757 Commits

Author SHA1 Message Date
NathanSweet
b272808a2d Use display.remove(). 2014-02-01 02:07:50 +01:00
NathanSweet
9780af9524 Fixed premultiplied alpha. 2014-02-01 01:27:58 +01:00
NathanSweet
0e47b09706 Dispose texture, not bitmapdata. 2014-01-31 16:30:43 +01:00
NathanSweet
a71f9f4f75 Merge branch 'origin/master' 2014-01-31 00:55:25 +01:00
NathanSweet
58472318a9 Added setScale. 2014-01-31 00:54:58 +01:00
Nathan Sweet
842e3c98f6 Merge pull request #175 from pharan/patch-7
Fixed "CompleteDelete" typo in C# event delegates
2014-01-30 10:18:43 -08:00
John
7699e9b28f Fixed "CompleteDelete" typo in C# event delegates
Supposed to be "CompleteDelegate"?
2014-01-31 01:33:46 +08:00
NathanSweet
99a5250855 Javadoc 2014-01-28 12:58:27 +01:00
NathanSweet
12a625917a Updated to new AnimationState delegates. 2014-01-26 21:14:24 +01:00
NathanSweet
4216077c0e Better AnimationState event delegates. 2014-01-26 21:08:09 +01:00
NathanSweet
8506ed5154 Added UpdateBones delegate to more easily adjust bones after the animation is applied. 2014-01-26 21:03:43 +01:00
NathanSweet
41c36a89d3 Use Initialize instead of Update so animations aren't applied before the first Update. 2014-01-26 21:02:30 +01:00
NathanSweet
ee1b835602 Added missing meta files. 2014-01-26 21:00:58 +01:00
NathanSweet
2745bb2308 Merge branch 'origin/master' 2014-01-26 16:58:20 +01:00
NathanSweet
68d829556a Added getter for tracks.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1982
2014-01-26 16:46:30 +01:00
Nathan Sweet
a3a5071a67 Merge pull request #171 from dz1111/master
Modifications to the Spine Cocos2d iOS project so that it compiles out-of-the-box in Xcode 5.0.2.
2014-01-26 04:45:55 -08:00
Daniel Zhang (張道博)
690b7d1684 Adding a note about the need to also copy the appropriate licenses to the project. 2014-01-26 01:27:46 -10:00
Daniel Zhang (張道博)
40beaaf700 Add missing items from cocos2d-iphone 2.1 so that the project builds without errors.
Added references to the project:

* CCFontDefinition.m
* CCFontDefinition.h

Added CoreText.framework to the build phase.
2014-01-26 01:27:07 -10:00
NathanSweet
6f51d79d9c Fixed example drawing off screen. 2014-01-25 23:53:52 +01:00
NathanSweet
0089b17edd Fixed license header. 2014-01-20 04:51:27 +01:00
NathanSweet
661a0436bc Documentation 2014-01-20 04:51:20 +01:00
NathanSweet
44ba6c4832 Documentation 2014-01-19 19:26:07 +01:00
NathanSweet
4adb4af985 Documentation 2014-01-19 17:52:31 +01:00
NathanSweet
39df0601aa Documentation 2014-01-19 16:59:54 +01:00
NathanSweet
848714bb24 Documentation 2014-01-19 16:59:25 +01:00
NathanSweet
0c6eeeed8b Note about spine-torque2d. 2014-01-19 16:50:57 +01:00
NathanSweet
95e27c5a24 Moved Turbulenz to spine-turbulenz to match other runtimes. Fixed example to not use root bone for positioning. 2014-01-19 16:45:54 +01:00
NathanSweet
2758eb3ac0 Merge branch 'origin/master' 2014-01-19 14:33:18 +01:00
NathanSweet
f65be9ad21 Fixed license.
closes #169
2014-01-19 14:32:46 +01:00
Nathan Sweet
e291415e1c Merge pull request #168 from pharan/patch-5
Update README.md
2014-01-18 08:34:22 -08:00
NathanSweet
2e9cb471f7 Per attachment color. 2014-01-18 16:47:18 +01:00
John
df612897cd Update README.md
Warning about possible artifacts when using Unity 4.3's default 2D Project import settings (new "Sprite" texture type) and recommended fix.
2014-01-18 20:00:36 +08:00
NathanSweet
2b241c3628 Fixed root bone translation.
Again.
1.7.08
2014-01-17 00:58:29 +01:00
NathanSweet
9787e7cee7 Returned example to use spineboy. 2014-01-17 00:58:01 +01:00
NathanSweet
9f19d9af39 FFD 2014-01-15 04:16:36 +01:00
NathanSweet
525ba52a6c Removed constants.
Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
2014-01-13 18:09:48 +01:00
NathanSweet
7c99cbd6d2 Added goblin example. 2014-01-13 18:09:00 +01:00
NathanSweet
41bc9cfbc2 Call RecalculateBounds so skeleton rendering isn't culled. 2014-01-13 16:13:43 +01:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
3da93cd6ec Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:19:54 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
faa7c49627 Multi page atlas support for Flash and Starling.
http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
2014-01-11 18:05:50 +01:00
NathanSweet
71956544ba Mix from closest animation if setting an animation during a mix. 2014-01-06 21:33:58 +01:00
NathanSweet
5f46d03c4d Moved SMFL location into project. 2014-01-06 21:26:37 +01:00
NathanSweet
037a156e73 Make vertices static. 2014-01-01 17:40:50 +01:00
NathanSweet
4b31d81923 Minor optimizations, clean up. 2013-12-23 15:04:37 +01:00
NathanSweet
ba0d48eda8 Avoid reflection. 2013-12-22 23:34:08 +01:00
NathanSweet
0008e4afe5 Expose BasicEffect. 2013-12-22 20:59:11 +01:00
NathanSweet
b5b48cc204 Fixed draw order. 2013-12-22 19:38:43 +01:00
NathanSweet
9f690c4efb Changed Vector<Function> to Listeners class. 2013-12-22 17:44:33 +01:00