3756 Commits

Author SHA1 Message Date
pharan
496c3dd2ca [unity] Minor cleanup for AnimationReferenceAsset. 2018-04-25 09:55:41 +08:00
pharan
861aa8d5c8 [unity] Handle extra case for attributes without dataField. 2018-04-25 09:55:12 +08:00
pharan
aea15e63d8 [unity] Better GetPathSafeName 2018-04-25 09:53:49 +08:00
pharan
7e910cb8f7 [csharp] Minor cleanup. 2018-04-20 12:18:36 +08:00
pharan
1e7b9a1083 [csharp] Make AnimationPair nested type public. 2018-04-20 12:17:46 +08:00
pharan
5766aa747d [unity] Minor updates to editors. 2018-04-20 12:05:32 +08:00
pharan
69cb86eeef [unity] Add PointAttachment icon to editor. 2018-04-20 12:05:02 +08:00
Dennis Lieu
ba129b7b90 [unity] Use public properties in examples.
* Use public Rotation property instead of internal rotation field in code example to allow Spine to be imported in Plugins folder

* Use public Attachment property instead of internal attachment field to allow Spine to be imported in Plugins folder
2018-04-20 08:14:33 +08:00
pharan
7999610a24 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-19 11:50:31 +08:00
pharan
2d9a772954 [examples] Update hero-pro 2018-04-19 11:49:45 +08:00
John
58f0c7f21e
[unity] Remove extraneous update call. 2018-04-18 12:02:31 +08:00
pharan
99166771e5 [unity] Update Basic Platformer example. 2018-04-18 07:30:47 +08:00
pharan
a4361cae91 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-18 07:29:14 +08:00
pharan
79a8a33776 [examples] Update hero-pro animations. 2018-04-18 07:28:22 +08:00
badlogic
acca89688d [ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free. 2018-04-17 11:50:51 +02:00
pharan
207d51ae93 [unity] Update Examples. 2018-04-17 08:05:46 +08:00
pharan
36db4e381d [unity] Add AnimationReferenceAsset 2018-04-17 08:04:07 +08:00
pharan
a04242cacf [unity] More class segregation for SpineEditorUtilities. 2018-04-17 08:01:10 +08:00
pharan
2a792c0247 [unity] Update SkeletonInspectorPreview. 2018-04-17 08:00:19 +08:00
pharan
0a23ed3d85 [unity] MeshGenerator can fill mesh with setup pose attachment. 2018-04-17 07:59:27 +08:00
pharan
1c3f6b1b32 [unity] Spine.BoneMatrix struct. 2018-04-17 07:58:54 +08:00
pharan
f3bb19a339 [unity] Minor changes to SpineMesh. NewMesh is now NewSkeletonMesh. 2018-04-17 07:57:35 +08:00
pharan
331228e5e4 [unity] Minor cleanup of Skeleton Baking. 2018-04-17 07:55:47 +08:00
pharan
488e6a8b2c [unity] Some cleanup. 2018-04-17 07:54:58 +08:00
badlogic
63b27b9f46 [as3] Don't submit meshes with alpha==0. Closes #1080 2018-04-12 10:46:57 +02:00
badlogic
7647c345e3 [cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098 2018-04-12 10:42:34 +02:00
badlogic
fb2ce44723 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:31:38 +02:00
John
e25989ca6d
[unity] Handle TintBlack with no attachments. 2018-04-12 09:19:26 +08:00
John
7c2fb931d8
[unity] Minor cleanup for SkeletonBaker.cs 2018-04-08 23:32:04 +08:00
smaren
c28bbebf80 [TS] WebKit 602 disappearing graphics bug (#1093)
* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109

* Renamed uselessFunction and updated documentation
2018-04-04 11:39:31 +02:00
pharan
0a61f34c61 [unity] Updated examples. 2018-04-04 17:17:06 +08:00
badlogic
781057ddb1 [ue4] First steps towards UMG widgets. 2018-03-28 17:03:11 +02:00
John
9bf12a4299
[unity] Fix FindBaseOrSiblingProperty. 2018-03-27 10:14:42 +08:00
pharan
17ce8d5bcf [unity] 2D Option for KinematicShadow. 2018-03-24 06:20:47 +08:00
pharan
e46a04a130 [unity] Fix tangents not being solved. 2018-03-24 06:19:41 +08:00
pharan
f5c2571c44 [unity] Some editor cleanup. 2018-03-24 06:18:47 +08:00
NathanSweet
b93686c185 [libgdx] Added SkeletonDrawable. 2018-03-22 12:03:37 +01:00
NathanSweet
409f7ed133 [libgdx] Delegate to the specific batch rendering methods. 2018-03-22 12:03:26 +01:00
badlogic
ce3c04da6d [ue4] Added missing assets. 2018-03-20 16:43:54 +01:00
badlogic
67b8aed689 [ue4] Fixed collision mesh cooking. See #1085 2018-03-20 16:40:57 +01:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
Pieter Vantorre
a94d2f3c34 Don't use UE4 allocators in editor mode 2018-03-20 12:33:22 +01:00
Pieter Vantorre
f89f3fad21 Use UE4's memory management functions.
This fixes unexpected behavior on certain platforms for which
UE4 specifically limits the maximum allocation size of malloc
in favor of using optimized allocation schemes.
2018-03-20 09:21:47 +01:00
pharan
05d9372c0e [unity] Add straight alpha Fill and Tint shaders. 2018-03-19 01:11:24 +08:00
John
294ab507b5
[unity] Fix DrawBoundingBoxes. 2018-03-14 23:15:16 +08:00
John
37e8f92867
[unity] Fix DrawBoundingBox count checks. 2018-03-14 23:08:22 +08:00
badlogic
e20428b026 [as3][starling] Extended SpineboyExample to show how to use bounding box world vertices. 2018-03-14 11:59:58 +01:00
John
9e3c31839d
[unity] Revert ctor use to default(T). 2018-03-13 00:37:39 +08:00
John
578b9e3660
[unity] Handle Unity2017.3 patch Color32 attrib. 2018-03-13 00:09:54 +08:00
pharan
2345764fbf [csharp] Port RegionAttachment.java checking for compatible region values. 2018-03-08 22:40:00 +08:00