Harald Csaszar
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02fc928318
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:57:31 +02:00 |
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Harald Csaszar
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f53ce3734c
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:28:35 +02:00 |
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Harald Csaszar
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a180194c0a
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[unity] Saving Spine - Preferences in EditorPrefs too for consistency, used when first creating SpineSettings.asset in a new project. See 1336.
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2019-04-27 09:58:08 +02:00 |
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Harald Csaszar
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bb52cce293
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[unity] Automatically copying previous Spine - Preferences settings over to SpineSettings.asset at first creation. See 1336.
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2019-04-26 19:21:49 +02:00 |
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Harald Csaszar
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bd69b9bc38
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[unity] Now using SettingsProvider for Preferences - Spine menu. This stores Spine settings in Assets/Editor/SpineSettings.asset which can be shared with team members. Fixes a warning. Closes #1336.
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2019-04-26 18:42:04 +02:00 |
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Harald Csaszar
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89e759a8f5
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[unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340.
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2019-04-25 18:41:56 +02:00 |
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Harald Csaszar
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e09ea0b212
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[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339.
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2019-04-25 16:35:11 +02:00 |
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Harald Csaszar
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4ff249fa30
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[unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336.
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2019-04-22 22:13:44 +02:00 |
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Harald Csaszar
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bf93b00e6b
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[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330.
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2019-04-18 19:53:55 +02:00 |
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Harald Csaszar
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dfb5ed1106
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:02:00 +02:00 |
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Harald Csaszar
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356fb38442
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[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331.
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2019-04-17 18:10:01 +02:00 |
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Harald Csaszar
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5fc3f99d4b
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:55 +02:00 |
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Harald Csaszar
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9bb5a0d044
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[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
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2019-04-02 19:48:17 +02:00 |
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Harald Csaszar
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d03de3fdf7
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[unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312.
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2019-03-26 17:03:40 +01:00 |
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Harald Csaszar
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f0e9164648
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[unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303.
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2019-03-20 18:44:12 +01:00 |
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Harald Csaszar
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ad20319387
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[unity] Added missing Create 2D Hinge Chain button at SkeletonUtilityBone inspector, only 3D version was available. Closes #1310.
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2019-03-20 18:18:55 +01:00 |
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badlogic
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efc212110d
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Merge branch '3.7' into 3.8-beta
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2019-03-13 11:38:07 +01:00 |
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Harald Csaszar
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75d16a4fc9
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[unity] Improved warnings for incorrect material settings, now not triggering at non-Spine shaders. See #1305.
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2019-03-12 18:55:00 +01:00 |
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Harald Csaszar
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f004e74965
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[unity] Fixed Exception in incorrect material setting detection mechanism. Fixes #1305.
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2019-03-12 18:34:25 +01:00 |
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badlogic
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ede677ce3f
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Version fixes.
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2019-03-06 15:24:02 +01:00 |
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badlogic
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1629c7e7ab
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[unity][libgdx] Fix versions after merging in beta branch...
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2019-03-06 15:14:43 +01:00 |
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Harald Csaszar
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930d4b4015
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[unity] corrected version number in version.txt file of 3.8-beta branch.
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2019-03-04 18:45:14 +01:00 |
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Harald Csaszar
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b5e8d49cb2
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:30:47 +01:00 |
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Harald Csaszar
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088fb2ea02
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:29:46 +01:00 |
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Harald Csaszar
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8ca94c2da4
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[unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280.
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2019-02-26 17:00:42 +01:00 |
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Harald Csaszar
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d64decbe3d
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[unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280.
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2019-02-26 16:58:20 +01:00 |
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Harald Csaszar
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37cc095375
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:13:06 +01:00 |
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Harald Csaszar
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b706b41be6
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:10:20 +01:00 |
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Harald Csaszar
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638e176f59
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:56:04 +01:00 |
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Harald Csaszar
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540c61d619
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:54:59 +01:00 |
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Harald Csaszar
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b8a208d382
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:42:49 +01:00 |
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Harald Csaszar
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8b1359db0b
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:41:00 +01:00 |
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Harald Csaszar
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32ac918f80
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:57 +01:00 |
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Harald Csaszar
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17c19a9ce7
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:14 +01:00 |
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Harald Csaszar
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4342bcfa7d
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[unity] Fixed compile errors with TK2D define due to asmdef files preventing dependency. Closes #1280.
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2019-02-15 13:04:22 +01:00 |
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Harald Csaszar
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8a6b75fb9a
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[unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive.
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2019-02-12 18:03:29 +01:00 |
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Harald Csaszar
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1935d4a488
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[unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257.
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2019-02-11 21:31:42 +01:00 |
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Harald Csaszar
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7ee15d0627
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[unity] SkeletonRenderSeparator now initializes added SkeletonPartsRenderer children correctly. Closes #1269.
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2019-02-07 22:22:56 +01:00 |
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Harald Csaszar
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7b690624f3
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[unity] Fixed SkeletonPartsRenderer mesh tangent error. Also fixed another potential size mismatch at mesh normals or tangents vs vertices. Closes #1265.
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2019-02-06 19:17:56 +01:00 |
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Harald Csaszar
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9c8646eb70
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[unity] Fixed compilation errors when TK2D define is set. Closes #1270.
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2019-02-04 18:54:42 +01:00 |
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Harald Csaszar
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9dad34a387
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[unity] Fixed on more occurrence of SkeletonGraphic related import error. Error message was 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226.
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2019-02-01 15:27:43 +01:00 |
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Harald Csaszar
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52245d55f0
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[unity] Fixed SkeletonGraphic related import error occurring occasionally on first import. Error message was usually 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226.
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2019-01-31 14:43:39 +01:00 |
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Harald Csaszar
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29ac3d9d67
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[unity] Added an additional warning when Alpha Is Transparency is enabled at PMA textures, which causes incorrect light ghosting in transparent areas. See #1266.
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2019-01-29 16:37:01 +01:00 |
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Harald Csaszar
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c612c81435
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[unity] Fixed previous commit's texture settings warning code preventing border artifacts when mip maps are enabled on PMA textures. Now only issues warning on Spine atlas textures. See #1266.
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2019-01-28 20:08:48 +01:00 |
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Harald Csaszar
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dc676cb25a
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[unity] Changed default texture settings and added warning to prevent border artifacts when mip maps are enabled on PMA textures. Closes #1266.
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2019-01-28 19:55:10 +01:00 |
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Harald Csaszar
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e39dbc4795
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[unity] Fixed SkeletonGraphic's 'Starting Animation' property being cleared upon saving under some circumstances, closes #1252.
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2019-01-28 16:28:28 +01:00 |
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Harald Csaszar
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5344d71c05
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[unity] Fixed PointFollower error message on script rebuild, closes #1261.
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2019-01-22 12:27:30 +01:00 |
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Harald Csaszar
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edb2fbe85d
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[unity] Added using and finally-dispose guards around all stream instances, see #1260.
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2019-01-22 11:27:47 +01:00 |
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Harald Csaszar
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92a0d37e9b
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[unity] Fixed skeleton binary import, was broken by recent changes. Closes #1259.
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2019-01-21 15:08:07 +01:00 |
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Harald Csaszar
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1e25ff05a6
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[unity] Fixed removing unreferenced SlotBlendMode material entries, closes #1249.
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2019-01-16 17:09:20 +01:00 |
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