7401 Commits

Author SHA1 Message Date
Mario Zechner
b12e06d791 [phaser] Copy example skeletons in runtimes.sh 2022-12-27 11:43:02 +01:00
Mario Zechner
9ece84dc85 [phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object.
# Conflicts:
#	spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
#	spine-flutter/src/spine_flutter.cpp
2022-12-27 11:42:56 +01:00
Mario Zechner
e805b6c8bc [phaser] Canvas stub. 2022-12-27 11:41:31 +01:00
Mario Zechner
f3c4be2f90 [phaser] Mixins for SpineGameObject 2022-12-27 11:41:31 +01:00
Mario Zechner
f163f60187 [phaser] .json and .atlas file loading beginnings. 2022-12-27 11:41:31 +01:00
Mario Zechner
a3dc1fdb33 [ts] Phaser plugin scaffold.
# Conflicts:
#	.gitignore
2022-12-27 11:32:33 +01:00
Harald Csaszar
f0e152a063 [csharp] Port of commit 9271eb23 "Removed spring constraints. The physics features have been moved to 4.2." 2022-12-19 11:33:29 +01:00
Harald Csaszar
2459755f8c [csharp] Fixed IndexOutOfBounds at loading sequence attachments from json on older dotnet runtime version. Clsoes #2213. 2022-12-14 17:44:06 +01:00
Harald Csaszar
1624960dae [csharp] Minor improvement of documentation. 2022-12-14 12:17:25 +01:00
Harald Csaszar
1552fc843a [unity] Fixed blend mode shaders being broken on Unity 2017. Closes #2212. 2022-12-13 18:44:17 +01:00
Mario Zechner
a3e84eef16 [sfml] Remove test.cpp 2022-12-05 13:31:29 +01:00
Mario Zechner
6e4c9517bc [sfml] Added testbed
# Conflicts:
#	CMakeLists.txt
#	spine-sfml/cpp/CMakeLists.txt
2022-12-05 13:30:05 +01:00
Luke Ingram
38ae6f886c [c][cpp][ts] Port of 4bad9ec25e3281361a6599509881397711722e58 2022-11-30 13:34:20 -04:00
Harald Csaszar
88ef4bc5f7 [csharp] Port of commit 4bad9ec2. Fixed typo in transform constraint shortcut for 0 mix. 2022-11-30 18:24:47 +01:00
Nathan Sweet
4bad9ec25e [libgdx] Fixed typo in transform constraint shortcut for 0 mix. 2022-11-30 12:57:49 -04:00
Nathan Sweet
18e2fadbf0 Added chibi-stickers example project. 2022-11-29 21:14:07 -04:00
Mario Zechner
0a14457f36 [godot] Apply light mask of sprite to mesh instances, closes #2197. 2022-11-29 09:47:45 +01:00
Mario Zechner
a7a2d844e1 [godot] Use our .clang-format. 2022-11-29 09:46:52 +01:00
Mario Zechner
4f03d02435 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-11-29 09:32:30 +01:00
Mario Zechner
e545a11315 [godot] Update scenes with more default data. 2022-11-29 09:32:21 +01:00
Jordan Schidlowsky
e83b9c1714
fix incorrect ordering issue when applying custom materials to slot nodes (#2205) 2022-11-29 09:23:15 +01:00
Mario Zechner
11d0a86d40 Formatting. 2022-11-29 09:10:34 +01:00
Mario Zechner
d525e42479 [cpp] Reference attachments in Skin::addSkin(), closes #2203, closes #2202. 2022-11-29 09:09:36 +01:00
Mario Zechner
7c285d6a3a [godot] Enable address sanitizer in debug builds. 2022-11-29 09:08:57 +01:00
Mario Zechner
1c55537fb8 [ts] Published 4.1.23 2022-11-28 09:11:02 +01:00
Mario Zechner
c19194ac7d [ts] Closes #2207, updates threejs to latest. 2022-11-28 09:09:46 +01:00
Harald Csaszar
8c3533835a [unity] Fixed blend mode materials not being generated when sequence uses multiple atlas pages. Closes #2201. 2022-11-24 18:22:05 +01:00
Harald Csaszar
8fb3876396 [unity] Added warning message when 'CanvasGroup Compatible' is enabled at the Material but 'Canvas Group Tint Black' is disabled at SkeletonGraphic. 2022-11-16 12:24:32 +01:00
Mario Zechner
726ad4ddbe [godot] Fix convert.py to release lock before renaming .json files. 2022-11-11 06:20:22 +01:00
Mario Zechner
34e50f74d5 [cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame. 2022-11-10 11:51:30 +01:00
badlogic
f3247caee3 [cocos2dx] Explicitely link to spine-cpp, closes #2189 2022-11-08 15:37:41 +01:00
Nathan Sweet
c9af18e153 [libgdx] Javadoc. 2022-11-06 13:10:34 -04:00
Harald Csaszar
99d134e9d4 [unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173. 2022-11-04 17:34:42 +01:00
Harald Csaszar
bb851ee489 [unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181. 2022-11-03 16:08:08 +01:00
Harald Csaszar
4e5fed4251 [unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696. 2022-11-02 14:21:56 +01:00
Mario Zechner
60875208a6 [cocos2d-objc] Fix clipping of meshes. 2022-11-02 11:40:44 +01:00
badlogic
4babd19eee Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-10-31 13:21:44 +01:00
badlogic
cfb688c726 [ue4] Closes #2144, allow setting skeleton data of widget at runtime. 2022-10-31 13:21:33 +01:00
Harald Csaszar
0a6a6962c7 [unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic. 2022-10-31 10:21:02 +01:00
Harald Csaszar
661796d2cb [unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size. 2022-10-28 16:09:45 +02:00
Mario Zechner
3493de7fe8 Formatting 2022-10-28 10:40:38 +02:00
Mario Zechner
1121a1de61 [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:38:45 +02:00
Harald Csaszar
ace19d9381 [unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187. 2022-10-27 11:07:19 +02:00
badlogic
d8396435d3 [ue4] Closes #2172, check state before returning Spine::Skeleton 2022-10-24 14:31:26 +02:00
Mario Zechner
b1d5e7727d [cpp] Fix parsing of dark colors in skeleton binary. Closes #2170. 2022-10-14 12:57:01 +02:00
Mario Zechner
3f5e00109c [cpp] Pass ids by reference, closes #2177 2022-10-14 12:07:04 +02:00
Harald Csaszar
8f01d089e4 [Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960. 2022-10-10 16:42:14 +02:00
Mario Zechner
88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2022-10-07 12:24:07 +02:00
Harald Csaszar
9d6afa1853 [unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup. 2022-10-04 13:20:35 +02:00
Mario Zechner
e2dbc468e4 [ts] Release 4.1.23 2022-10-04 09:35:16 +02:00