Mario Zechner
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b12e06d791
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[phaser] Copy example skeletons in runtimes.sh
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2022-12-27 11:43:02 +01:00 |
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Mario Zechner
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9ece84dc85
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[phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object.
# Conflicts:
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
# spine-flutter/src/spine_flutter.cpp
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2022-12-27 11:42:56 +01:00 |
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Mario Zechner
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e805b6c8bc
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[phaser] Canvas stub.
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2022-12-27 11:41:31 +01:00 |
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Mario Zechner
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f3c4be2f90
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[phaser] Mixins for SpineGameObject
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2022-12-27 11:41:31 +01:00 |
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Mario Zechner
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f163f60187
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[phaser] .json and .atlas file loading beginnings.
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2022-12-27 11:41:31 +01:00 |
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Mario Zechner
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a3dc1fdb33
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[ts] Phaser plugin scaffold.
# Conflicts:
# .gitignore
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2022-12-27 11:32:33 +01:00 |
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Harald Csaszar
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f0e152a063
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[csharp] Port of commit 9271eb23 "Removed spring constraints. The physics features have been moved to 4.2."
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2022-12-19 11:33:29 +01:00 |
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Harald Csaszar
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2459755f8c
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[csharp] Fixed IndexOutOfBounds at loading sequence attachments from json on older dotnet runtime version. Clsoes #2213.
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2022-12-14 17:44:06 +01:00 |
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Harald Csaszar
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1624960dae
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[csharp] Minor improvement of documentation.
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2022-12-14 12:17:25 +01:00 |
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Harald Csaszar
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1552fc843a
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[unity] Fixed blend mode shaders being broken on Unity 2017. Closes #2212.
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2022-12-13 18:44:17 +01:00 |
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Mario Zechner
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a3e84eef16
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[sfml] Remove test.cpp
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2022-12-05 13:31:29 +01:00 |
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Mario Zechner
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6e4c9517bc
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[sfml] Added testbed
# Conflicts:
# CMakeLists.txt
# spine-sfml/cpp/CMakeLists.txt
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2022-12-05 13:30:05 +01:00 |
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Luke Ingram
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38ae6f886c
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[c][cpp][ts] Port of 4bad9ec25e3281361a6599509881397711722e58
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2022-11-30 13:34:20 -04:00 |
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Harald Csaszar
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88ef4bc5f7
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[csharp] Port of commit 4bad9ec2. Fixed typo in transform constraint shortcut for 0 mix.
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2022-11-30 18:24:47 +01:00 |
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Nathan Sweet
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4bad9ec25e
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[libgdx] Fixed typo in transform constraint shortcut for 0 mix.
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2022-11-30 12:57:49 -04:00 |
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Nathan Sweet
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18e2fadbf0
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Added chibi-stickers example project.
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2022-11-29 21:14:07 -04:00 |
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Mario Zechner
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0a14457f36
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[godot] Apply light mask of sprite to mesh instances, closes #2197.
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2022-11-29 09:47:45 +01:00 |
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Mario Zechner
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a7a2d844e1
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[godot] Use our .clang-format.
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2022-11-29 09:46:52 +01:00 |
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Mario Zechner
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4f03d02435
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-11-29 09:32:30 +01:00 |
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Mario Zechner
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e545a11315
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[godot] Update scenes with more default data.
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2022-11-29 09:32:21 +01:00 |
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Jordan Schidlowsky
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e83b9c1714
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fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
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2022-11-29 09:23:15 +01:00 |
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Mario Zechner
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11d0a86d40
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Formatting.
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2022-11-29 09:10:34 +01:00 |
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Mario Zechner
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d525e42479
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[cpp] Reference attachments in Skin::addSkin(), closes #2203, closes #2202.
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2022-11-29 09:09:36 +01:00 |
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Mario Zechner
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7c285d6a3a
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[godot] Enable address sanitizer in debug builds.
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2022-11-29 09:08:57 +01:00 |
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Mario Zechner
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1c55537fb8
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[ts] Published 4.1.23
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2022-11-28 09:11:02 +01:00 |
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Mario Zechner
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c19194ac7d
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[ts] Closes #2207, updates threejs to latest.
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2022-11-28 09:09:46 +01:00 |
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Harald Csaszar
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8c3533835a
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[unity] Fixed blend mode materials not being generated when sequence uses multiple atlas pages. Closes #2201.
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2022-11-24 18:22:05 +01:00 |
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Harald Csaszar
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8fb3876396
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[unity] Added warning message when 'CanvasGroup Compatible' is enabled at the Material but 'Canvas Group Tint Black' is disabled at SkeletonGraphic.
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2022-11-16 12:24:32 +01:00 |
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Mario Zechner
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726ad4ddbe
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[godot] Fix convert.py to release lock before renaming .json files.
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2022-11-11 06:20:22 +01:00 |
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Mario Zechner
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34e50f74d5
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[cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame.
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2022-11-10 11:51:30 +01:00 |
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badlogic
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f3247caee3
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[cocos2dx] Explicitely link to spine-cpp, closes #2189
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2022-11-08 15:37:41 +01:00 |
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Nathan Sweet
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c9af18e153
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[libgdx] Javadoc.
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2022-11-06 13:10:34 -04:00 |
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Harald Csaszar
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99d134e9d4
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[unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173.
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2022-11-04 17:34:42 +01:00 |
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Harald Csaszar
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bb851ee489
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[unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181.
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2022-11-03 16:08:08 +01:00 |
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Harald Csaszar
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4e5fed4251
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[unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696.
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2022-11-02 14:21:56 +01:00 |
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Mario Zechner
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60875208a6
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[cocos2d-objc] Fix clipping of meshes.
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2022-11-02 11:40:44 +01:00 |
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badlogic
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4babd19eee
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-10-31 13:21:44 +01:00 |
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badlogic
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cfb688c726
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[ue4] Closes #2144, allow setting skeleton data of widget at runtime.
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2022-10-31 13:21:33 +01:00 |
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Harald Csaszar
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0a6a6962c7
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[unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic.
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2022-10-31 10:21:02 +01:00 |
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Harald Csaszar
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661796d2cb
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[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
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2022-10-28 16:09:45 +02:00 |
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Mario Zechner
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3493de7fe8
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Formatting
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2022-10-28 10:40:38 +02:00 |
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Mario Zechner
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1121a1de61
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:38:45 +02:00 |
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Harald Csaszar
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ace19d9381
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[unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187.
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2022-10-27 11:07:19 +02:00 |
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badlogic
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d8396435d3
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[ue4] Closes #2172, check state before returning Spine::Skeleton
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2022-10-24 14:31:26 +02:00 |
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Mario Zechner
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b1d5e7727d
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[cpp] Fix parsing of dark colors in skeleton binary. Closes #2170.
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2022-10-14 12:57:01 +02:00 |
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Mario Zechner
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3f5e00109c
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[cpp] Pass ids by reference, closes #2177
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2022-10-14 12:07:04 +02:00 |
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Harald Csaszar
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8f01d089e4
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[Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960.
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2022-10-10 16:42:14 +02:00 |
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Mario Zechner
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88515ec1a9
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[c][cpp] Check if slot attachment is NULL when applying sequence timeline.
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2022-10-07 12:24:07 +02:00 |
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Harald Csaszar
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9d6afa1853
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[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
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2022-10-04 13:20:35 +02:00 |
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Mario Zechner
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e2dbc468e4
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[ts] Release 4.1.23
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2022-10-04 09:35:16 +02:00 |
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