194 Commits

Author SHA1 Message Date
badlogic
9943a44cc4 [as3] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 2020-04-18 16:41:32 +02:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
55fde3217d [as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs. 2019-10-29 17:28:51 +01:00
badlogic
5c71955e73 [as3][starling] Removed FDT project files and .swc files in old locations. 2019-10-29 17:14:48 +01:00
badlogic
06089630fb [as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:16:41 +02:00
badlogic
b589284016 [as3] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:38:04 +02:00
badlogic
cc694f7b5a [as3] fix parsing of default skins without attachment for binary files. 2019-08-07 11:41:30 +02:00
badlogic
e039625430 Removed stretchyman-stretchy-ik from all examples. 2019-08-05 17:41:15 +02:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
355097821a [as3] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:35:39 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
ffd40fed68 [as3] Fix IkConstraintTimeline.ENTRIES. See #1383. 2019-06-19 14:34:11 +02:00
badlogic
442699238a [as3] Added soft IK support. See #1383. 2019-06-19 14:24:59 +02:00
badlogic
e8866cc730 [as3] Added SkeletonBinary to load binary .skel files. See #1095. 2019-06-18 11:12:18 +02:00
badlogic
2946cec9d1 [ts][as3] Added mix-and-match example. See #1375. 2019-06-13 16:39:50 +02:00
badlogic
c9ccd43121 Merge branch '3.7' into 3.8-beta 2019-06-13 16:10:22 +02:00
badlogic
b500055baf [as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:05:16 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
f2fa37dbe0 [as3] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:29:42 +02:00
badlogic
8cd53746ad [as3] Fixed SkeletonSprite, should not process slots with inactive bones. 2019-06-05 14:51:34 +02:00
badlogic
900085d26f [as3] Ported skin bones/constraints changes. See #1346. 2019-06-05 14:35:35 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
b1f6b79b68 [as3] Ported all skin API changes, see #841. 2019-06-03 17:00:34 +02:00
badlogic
e03a0ef659 Merge branch '3.8-beta' into skin-bones 2019-05-16 11:28:40 +02:00
badlogic
6d8baa17fd [as3] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose. 2019-05-15 13:55:21 +02:00
badlogic
07cf3f1f2c [as3] Ported skin API changes, see #841. 2019-05-10 16:31:46 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
1ea001110e [as3] Ported rotated mesh region UV loading. See #1327. 2019-04-18 17:06:10 +02:00
badlogic
6e67fbf5e3 [as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:50:04 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
2a1b39ee59 Merge branch '3.7' into 3.8-beta 2019-04-04 14:58:35 +02:00
badlogic
00515250bf [as3] Port of additive blending fix, see #1322. 2019-04-04 14:41:49 +02:00
badlogic
9229d93c8f [as3] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:42:05 +01:00
badlogic
57e38a0cb3 [as3] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 17:01:45 +01:00
badlogic
4406cdfba0 Updated examples in example projects. 2019-02-19 15:59:30 +01:00
badlogic
fd51eee47f [as3] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 14:14:53 +01:00
badlogic
f1f4ea04eb [as3] Get rid of regionTextureWidth/Height 2018-12-22 15:38:26 +01:00
badlogic
bcab346cde [as3] Port of mesh whitespaces stripping. See #1232. 2018-12-22 14:57:16 +01:00
badlogic
9f8003a3b6 [as3] Fix path constraint for when path length is NaN. See #1230. 2018-12-17 15:23:24 +01:00
badlogic
1a50622fc5 [as3] Allow negative scale and shear mix in transform constraint. See #1227. 2018-12-13 18:04:20 +01:00
badlogic
fe9f689beb [as3] Ported fix for #1224, disable inherit scale. 2018-12-10 15:16:36 +01:00
badlogic
ea4685be8b [as3] Clipping fix, see #1219 2018-12-05 16:27:20 +01:00
badlogic
54c6aacaa2 [as3] Ported attachment timeline threshold and draw order fix. See #1204. 2018-12-05 11:43:58 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00