badlogic
ae6ae63d30
Updated CHANGELOG.md
2019-10-28 14:09:58 +01:00
badlogic
2e5560ca0f
Merge branch '3.8' into 3.9-beta
2019-10-28 14:09:38 +01:00
badlogic
656b08a32e
[cocos2dx] Added IK example, see #1532 . Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
2019-10-28 14:07:25 +01:00
badlogic
bb003b6636
Merge branch '3.8' into 3.9-beta
2019-10-25 15:06:52 +02:00
badlogic
0f401bfb44
[sfml] Added IK demo. See #1532 .
2019-10-25 14:43:17 +02:00
badlogic
4dd94dfb4d
Merge branch '3.8' into 3.9-beta
2019-10-25 13:54:53 +02:00
badlogic
8a93522ce9
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2019-10-24 16:51:09 +02:00
badlogic
b9f8fb3b9e
[libgdx] Added mouse following IK example. See #1532 .
2019-10-24 16:49:53 +02:00
badlogic
366178e730
[ue4] Update example project to UE 4.23, update README.md.
2019-10-23 16:12:15 +02:00
Harald Csaszar
bec09c14cf
[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526 .
2019-10-22 17:13:39 +02:00
Harald Csaszar
86b979e812
[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526 .
2019-10-22 17:12:39 +02:00
Harald Csaszar
732595eb01
[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514 .
2019-10-21 13:37:21 +02:00
Harald Csaszar
ae2d40fd84
[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514 .
2019-10-21 13:35:46 +02:00
Harald Csaszar
24d4185016
[unity] Fixed compile error on Unity 2018.3+.
2019-10-20 18:43:44 +02:00
Harald Csaszar
f595659423
[unity] Fixed compile error on Unity 2018.3+.
2019-10-20 18:43:15 +02:00
Harald Csaszar
c96b426364
[unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525 .
2019-10-18 15:20:35 +02:00
Harald Csaszar
8b9c9314f2
[unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525 .
2019-10-18 15:17:24 +02:00
Harald Csaszar
9bdd82d6c3
[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526 .
2019-10-18 12:40:42 +02:00
Harald Csaszar
5b98c80d32
[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526 .
2019-10-18 12:39:53 +02:00
NathanSweet
a9c8a4c0c8
Merge branch '3.8' into 3.9-beta
...
# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2019-10-17 17:51:46 +02:00
NathanSweet
0ee034b2db
[libgdx] Store timeline ids inside set in Animation for O(1) lookup, added Animation#setTimelines.
...
See #1462 .
2019-10-17 17:49:54 +02:00
NathanSweet
4812bac88d
[libgdx] Store timeline ids inside set in Animation for O(1) lookup, added Animation#setTimelines.
...
See #1462 .
2019-10-17 17:49:05 +02:00
badlogic
c5faa932dc
Merge branch '3.8' into 3.9-beta
2019-10-15 16:27:43 +02:00
badlogic
691c795fa0
[corona] Fixed clipping, closes #1522 .
2019-10-15 16:27:26 +02:00
badlogic
23b51853ce
[corona] Fixed clipping, closes #1522 .
2019-10-15 16:26:49 +02:00
badlogic
2e034226d3
Merge branch '3.8' into 3.9-beta
2019-10-15 16:16:43 +02:00
badlogic
d31cbcc091
Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
2019-10-15 16:16:28 +02:00
badlogic
48ccb78a27
[corona] Updated mobdebug, fixed premultiplied alpha rendering. Closes #1520 .
2019-10-15 16:16:19 +02:00
Harald Csaszar
f56c373b44
[unity] added 3.8 addition changelog section to 3.9 changelog section as well.
2019-10-15 15:41:04 +02:00
Harald Csaszar
d593a3efbc
[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
2019-10-15 15:39:25 +02:00
Harald Csaszar
d3def95b08
[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
2019-10-15 15:36:23 +02:00
Harald Csaszar
c6669dbaa1
[unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build.
2019-10-15 14:26:59 +02:00
Harald Csaszar
39773969b6
[unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build.
2019-10-15 14:25:40 +02:00
Harald Csaszar
59fe662bc2
[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521 .
2019-10-14 19:14:21 +02:00
Harald Csaszar
241846c16c
[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521 .
2019-10-14 19:11:52 +02:00
NathanSweet
30a460d504
[libgdx] Allow listeners to be removed from event callbacks.
...
closes #464
2019-10-14 14:01:42 +02:00
NathanSweet
eb1c382a3b
[libgdx] Fixed tests.
...
AnimationStateTests failure was caused by a321aa76d556a618a09abb3adeb7473a6c099304, when `computeHold` was added, specifically `|| timeline instanceof EventTimeline`. The slight event order difference is unlikely to be an issue for anyone.
2019-10-14 13:59:39 +02:00
Harald Csaszar
bbbb1495b2
[unity] GetRepackedSkin allows to include normal maps (and other texture properties) during repacking via optional parameter. Closes #1519 .
2019-10-09 22:06:39 +02:00
Harald Csaszar
fc0a5df0db
[unity] GetRepackedSkin allows to include normal maps (and other texture properties) during repacking via optional parameter. Closes #1519 .
2019-10-09 22:06:12 +02:00
badlogic
d1e10474fe
Merge branch '3.8' into 3.9-beta
2019-10-09 15:32:11 +02:00
badlogic
83f6accde4
[ue4] Fixed multiple tracks example.
2019-10-09 15:31:54 +02:00
badlogic
cc840910ce
Merge branch '3.8' into 3.9-beta
2019-10-09 14:48:32 +02:00
badlogic
b4a1f6978b
[ue4] Added missing null check in bone driver component. Closes #1517 .
2019-10-09 14:48:16 +02:00
badlogic
c01612ce9e
Merge branch '3.8' into 3.9-beta
2019-10-09 14:39:55 +02:00
badlogic
3579d13188
[ue4] Fixed bone driver example map. See #1513 .
2019-10-09 14:39:43 +02:00
badlogic
19815ce574
[ue4] Fixed bone driver example map. See #1513 .
2019-10-09 14:38:30 +02:00
badlogic
644af9a26e
Updated CHANGELOG
2019-10-09 14:25:56 +02:00
badlogic
2ea060ed7a
Merge branch '3.8' into 3.9-beta
2019-10-09 14:25:35 +02:00
badlogic
7e7306ad7d
Updated CHANGELOG
2019-10-09 14:25:20 +02:00
badlogic
60f600ac7a
[ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516 .
2019-10-09 14:24:37 +02:00