations.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2633
2014-05-15 20:11:09 +02:00
NathanSweet
0295b0c169
Read new atlas format that has width and height for each page.
2014-05-06 19:15:48 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
df70264a5b
Go back to clearing the entry after the "end" listeners.
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Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
2014-03-17 16:53:33 +01:00
NathanSweet
951fe77c09
Merge branch 'origin/master'
2014-03-09 12:15:23 +01:00
NathanSweet
aff250daf4
Allow a track to mix with the track below.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2248
2014-03-09 12:06:36 +01:00
Nathan Sweet
86c4232538
Merge pull request #186 from Fraggle/patch-1
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Wrong type for rgba
2014-03-08 16:14:13 +01:00
NathanSweet
211f82fedd
Clear the track before calling end on the listener.
2014-03-08 00:20:26 +01:00
Sebastien Flory
70189a94cb
Wrong type for rgba
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Hi,
I think you did a typo. From my understanding of the code, the RGBA value should be numbers, not it (as they are in the RegionAttachement class).
Thanks for the tool.
2014-02-20 10:30:22 +01:00
Nathan Sweet
34ae588e67
Update README.md
2014-02-13 19:10:36 +01:00
NathanSweet
661a0436bc
Documentation
2014-01-20 04:51:20 +01:00