Harald Csaszar
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b58c129e85
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[unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796.
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2020-10-22 18:24:56 +02:00 |
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Harald Csaszar
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d2529d410b
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[csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796.
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2020-10-22 14:44:13 +02:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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Harald Csaszar
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8476b55fee
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[unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576.
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2020-08-14 17:47:15 +02:00 |
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Nathan Sweet
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31d040ee05
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Merge branch '3.8' into 4.0-beta
# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
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2020-08-12 22:24:43 +02:00 |
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Harald Csaszar
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996cbeaac4
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[unity] Fixed Sprite shader render queue property being too limited. Now using normal int property instead of range slider and displaying the result render queue below. Closes #1737.
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2020-08-12 12:49:44 +02:00 |
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Nathan Sweet
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896e6a419c
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:56:47 +02:00 |
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Nathan Sweet
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33e2aea7ff
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:53:10 +02:00 |
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Harald Csaszar
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bb34e33aee
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[unity] Moved SkeletonGraphic Inspector property "Update when Invisible" to the Advanced section for consistency.
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2020-08-06 18:41:43 +02:00 |
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Harald Csaszar
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978b305717
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[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
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2020-08-05 19:24:49 +02:00 |
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Harald Csaszar
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a67094d642
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[unity] Ordered attribute drawers SpineSlot alphabetically and SpineBone as hierarchial tree selector. Closes #1731.
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2020-08-03 19:21:14 +02:00 |
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Harald Csaszar
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5d61effc68
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[unity] Fixed automatic asset import in Unity 2020.1 (uses Asset Pipeline V2). Also fixes import when using Asset Pipeline V2 at Unity 2019.X. Closes #1727.
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2020-07-30 16:02:27 +02:00 |
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Harald Csaszar
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3c94f52b52
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[unity] Added support for double-sided lighting at SkeletonLit shaders (including URP and LWRP packages). Closes #1730.
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2020-07-30 12:13:52 +02:00 |
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Harald Csaszar
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0e2ced5042
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[unity] PointFollower and BoundingBoxFollower now correctly unsubscribe from events on deletion / disable. Closes #1729.
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2020-07-29 11:53:32 +02:00 |
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Harald Csaszar
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3be202711c
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[unity] Added a warning box when URP Sprite shader is improperly configured for receiving shadows ('Add Normals' needs to be enabled). Closes #1726.
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2020-07-24 14:25:41 +02:00 |
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Harald Csaszar
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498cf7ac6f
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[unity] Changed Spine/Sprite shader parameter name from Overlay Color to Overlay Color & Alpha, as functionality looks broken if you miss that you have to set the alpha value to > 0.
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2020-07-17 10:47:27 +02:00 |
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Harald Csaszar
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844d13d1ef
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[unity] Fixed a warning occurring in newer Unity versions, two static extension method classes named SkeletonExtensions in different namespaces but the same file.
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2020-07-14 17:03:38 +02:00 |
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Harald Csaszar
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84443288b5
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[unity] Fixed exception when new Unity 2019.3 Enter Play Mode has disabled domain reload. Closes #1621.
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2020-07-10 18:37:36 +02:00 |
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Harald Csaszar
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8a444681d2
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[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
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2020-07-10 14:46:06 +02:00 |
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Harald Csaszar
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7626f3b58a
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[unity] Fixed SkeletonMecanim blend result weights at mode MixNext, no longer bahaving unexpectedly. At additive layers, MixMode.MixNext is always set to MixMode.AlwaysMix since MixNext makes no sense there. Closes #1718.
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2020-07-08 20:05:47 +02:00 |
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Harald Csaszar
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a062dd7b5a
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[unity] BoundingBoxFollower Add Bone Follower button was always disabled. Also calling BoundingBoxFollower.Initialize() explicitly in editor code now (might resolve some problems with recent Unity versions). Closes #1717.
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2020-07-06 20:07:45 +02:00 |
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Harald Csaszar
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981a3015fa
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[unity] Added file missing in last commit 528ab0c. See #1417.
