3756 Commits

Author SHA1 Message Date
pharan
b4707e4441 [unity] Minor cleanup. 2018-09-24 16:40:23 +08:00
pharan
8a2972b5bb [unity] Fix multi-edit bug on flipX/flipY inspectors. 2018-09-24 16:39:57 +08:00
badlogic
3a1aedc035 [c] Json parser was missing parsing of points in skins. See #1168 2018-09-05 15:22:08 +02:00
pharan
5a73833416
[unity] Fix GetRemappedClone not using sourceMaterial when non-pma. 2018-08-25 05:54:51 +08:00
Mario Zechner
68f329c4fc [cocos2d] Fixed VS 2015 solution. 2018-08-24 15:02:37 +02:00
badlogic
ce536558e5 [cocos2dx] Tint black did not work, didn't multiple dark color with skeleton/attachment color. Closes #1158. 2018-08-13 16:34:06 +02:00
badlogic
a578be88e0 [cocos2dx][c] Fixed call to spVertexAttachment_computeWorldVertices, as well as count calcalculation. 2018-08-10 11:11:15 +02:00
badlogic
9a428a02b8 [c] Fixes #1148, revert changes to spVertexAttachment_computeWorldVertices. Vertex size must be a multiple of 4, which explains why #1148 failed. 2018-08-09 14:59:09 +02:00
pharan
3b750c2612
[unity] Fix new folders AnimationReferenceAsset. 2018-07-20 03:16:28 +08:00
pharan
9791d3a0d5
[unity] Docs/ handling for SkeletonGraphicMirror. 2018-07-20 02:56:15 +08:00
pharan
7d90095aca Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-07-20 02:35:44 +08:00
pharan
5ce7642cf1 [unity] Add SkeletonGraphic mirroring. 2018-07-20 02:35:13 +08:00
badlogic
e897dcafa5 [c] Closes #1148, count in vertex attachment computation was wrong when stride was <> 2. 2018-07-19 16:53:59 +02:00
badlogic
71c0887dab [ue4] Added error dialogs when skeleton and atlas couldn't be loaded. 2018-07-03 12:14:59 +02:00
pharan
be834c5145
[unity] Better nonrenderables repack handling.
Fixes : https://github.com/EsotericSoftware/spine-runtimes/issues/1132
2018-07-02 16:15:25 +08:00
badlogic
52f483e0ad [maven-release-plugin] prepare for next development iteration 2018-06-28 11:12:57 +02:00
badlogic
206a8e675c [maven-release-plugin] prepare release spine-libgdx-3.6.53.1 spine-libgdx-3.6.53.1 2018-06-28 11:12:51 +02:00
badlogic
599f99e016 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-06-28 11:11:54 +02:00
badlogic
3e6ac83a9d [libgdx] Fixed Maven version. 2018-06-28 11:11:49 +02:00
aram-ahak
b0aedb0aac Fixed illogical comparison warning (#1128) 2018-06-28 10:15:28 +02:00
John
c6f31e6310
[unity] Fix some type uses in SpineMesh code. 2018-06-24 09:05:52 +08:00
badlogic
647d124361 [starling] Fixed two color tint. 2018-06-15 15:31:31 +02:00
badlogic
966ed65465 [starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes. 2018-06-15 15:02:45 +02:00
xiaolei
82295f52b5 [unity] Better animation inspector preview event tooltips. (#1122)
* animation event tips modified
* [unity] Format new tooltip code.
2018-06-11 19:15:25 +08:00
badlogic
681584056b [runtimes] Back ported fix for #1119 to 3.6. 2018-06-08 13:40:38 +02:00
Ievgen Mukhin
cab8127626 [c] Optimized attachment lookup in skin. See #1117. (#1118)
* [c] Optimized attachment lookup in skin. See #1117.

* [c] Optimized attachment lookup in skin. See #1117. Changes according to suggestions in PR #1118.
2018-06-07 16:43:41 +02:00
KITAGAWA Yasutaka
35703dbce9 fix loading multi page atlas (#1124) 2018-06-07 16:42:33 +02:00
John
0d829a7ba2
[unity] Handle MeshRendererBuffers reinitialize. 2018-06-07 20:07:27 +08:00
Nathan Sweet
395e71c098
Update LICENSE 2018-06-05 14:03:21 +02:00
John
0d6dbc15c8
[csharp] Fix events firing during mix out. 2018-06-01 19:01:21 +08:00
John
41024db6eb
[unity] Fix AnimationStateClip first frame mesh. 2018-05-25 11:59:11 +08:00
John
d11ebfeded
[unity] Skeleton preview in 2018.1 and 2017.4.
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
2018-05-24 09:25:09 +08:00
badlogic
3598f51a65 [ts][canvas] Closes #1114, alpha tinting support for triangle rendering. 2018-05-17 13:43:09 +02:00
John
df45ae9d22
[csharp] Use explicit primitive declaration. 2018-05-17 03:55:35 +08:00
badlogic
0ad0fc4de8 [csharp] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:42:19 +02:00
badlogic
1833f4211a [c] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:40:30 +02:00
badlogic
6c18d55d94 [lua] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:36:23 +02:00
badlogic
ca15f5e64f [ts] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:33:18 +02:00
badlogic
3d8e55d909 [as3] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:31:46 +02:00
badlogic
99ca67ca77 Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:26:22 +02:00
badlogic
0d2ca5a62b [starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111 2018-05-15 11:22:31 +02:00
pharan
5919e0bea3 [unity] Add Spine Playables and Clip types. 2018-05-14 04:37:15 +08:00
pharan
d3a38367e1 [unity] Fix AnimationReferenceAsset inspector without SkeletonDataAsset. 2018-05-13 03:20:01 +08:00
pharan
debc5801c8 [unity] Handle obsolete APIs in 2018.1 2018-05-13 03:19:03 +08:00
pharan
8ee47b2f5a [unity] Handle BoneFollowerGraphic error on editor instantiate. 2018-05-11 06:38:03 +08:00
pharan
093d06cfdb [unity] Remove old code. 2018-05-11 06:33:24 +08:00
pharan
f6f264336a [unity] SkeletonAnimator.GetAnimation(clip) 2018-05-11 06:33:02 +08:00
pharan
0c24e5e2d3 [unity] Fix clipping subsets of submeshes. 2018-05-11 06:31:58 +08:00
pharan
afc0b3ff4e [unity] Some code cleanup. 2018-05-11 06:31:18 +08:00
pharan
093090875f [unity] Remove Unity 5.4 code. 2018-05-11 06:30:34 +08:00