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2020-07-03 15:23:27 +02:00 |
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Harald Csaszar
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528ab0cff2
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[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
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2020-07-03 14:59:14 +02:00 |
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Harald Csaszar
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f8574f1392
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[unity] Fixed a bug at SkeletonGraphic where child renderers were still shown although the parent is disabled when Multiple CanvasRenders is enabled. Closes #1715.
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2020-06-30 21:02:05 +02:00 |
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Harald Csaszar
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f946fd8b56
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[unity] Fixed SkeletonGraphic Mesh memory leak on Initialize(). Closes #1714.
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2020-06-25 15:58:39 +02:00 |
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Harald Csaszar
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7ecc3b6f95
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[unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704.
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2020-06-24 16:08:02 +02:00 |
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Harald Csaszar
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06bd6a90bd
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[unity] Added SkeletonDataAsset 'Reload' button for SkeletonGraphic. See #1704.
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2020-06-18 17:41:50 +02:00 |
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Harald Csaszar
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3a1dcd651a
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[unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700. Shader cleanup, removal of unused instancing vars and separate alpha texture variable.
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2020-06-17 21:33:37 +02:00 |
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Harald Csaszar
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eadce3188c
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[unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696.
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2020-06-08 20:18:11 +02:00 |
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Harald Csaszar
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1707c8ce42
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[unity] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694.
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2020-06-05 21:30:59 +02:00 |
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Harald Csaszar
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6e9ad610d6
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[unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626.
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2020-06-03 18:14:16 +02:00 |
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badlogic
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691767ca1f
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Merge branch '3.8' into 3.9-beta
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2020-06-03 17:44:21 +02:00 |
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Harald Csaszar
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c54745cbc7
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[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
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2020-06-03 15:57:07 +02:00 |
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badlogic
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3bdd39a409
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:17:58 +02:00 |
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Harald Csaszar
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05d8b248b0
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[unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649.
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2020-05-29 16:20:37 +02:00 |
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Harald Csaszar
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bc559625f2
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[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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2020-05-25 20:22:04 +02:00 |
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Harald Csaszar
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69f78b03e1
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Merge branch '3.8' into 3.9-beta
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2020-05-20 16:48:55 +02:00 |
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Harald Csaszar
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6a9403511d
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[unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681.
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2020-05-18 17:21:58 +02:00 |
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Harald Csaszar
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b1e4c8f2b7
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[unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675.
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2020-05-14 17:50:45 +02:00 |
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Harald Csaszar
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3e93e2daf1
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[unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670.
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2020-05-07 15:10:20 +02:00 |
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badlogic
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0bcd19ef55
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Merge branch '3.8' into 3.9-beta
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2020-05-06 19:47:25 +02:00 |
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Harald Csaszar
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c73f8c1f42
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[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
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2020-05-06 16:03:04 +02:00 |
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Nathan Sweet
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79d2dbfa5f
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Merge branch '3.8' into 3.9-beta
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2020-05-05 15:34:13 +02:00 |
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Harald Csaszar
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d499dba7c4
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[unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940.
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2020-04-29 20:44:24 +02:00 |
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Harald Csaszar
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22c5144bde
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[unity] Fixed a build error (build to platform only) in 'Spine Examples' after package.json structures and asmdef files have been added.
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2020-04-29 20:27:38 +02:00 |
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Harald Csaszar
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d35550d4f4
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[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
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2020-04-29 19:39:32 +02:00 |
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Harald Csaszar
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96bb3630f2
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[unity] Fixed a bug where _STRAIGHT_ALPHA_INPUT shader keyword was not set when default import settings are applied automatically (bool parameter was set, but the keyword would only be added when the Inspector is active).
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2020-04-29 19:37:04 +02:00 |
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Harald Csaszar
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37d569414d
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[csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class.
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2020-04-29 16:08:29 +02:00 |
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Harald Csaszar
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201f0bd7d5
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[unity] Fixed an out of bounds access in SkeletonMecanim when multiple interruptions occur. Closes #1661.
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2020-04-22 16:36:01 +02:00 |
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badlogic
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d885ae45a2
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Merge branch '3.8' into 3.9-beta
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2020-04-13 10:29:36 +02:00 |
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